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Author Topic: [SG] The Gods Are All Right: Queh, Goddess of the Dark  (Read 9963 times)

Harry Baldman

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[SG] The Gods Are All Right: Queh, Goddess of the Dark
« on: April 06, 2018, 07:49:04 am »

The Gods Are All Right
a SPAM-adjacent slice-of-life god game

You jump off the latest heavenly chariot of storm and fire, heading under the rainbow overpass and deep into the dark undercity of the gods. As encroaching ceilings restrict your view, you quickly lose sight of the shimmering Grand Plateau, the linchpin of the multiverse, the alpha and omega of every road past, present and future. Instead you see streets winding every which way, all alike at first, attaining definition only in the reflection of your etheric mirror, your sole valuable possession remaining upon your sudden departure from your parents' pantheon. Unfamiliar faces and alien forms crowd the noisy passages, catcalls from many-headed dogs guarding small-god storefronts ring out in your wake. It is at once everything you feared and not what you expected, a pervasive sense of complete unfamiliarity utterly at odds with the fields of home.

A beggar-angel dancing on a corner proves helpful - they take one look at the directions you hastily scribed before leaving and unfailingly tell you the direction you want. Coming to town to meet friends, he asks with a radiant smile, and you say yes. Your friend Beth - maybe he knows her? Young, ropy hair, a little fishy-looking, she does psychopomp work - uh, what? No, um, no, you don't really have the power to retain any servants. The angel's expression changes, and soon your conversation is done.

Beth's building is a bleak block of raw world-stuff from a school of creation you've not quite seen before, and the passphrase to enter the stairwell is in no language that you recognize. Disembodied eyes watch you heading up the spiraling path up and over to a particular black stone door identified only by number. You stand there for a moment and conceive a skull-shaped key in your hand, concentrating the shred of creative force Beth lent you for the purpose, and insert it into a freshly-made waiting hole in the slablike door. It slides open soundlessly, and beyond it blue false-stars begin to blink to life, progressively illuminating a poorly ventilated cavern about fifteen feet to a side, with a small separate chamber off to the side that you suppose must house the bathroom.

A damp, reed-covered bed of mud and moss can be seen up against the far wall as you step inside, and above it is a small shelf littered with souvenirs from work - chess pieces, a spectral-looking knife, a freaky mask, a calcified pinky finger. Opposite that, separated by where a fold-out dinner table could conceivably spring from a wall, is the couch you signed up for. You put down your half-empty travel bag next to it and lie down, a little overwhelmed by the outside's sights and the sheer length of your day, and take a moment to admire the small pantheon of lunar musicians Beth's memorialized on the walls, their retro-style posters looking like they're hanging in thin air against the false sky the vaulted walls suggest. As you lay there motionlessly and give a long sigh, the star-lights slowly dim. There you go, godling. Enough space for now.



The Gods Are All Right is a game set in the latter days of godkind. There are no new worlds, but there are new gods, and you collectively will take control of one of them in a quest for bare sufficiency in this divine economy. Credit goes to Haspen for the SPAMlike concepts this will freely utilize, and to Weirdsound whose SPAMtheon reminded me that I wanted to revisit this idea. It's not a SPAMgame as such, being neither dynastic nor placing a character in a position of power, but it's close enough that, as the title implies, I'd describe it as 'SPAM-adjacent'.

CHARACTER CREATION:

Name: it could be your full name, or possibly a short nickname.
Portfolio: what is the core of your divinity, the concept with which your being resonates most?
Trait: Tough, Lovable, Ingenious, Patient or Subtle - pick one. This will affect your actions directly.
Flaw: Meek, Awkward, Foolish, Impulsive or Angry - pick one. These will flavor everything you do, but not affect your rate of success. You may choose flaws that would seem to conflict with your traits if you like.
« Last Edit: April 06, 2018, 02:51:52 pm by Harry Baldman »
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Fniff

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Re: [SG] The Gods Are All Right: a SPAM-adjacent slice-of-life god game
« Reply #1 on: April 06, 2018, 09:22:10 am »

Name: Tabby
Portfolio: Smash the state! What state? Who knows, could be the state of government, the state of Kansas, the state of inebriation, whatever it is, it needs to be smashed.
Trait: Lovable. It's hard not to like her, even if she is naive.
Flaw: Angry. Very angry.

Doomblade187

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Re: [SG] The Gods Are All Right: a SPAM-adjacent slice-of-life god game
« Reply #2 on: April 06, 2018, 09:49:36 am »

Name: Wran
Portfolio: Correction of errors of Justice
Trait: Patient
Flaw: Awkward
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Haspen

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Re: [SG] The Gods Are All Right: a SPAM-adjacent slice-of-life god game
« Reply #3 on: April 06, 2018, 10:08:47 am »

Name: Resonance
Portfolio: Two aspects of Existence; Creation and Destruction
Trait: Subtle
Flaw: Angry
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Leonardo8

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Re: [SG] The Gods Are All Right: a SPAM-adjacent slice-of-life god game
« Reply #4 on: April 06, 2018, 10:12:00 am »

Name: Queh
Portfolio: Darkness
Trait: Subtle
Flaw: Meek
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Doomblade187

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Re: [SG] The Gods Are All Right: a SPAM-adjacent slice-of-life god game
« Reply #5 on: April 06, 2018, 10:30:13 am »

Name: Queh
Portfolio: Darkness
Trait: Subtle
Flaw: Meek
+1
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Glass

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Re: [SG] The Gods Are All Right: a SPAM-adjacent slice-of-life god game
« Reply #6 on: April 06, 2018, 11:04:10 am »

Name: Acter
Portfolio: Improvement, with a side of magic and science
Trait: Ingenious
Flaw: Awkward

Because of course.
« Last Edit: April 06, 2018, 11:11:22 am by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Harry Baldman

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Re: [SG] The Gods Are All Right: Queh, Goddess of the Dark
« Reply #7 on: April 06, 2018, 02:51:40 pm »

The lights continue to dim as you shrink back into the couch, feeling increasingly comfy as the light leaves you. You are Queh, and the dark and silence feel strangely like home for a moment, and the cold's not too bad either. Could do without the damp, but you guess it is Beth's demiplane so you wouldn't dare to actually complain about it.

Speaking of, she's probably going to return at some point. You haven't seen her ever since she moved out, about a... Plateau-cycle ago, now that you think about it. It's been a pretty long time now. You don't think you would've worked up the nerve to come here if she hadn't blazed the trail. It might turn out to be a bit of an Event.

A) Let's do something nice to prepare for her arrival.
B) A practical joke is clearly in order.
C) Just relax on the couch and take a while to decompress.
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Fniff

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Re: [SG] The Gods Are All Right: Queh, Goddess of the Dark
« Reply #8 on: April 06, 2018, 02:54:02 pm »

B. begin as you mean to go on

Custom Critical

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Re: [SG] The Gods Are All Right: Queh, Goddess of the Dark
« Reply #9 on: April 06, 2018, 03:36:38 pm »

Name: Acter
Portfolio: Improvement, with a side of magic and science
Trait: Ingenious
Flaw: Awkward

Because of course.
The one time I want this one to be here. The one time.

Doesn't get picked.
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Doomblade187

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Re: [SG] The Gods Are All Right: Queh, Goddess of the Dark
« Reply #10 on: April 06, 2018, 05:02:39 pm »

B
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Xantalos

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Re: [SG] The Gods Are All Right: Queh, Goddess of the Dark
« Reply #11 on: April 06, 2018, 05:22:41 pm »

A

Can’t be alienating what’s effectively our roommate too quickly.
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ZBridges

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Re: [SG] The Gods Are All Right: Queh, Goddess of the Dark
« Reply #12 on: April 06, 2018, 05:24:23 pm »

B
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Leonardo8

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Re: [SG] The Gods Are All Right: Queh, Goddess of the Dark
« Reply #13 on: April 06, 2018, 05:49:08 pm »

B
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Harry Baldman

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Re: [SG] The Gods Are All Right: Queh, Goddess of the Dark
« Reply #14 on: April 07, 2018, 04:33:37 am »

Quote
5

A lot later than she might have hoped, Beth finally makes it home, entering her demiplane with the world's longest sigh, the scant light from the entryway extinguished within seconds as the door slides shut behind her. She waits a moment, looking around, but the false-stars fail to come on.

"Ugh, what?" she goes and starts fumbling around in the dark, walking over to the wall and tripping over the toilet instead, at the last moment managing to catch the rim of her bathtub to steady herself. A series of mumbled what-in-the-hecks ensue as she tries to take stock of where she's wound up. Unsteadily she starts following the bathtub to the wall of her bathroom, from where she finds the sink and finally the parted curtain leading her back out into the little kitchenette. Having regained a little confidence and keeping one hand on the wall, she takes a step outside right into an unfortunately-placed bucket of swamp water. Startled, she jumps a little and back into the rest of the main cave, bumping into her coffee table and winding up on all fours in the middle of the room.

"All right, screw this!" Beth mumbles and roots around in her bag a second, drawing out her etheric mirror which she turns on in a laborious process involving poking one of her long claws into a hard-to-reach recess on its darkwood surface, her bewildered face illuminated by the faint light of the start-up plane. She sets it to display the Dominion of Light-Like-Spears and quickly turns it away from her face, the beam of light reaching all the way to the wall about six feet away. She begins to scan the environment with it, trying to get a good look at what's going on. The beam comes to rest on your grinning face, standing in just the right spot.

"Hey," you say, and Beth's expression is every bit that of a surprised eel, mouth half-open and eyes wide just before you lovingly tackle her, sending both of you onto the couch where you tussle for a second or two, and she lets you wind up on top before you settle into a slightly clammy but ultimately delightful hug, both of you laughing by the end of it.

"I missed you," Beth says when you both finally settle down.

"Same."

...

"Rough day?" you figure you should ask.

"Yeah," she says. There's another long silence. "Can you turn the lights back on?"

You rise up slightly and tap the wall in just the right spot, and she wiggles out from under you onto the floor as the soft starlight illuminates the apartment-plane. Beth gets her etheric mirror from the ground and checks it for a second before turning it off again and stuffing it into the pocket of her slick vantablack work robe which she hangs up by the doorway. The two of you hang out for the rest of the evening: Beth sorts out an okay-looking dinner, you tell her briefly about what's been going on back home since she's been gone, she nods back and smiles. After dinner she excuses herself to go take a bath, and in the meantime you reweave some supplies from your travel bag into a bedspread that you lay out on the couch, forming a miniature spatial anomaly of stygian darkness. You sit down in it and sink into shadow a little less than you'd prefer, but screw it, this'll do for now.

Beth comes back with her hair in a lot less of a state in a turquoise bathrobe, pausing at the bathroom door to wipe bogwater off her feet before coming over to her bed. She asks if you need anything else and you shrug, can't really think of anything at the moment. She does the smile and nod again, and you look away as she takes off the bathrobe and puts on a ragged nightshirt you recall from back home, slipping into bed and falling asleep with the faintest of smiles on her face maybe half a minute after wishing you goodnight.

It's a bit early for you to fall asleep, so you manage to get about an hour or two in of lounging about on the couch, idly surfing planes in your mirror, until finally you too lose consciousness, shrouded in darkness with the mirror sliding off your face as you lose grip on it.

* * *

You awaken way too early when the starlights come on again, looking bleary-eyed all around you. Beth's up early, about halfway through her morning routine. Your eyes drift open and shut, bits of the morning slipping by every time they do. Beth's midway through packing a lunch of damned herring swimming around in a small jar of pickling solution, the bubbling soft tormented shrieks of which stir you enough to begin properly thinking. You check your mirror in a daze - the Gyroscope of Time confirms your impression that you're closer to witching hour than you are to high noon.

A) Sleep in, you've got nowhere to be just yet.
B) No! You have so much you want to do today!
C) Engage Beth in conversation, but sleep in afterward.


Queh, Goddess of the Dark

Power: 1
Goodwill: 5
Sanity: 4
Time: 6
Spoiler: On The Stats (click to show/hide)

« Last Edit: April 07, 2018, 05:31:14 am by Harry Baldman »
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