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Author Topic: Surviving Mars  (Read 6739 times)

lordcooper

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Re: Surviving Mars
« Reply #30 on: May 20, 2019, 08:12:24 am »

https://survivingmars.paradoxwikis.com/Colonists

Wiki says they only work in their home dome.
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Akura

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Re: Surviving Mars
« Reply #31 on: May 20, 2019, 09:20:44 am »

Looks like I have to completely re-arrange everything now. But that doesn't explain why I have workers in the mechpart factory I built in the in-between dome - they have a -10 to work performance because they're not working in their home dome.
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Orb

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Re: Surviving Mars
« Reply #32 on: May 20, 2019, 01:05:44 pm »

Yeah, colonists can work/entertain themselves up to one dome connection away (the tube things you connect them with).

They get small penalties though.

Generally though I just connect my domes anyway so if services are at capacity in one dome they can use services in the other dome, and vice versa.

I think specialists will also migrate between domes to find jobs that fit their specialty, but I'm not sure on that one.
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Akura

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Re: Surviving Mars
« Reply #33 on: May 26, 2019, 04:51:19 pm »

Started to build a tourism dome. I figured they'd need various amenities, like a casino or electronics store. Then I looked it up and found out all they need is a housing and food, and you still get $10M on arrival plus two more tourists on your applicant list if they survive. Then I started to build a prison "tourist" dome. Complete with power and life support shutoff valves just in case the "applicant" pool gets a little too big.

I think specialists will also migrate between domes to find jobs that fit their specialty, but I'm not sure on that one.

They're supposed to eventually, but yet I still have a farm staffed with two scientists, while a Hawkins Institute in another dome has medics while the infirmary in the same dome has a botanist and 3 open worker slots. And chances are at least some of them don't live in the same dome as their workplace, despite all domes having available housing in no small part due to all applicable domes now having an Arcology.
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Gabeux

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Re: Surviving Mars
« Reply #34 on: May 26, 2019, 05:51:47 pm »

It's pretty weird the game doesn't inform you that they only use passages for work and services in 1 dome away from their home some. Pretty sure some people lost their time designing stuff, only to realize that later.. including me, of course.  :P
« Last Edit: May 26, 2019, 06:00:22 pm by Gabeux »
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Majestic7

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Re: Surviving Mars
« Reply #35 on: May 26, 2019, 11:38:05 pm »

Game didn't have the dome connections at all in the beginning, they were added in a later patch. Maybe with the first DLC, not sure. So that might explain why it is poorly documented.
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Wiles

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Re: Surviving Mars
« Reply #36 on: May 27, 2019, 07:04:23 am »

Glad I picked this up, it's pretty fun. I was interested when it released, but all of the tepid reviews warned me away. It feels like what I wanted city skylines to be - a relaxed city builder with enough gamey-ness to keep me interested
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amjh

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Re: Surviving Mars
« Reply #37 on: May 27, 2019, 07:23:10 am »

There are mods that make the colonists better about migrating and finding work.
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Trekkin

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Re: Surviving Mars
« Reply #38 on: May 27, 2019, 11:50:20 pm »

I finally finished terraforming, and I have to say it's terribly underwhelming that there's no acknowledgement of the end.

The first rainfall felt like a big deal, after staring at dust for so long. The opening of the domes felt significant, too. Both happened in the middle of the terraforming process, though; all the endless seed dispersal flights got me was a greener map to look at, and after all that work nothing actually happened.

I'm not saying I expected to suddenly unlock Ganymede or something, but a little event pop-up would have been nice.
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Trolldefender99

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Re: Surviving Mars
« Reply #39 on: May 28, 2019, 12:35:32 am »

I finally finished terraforming, and I have to say it's terribly underwhelming that there's no acknowledgement of the end.

The first rainfall felt like a big deal, after staring at dust for so long. The opening of the domes felt significant, too. Both happened in the middle of the terraforming process, though; all the endless seed dispersal flights got me was a greener map to look at, and after all that work nothing actually happened.

I'm not saying I expected to suddenly unlock Ganymede or something, but a little event pop-up would have been nice.

I kinda expected more too, tbh.

Especially since without that one mod that appeared on workshop, you got to manually get to 100% forest from 40%...and it took hours and hours, since for some reason forest terraforming structures stop at 40% (but none of the others do). I got the mod that makes them go to 100% cause I thought that was dumb, if the others (water/atmosphere/temperature) did the same that be fine...but not when its the only thing that you got to manually get rockets to terraform. Seems weird no-sense balancing, and dunno why forest would stop at 40% anyway with that forest structure. Seeds would still spread in the wind around the planet. At least a mod fixed that cause I thought that was BS lol.

But then everything at 100% nothing happened anyway. All the good stuff got unlocked a lot sooner than it took getting forest to 100. The only thing you get is a useless achievement

Besides that, its pretty neat. Worth the price? Well I like terraforming planets, so for me yeah. But...I've played better city builder games with terraforming that give you a ton more stuff and makes it feel more rewarding.

I did get a mod to have infinite capital domes, which is kinda cheating I guess, but I wanted a huge mars city :P

« Last Edit: May 28, 2019, 12:40:42 am by Trolldefender99 »
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Majestic7

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Re: Surviving Mars
« Reply #40 on: May 28, 2019, 05:26:29 am »

Design-wise, the game is very frontheavy. You have lots of things to do and plan early on, but the further you get, the less you have to do. Instead of having a big finish, the game just sort of fizzles out.

Another interesting problem I've been having is overpopulation. There seems to be no way to control population increase and after a certian point, the Martians breed like rabbits. Since they are MArtianborn, they don't leave either, so every dome ends up overpopulated. This is pretty stupid.
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Wiles

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Re: Surviving Mars
« Reply #41 on: May 28, 2019, 05:42:56 am »

I never got to the point where I 100% terraformed everything. I quit after I got my capital city up and running as that seemed like a good capstone to my run. It's too bad that they didn't do more to recognize it.

Another interesting problem I've been having is overpopulation. There seems to be no way to control population increase and after a certian point, the Martians breed like rabbits. Since they are MArtianborn, they don't leave either, so every dome ends up overpopulated. This is pretty stupid.

One of the options on a dome is to disallow births. I had to use that when I got the breakthrough tech that lets the elderly work and have children.
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Majestic7

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Re: Surviving Mars
« Reply #42 on: May 28, 2019, 05:50:00 am »

Oh, obviously. Somehow I missed the dome-specific interface, wishing there was a colony wise policy.
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Trekkin

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Re: Surviving Mars
« Reply #43 on: May 28, 2019, 12:45:06 pm »

Oh, obviously. Somehow I missed the dome-specific interface, wishing there was a colony wise policy.

I wish there were something with more finesse than an on/off switch. Especially once you get more than a few dozen domes, trying to juggle which ones should be procreating to maintain a stable population without creating a boom/bust cycle is a chore. I gave up at 5,000 Martians, and the population exploded until I was mostly building all-workshop mega domes full of apartments just to give them something to do.
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Karnewarrior

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Re: Surviving Mars
« Reply #44 on: June 22, 2019, 03:51:14 pm »

So, I'm terraforming.
Actually, have been terraforming.
For over 100 Sols.

Whyyy is it so slooooow and so expeeensive
I get that it's a realism thing but damn, I beat my mystery ages ago, my single purpose now is teraaforming mars, and it's the slowest shit ever.
Also Philosopher's stone is such a useless mystery to beat my god, it gives you nothing.
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