Small but big update: I haven't made any new tiles, but I spent an inordinate amount of time working on a new floor tile. The old one was looking too busy and out of place with the style. I think I spent more time on this one tile than all the walls together.
But I think it was worth it, the smoothed floors and engraved tiles there are
still the same tile. Lot's of alpha wizardry going on.
Also updated the Door, and Pillar tiles. The door not only makes a nice engraved door, it also continues to work as a river tile on the map. Which is nice.
The tiling effect on the walls is a little borked atm, so I'll have to go back and fix that. Still have 62 unfinished tiles to go, if anyone wants to keep score...
Well, if you need 32x32 animal sprites, you can borrow some from my set.
Not sure if you want to use TWBT at all, but you can make unique wall-sprites for: Constructed walls, rock walls, mineral/ore walls, ice walls, obsidian walls, slade walls...
Thanks! I might do that.
I'm thinking of doing an expanded TWBT set after this is complete, but I'm already sinking a ton of time into finishing this base set, so that could take years, lol.
Really Really cool/beautifull idea.
One idea. Test to see if making the borders of the glasses, really dark/black (like seen at the picture), instead of your grayish (bluish gray if river) would make it better.
So I actually started with solid black, but in my early tests it was too busy looking and broken up, the tiles just didn't blend together well. The other problem with 'black' is that it needs to be hard edges, and this style relies quite heavily on blurred edges and gradients to get detail out of a very limited number of pixels.
But I did take your suggestion and darken it up quite a bit, and it does look a lot better.
The lines still end up colored grey/blue/brown depending on the tile, but it's a lot darker and more like light bleed.