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Author Topic: Dark Lord: Awakening(SG)  (Read 8889 times)

MonkeyMarkMario

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Re: Dark Lord: Awakening(SG)
« Reply #60 on: April 05, 2018, 10:26:31 am »

Send 10 warbands to B and secure it.

We are personally going to got to D with a warband for protection and persuade those trolls to join us.

Changed for a better option.
« Last Edit: April 05, 2018, 10:36:26 am by MonkeyMarkMario »
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

flazeo25

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Re: Dark Lord: Awakening(SG)
« Reply #61 on: April 05, 2018, 10:30:22 am »

Go ourselves along with 2 warbands to D, to persuade the trolls and have them submit. Have 8 warbands and leaders set out to C to capture the raiding camps and have them join our legion. While 10 warbands will march on B securing the area and then sieging the outpost.
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MonkeyMarkMario

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Re: Dark Lord: Awakening(SG)
« Reply #62 on: April 05, 2018, 10:35:51 am »

Go ourselves along with 2 warbands to D, to persuade the trolls and have them submit. Have 8 warbands and leaders set out to C to capture the raiding camps and have them join our legion. While 10 warbands will march on B securing the area and then sieging the outpost.
I like this better than mine +1 this.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Glass

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Re: Dark Lord: Awakening(SG)
« Reply #63 on: April 05, 2018, 10:51:41 am »

Go ourselves along with 2 warbands to D, to persuade the trolls and have them submit. Have 8 warbands and leaders set out to C to capture the raiding camps and have them join our legion. While 10 warbands will march on B securing the area and then sieging the outpost.
I like this better than mine +1 this.
+1
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

chubby2man

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Re: Dark Lord: Awakening(SG)
« Reply #64 on: April 05, 2018, 11:06:16 am »

Go ourselves along with 2 warbands to D, to persuade the trolls and have them submit. Have 8 warbands and leaders set out to C to capture the raiding camps and have them join our legion. While 10 warbands will march on B securing the area and then sieging the outpost.

Looks good! What captains do you guys went to send to the locations? I’ll list them out (I think that’s all of them):
A. Argonak: Ambitious
B. Zartha: Resolute
C. Bubol: Mad
D. Pavlock: Cunning
E. Jortha: Chief
F. Gort: Other chief
« Last Edit: April 05, 2018, 11:16:59 am by chubby2man »
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flazeo25

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Re: Dark Lord: Awakening(SG)
« Reply #65 on: April 05, 2018, 11:42:27 am »

Gotta pick carefully who to send where.

Pavlock shall be in charge of our operations for handling the old Dwarven outpost, with Jortha and Gort providing assistance.
While Argonak and Zartha will each have 4 of 8 warbands assigned to them to handle subjugating the raiding camps and securing the area.

Bubol will come with us serving as our bodyguard for when we visit the trolls.
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Pavellius

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Re: Dark Lord: Awakening(SG)
« Reply #66 on: April 05, 2018, 11:44:15 am »

Gotta pick carefully who to send where.

Pavlock shall be in charge of our operations for handling the old Dwarven outpost, with Jortha and Gort providing assistance.
While Argonak and Zartha will each have 4 of 8 warbands assigned to them to handle subjugating the raiding camps and securing the area.

Bubol will come with us serving as our bodyguard for when we visit the trolls.
+1
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MonkeyMarkMario

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Re: Dark Lord: Awakening(SG)
« Reply #67 on: April 05, 2018, 12:03:55 pm »

Gotta pick carefully who to send where.

Pavlock shall be in charge of our operations for handling the old Dwarven outpost, with Jortha and Gort providing assistance.
While Argonak and Zartha will each have 4 of 8 warbands assigned to them to handle subjugating the raiding camps and securing the area.

Bubol will come with us serving as our bodyguard for when we visit the trolls.
+1
Eh, sure. +1
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

chubby2man

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Re: Dark Lord: Awakening(SG)
« Reply #68 on: April 05, 2018, 06:26:07 pm »

After about a week of travel you arrive outside the trolls cave. You hear a deep and threatening growl within, shaking the trees around the roughly hewn entrance. Bubol narrows his eyes and draws his sword, clutching it tightly with both hands.

You grin and reach out with your power. The trolls minds are brutish, even more so than the orcs. There is a base cunning, but you easily overwhelm it. The trolls howl inside the cave, and the 4 of them storm out.

Bubol and the orcs close by leap back with a curse, spears and weapons ready. The trolls come to a stop in front of your troops. 18ft to 20ft tall, they are covered in thick leathery skin over thick muscle.

You look over the orcs and offer another grin.
“Kneel,” you speak.
As one the trolls drop onto their knees, and rumble. Your grin grows wider.
“Welcome to the army. “

(3)
You scry Argonak and Zartha as they attempt to secure the raiding camp. It appears that they have in fact captured the camp, but the goblin raiders have fled instead of facing the 800 warriors. They will now try to hunt down the raiding parties

(2)

You now trace the thread to Pavlock and the two chiefs. Oh! It looks like they have the outpost under siege! Excellent!

But it looks like they were harried on their approach, and their initial attack on the outposts defenders was beaten off. It now seems that while they have the main force of the feral orcs ( estimated to be about 4 warbands worth) under siege, they have warriors harrying their flanks and supplies.

What do you do?
A. Help the group dealing with the raiders. Sooner we deal with them the sooner we can help with the outpost.
B. Help the outpost, since they appear to be in more immediate danger.
C. Head backs to your fortress.
D. Something else?
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Pavellius

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Re: Dark Lord: Awakening(SG)
« Reply #69 on: April 05, 2018, 06:40:01 pm »

B. I think the trolls should break through whatever gate the outpost has and we'll raid the place.
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Maximum Spin

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Re: Dark Lord: Awakening(SG)
« Reply #70 on: April 05, 2018, 06:48:23 pm »

B
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flazeo25

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Re: Dark Lord: Awakening(SG)
« Reply #71 on: April 05, 2018, 07:16:44 pm »

B, We got our siege weapons now so we can help them.
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Glass

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Re: Dark Lord: Awakening(SG)
« Reply #72 on: April 05, 2018, 07:20:45 pm »

I'm good with B. Doubt I'd be able to get anything else if I wanted to, anyway. :p
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

flazeo25

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Re: Dark Lord: Awakening(SG)
« Reply #73 on: April 05, 2018, 07:22:45 pm »

Also I wonder if we upgrade vats enough can we transfer minds of our orcs to newer bodies?
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sprinkled chariot

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Re: Dark Lord: Awakening(SG)
« Reply #74 on: April 05, 2018, 08:36:11 pm »

Hunter Seeker squads

Most cunning and agile orks are picked out from orkish mass and trained in stealth, tracking, survival, wall climbing, using bow, sling, axe, poison and arson.
Also each individual recieves personal mindscan to better connect him to our scrying and to be sure in their loyalty.

Such squads will provide us with improved scouting( so our troops are not getting in traps )
disrupt enemy by picking patrols or leaders or supress minor insurgencies.
Ork strength is something to fear, smart ork with tactics and proper training is twice as much to fear.

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