Bring some patience I've been down the full body tracking rabbit hole for a while now, and the short of the short is that the list of VR titles that actually support that is incredibly short, like less than 5 as far as I know.
We are on the brink of dyi bedroom mocap, but we have been for years. What you want is the equivalent of inside out tracking, something that needs no external reference point, for it to be truely consumer friendly. Nobody wants a bunch of basestations around the room, and putting on a dozen straps is suboptimal too... But say even if tonight somebody releases the greatest git since sliced bread - 4 google coral on a pci board with a bunch of nvme slots, being fed webcams and ndi smartphone or ip cameras or whatever you want, crunching them with mediapipepose (you could do ai pose recgnition, on 4-8 low res feeds, at thight latencies, on 10w power budget, it's all there open source, just needs a codewizard to stitch it together) oh btw the creator this git made the efoort and is selling charuco board spandex suits, and the toturials are heavenly... Even if something godtier like that dropped, it would still suffer from the fundamental issue that the cams can only see their line of sight and darkness is hard.
SlimeVR has probably the best compromise, very economical, nothing but respect for that opensource project / community, but they have been at it for years and afaik current release is called 0.2 sooooo yeah. Tracking gyroscope without drift is really hard but also, realistically feasible. I see nobody trying to compete with all that labor of passion, if you can buy dyi parts on aliexpress for litteral cent values (if you go with the cheapest imu), in a market that's less than 5 games. There are better solutions allready too, but they are expensive and unwieldy, not likely to be mass adopted.
I doubt rich creators would risk limb and live, our timeline is not judge dredd/robocop enough yet. But if they can break expensive robots hitting eachother in manga poses, everybody will watch that.