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Author Topic: I need 3d models of DF stuff.  (Read 921 times)

Rose

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I need 3d models of DF stuff.
« on: April 03, 2018, 02:14:22 am »

Some of you may know that I work on Armok Vision, a 3D DF renderer.

Problem is it needs a ton of artwork, and I'm not that good of a an artist myself.

That's why I'm asking for help. I need 3D models of DF Items, and buildings. Most don't have any models at all right now, or have crappy placeholders. I'm using a scale of 1 tile = 2m*2m*3m, but that may change if things seem too small, in which case, I'll just double the size of everything.

I have lists of all items and buildings in the game, which can be used to quickly see what doesn't have any artwork yet.

Items.
Buildings.
Anybody who wants to contribute can pm me for edit access.

Models can be in any format that Unity supports, and any parts of buildings that should just represent individual items the building is made from should be a separate mesh.

Thanks in advanced.
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RoseHeart

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Re: I need 3d models of DF stuff.
« Reply #1 on: April 03, 2018, 02:18:01 am »

PTW, I'll ask around.
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Daren Kazzarch

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Re: I need 3d models of DF stuff.
« Reply #2 on: April 03, 2018, 04:42:20 am »

Could you add some pictures of what you already have, so we can get an idea of what style/look you are heading for?
Nevermind, found your youtube chanel.
« Last Edit: April 03, 2018, 06:23:04 am by Daren Kazzarch »
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nogoodnames

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Re: I need 3d models of DF stuff.
« Reply #3 on: April 03, 2018, 04:28:41 pm »

I had just been thinking about doing some small modeling projects to keep my skills up. I should definitely be able to contribute some things.

Do you have any requirements/preferences in regards to polycount and things like that?
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Rose

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Re: I need 3d models of DF stuff.
« Reply #4 on: April 03, 2018, 09:21:22 pm »

Models should be low poly, but I don't have any specific limits. Normal maps are supported and encouraged.

This is an example of a cabinet that I made:

I may redesign it, since it might work better not as a bunch of drawers, but you can get the picture. All the embedded gems are made by placing point objects in 3ds max, in the right location and orientation, and adding scripts to them in Unity to tell it that they're where to put artifact decorations.
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