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Author Topic: Dark Lord: Awakening(SG)  (Read 8887 times)

flazeo25

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Re: Dark Lord: Awakening(SG)
« Reply #45 on: April 03, 2018, 11:17:14 am »

Try to draw forth a mana cystral.
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Glass

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Re: Dark Lord: Awakening(SG)
« Reply #46 on: April 03, 2018, 12:06:44 pm »

Send scouts north, because the mountains would be a good place to relocate our base.
+1
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

MonkeyMarkMario

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Re: Dark Lord: Awakening(SG)
« Reply #47 on: April 03, 2018, 12:36:23 pm »

Send scouts north, because the mountains would be a good place to relocate our base.
+1
+1
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

NRDL

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Re: Dark Lord: Awakening(SG)
« Reply #48 on: April 03, 2018, 05:20:16 pm »

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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

chubby2man

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Re: Dark Lord: Awakening(SG)
« Reply #49 on: April 04, 2018, 04:59:18 am »


The scouts are prepped and supplied over the next few days. They depart eager, for the Dark Lord has returned and opportunities for glory await.

The day after the scouts depart, the warbands return. Leading the column are the captains Zartha, Pavlock, and Bubol the Mad, along with the Chiefs Jortha and Gort. 19 warbands return, with 4 Torncloak warbands in chains, and 16 gangs of slaves.

Argonak is brought before you bound and muffled, glaring at the captains and chiefs bringing him. You can see anger and indignation.

Jortha steps forward.

“My lord, we have brought this traitor before you. He turned against you and lead the enemies warband in an attack against your army. We captured him and his forces when they lead a sally against us.”

Zartha interjects, “Great one, Argonak did indeed participate in an attack on our armies, but during the siege he assassinated Torncloaks chief, and lead a significant force out of the camp, allowing us to take it with few losses.”

You gesture for the muffle to be removed from Argonak.
“Thank you my Lord. The rebels would have killed me outright, but I convinced them that I also didn’t believe in your return. They didn’t fully trust me until I lead the attack against the army. After, I was able to get to the warchief and I killed him. I then lead my forces to the gate and opened it. I would rejoin your forces, but Jortha had me bound in these chains!”

You raise your hand. Argonak is telling the truth, but you sense a little deceitfulness about when he decided to switch back. You can see loyalty binding him to you, but you can also see the drive that underlies it. As long as you are the best chance for him to gain power, he will remain loyal. You just have to decide if he is worth the risk. Now would be an easy opportunity to dispose of him without upsetting your other captains.

A. Reward Argonak for his ingenuity and resourcefulness by promoting him to a general.
B. Accept Argonak back as a regular captain.
C. Execute Argonak.


And how will you deal with your not so successful captains?
A. Shame them all for their failure. You expect better.
B. Punish the chiefs for rushing ahead blindly into a trap.
C. Punish the loyalist captains for lagging behind and allowing the rebels to attack a divided force.
D.Something else.

Also you may choose an general to command your troops on the expedition to the north.

Based on the 3 primitive birthing vats and the birthing vats in your fortress, you may produce up to 6 warbands this season.
You can intergrate the Torncloak workers pretty easily, but what do you do with the 3 warbands that we’re captured?
A. Have them all join. May be rebellious eventually, given their history.
B. Use your abilities to choose the ones that will be loyal and will be unlikely to rebel. Rejects willl be sent to worker gangs.
C.Send them all to the worker gangs. Or execute them.
D. Something else?
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Maximum Spin

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Re: Dark Lord: Awakening(SG)
« Reply #50 on: April 04, 2018, 05:12:20 am »

BAB
No opinion on a general currently.
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King Zultan

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Re: Dark Lord: Awakening(SG)
« Reply #51 on: April 04, 2018, 05:50:30 am »

BAB
No opinion on a general currently.
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Glass

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Re: Dark Lord: Awakening(SG)
« Reply #52 on: April 04, 2018, 06:24:53 am »

BAB
No opinion on a general currently.
+1
+1. The chiefs shouldn't have rushed in blindly, the original captains shouldn't have lagged behind when they should have attacked, and the entire situation was just generally shitty. As for the rest, sounds good to me.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

chubby2man

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Re: Dark Lord: Awakening(SG)
« Reply #53 on: April 04, 2018, 06:38:49 pm »

Argonak thanks you profusely as he is released from his chains, but you silence him with a fierce glare.

“So this is the state of my army,” You mutter into the sudden stillnessYou grab ahold of the shame in their minds and twist. Your captains become visibly uncomfortable, shifting and casting their eyes down. You stand to your feet.
“My armies made the world tremble! The sound of their approach made men pale and women wail! Now my army is nearly defeated by a force half its size!”

“The days of your petty feuds between tribes are over. You live, you fight, and you will die as I command.”

“I see into your very core, and I AM LEFT WANTING.”

(4)
And just a twist and a wrench...At this they fall to their knees and cry for forgiveness. Pavlock starts sobbing.

Maybe you were a bit hard, but hey, they were the ones who fucked up.

But wait, you sense a note of dissent. Zartha feels angered that you shame him for what he sees as the fault of the chiefs. It’s small, but it is interesting.
What will you do with him?
A. I will talk with him and diffuse his anger. I may have to make promises to gratify him.
B. I can’t be bothered by this. It may motivate him to do better and “prove” me wrong, and he will be gratified when I praise his success.
C. I shouldn’t risk any hint of rebellion. I will have him killed, quietly.
D. Something else?


You spend a couple hours with the Torncloak warbands. After examining their minds, you find about (1) warbands worth of potential warriors. The rest you send to become slaves. Gain 3 worker gangs.

Current status: 30 warbands, 69 slave gangs 3 primitive birthing vats (1 warband), 1 regular birthing vat (3 warbands)

You have 130 building points (reduced due to limited resources)
Upgrade primitive vats: 30 points (can be taken 3 times)
Upgrade walls to stone: 100 points
Build watchtowers: 50 points (improves detection chances in territory, can be taken 2 times)
Upgrade tower: 75 points
Upgrade training course: 50 points


You have United the Orc Tribes, and have leveled up! What do you wish to improve (Pick one)
Fighting: Currently average
Generalship: Average
Magic:

Eat the Ground: using your understand of Space magic, you can do some minor fiddling and travel far more quickly than should be possible. Can be enhanced with mana crystals. 

Scry: Follow the threads that bind you to a person or place. You may see in that area as if you were there yourself. With additional expenditure you can speak to the person you are scrying.

Psychic assault: Use your magic to assault the mind of a target, overloading their senses and causing great pain
 
Influence minds: A step away from mind control, you can direct the thoughts and feelings of another being.


Spoiler: Birthing Vats (click to show/hide)

Spoiler: Magic (click to show/hide)
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Glass

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Re: Dark Lord: Awakening(SG)
« Reply #54 on: April 04, 2018, 07:18:22 pm »

B.
Watch tower, training course, and a vat upgrade.
Thinking either scrying or influence.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

flazeo25

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Re: Dark Lord: Awakening(SG)
« Reply #55 on: April 04, 2018, 09:30:18 pm »

D, Have Zartha come forward infront of you and others, command him to speak freely about the problem, then after listening and judging others reactions question him on how he perform differently and what options he would take to made difference, if we can than question remaining ones after about how they went wrong.
Watch tower, training course, and a vat upgrade.  (gonna need better birthing vats, some towers to alert us and better training)
Scry, (being able to view great distances and relay orders quickly is handy.)



My thought is we want them to list out their flaws and have room to grow.
« Last Edit: April 04, 2018, 09:34:12 pm by flazeo25 »
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Pavellius

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Re: Dark Lord: Awakening(SG)
« Reply #56 on: April 04, 2018, 11:04:52 pm »

B.
Watch tower, training course, and a vat upgrade.
Thinking either scrying or influence.
+1. I'd like to go for scrying, since we can do some mental influence over our guys already. Scrying let us check up on our troops (like those scouts we sent out).
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King Zultan

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Re: Dark Lord: Awakening(SG)
« Reply #57 on: April 05, 2018, 05:55:22 am »

B.
Watch tower, training course, and a vat upgrade.
Thinking either scrying or influence.
+1. I'd like to go for scrying, since we can do some mental influence over our guys already. Scrying let us check up on our troops (like those scouts we sent out).
+1 I'm also going to say to go for scrying.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

sprinkled chariot

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Re: Dark Lord: Awakening(SG)
« Reply #58 on: April 05, 2018, 06:24:10 am »

Scryyy
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chubby2man

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Re: Dark Lord: Awakening(SG)
« Reply #59 on: April 05, 2018, 10:19:26 am »


Spoiler: Current status (click to show/hide)

Your fortress bustles with activity, as warbands get ready to march and workers bring supplies to and from building projects across your domain. You sit in your throne room, and follow the links that connect you to your people.

Those that you hardly know, like the scouts you sent, form a hazy image. Your connection with your captains and Sardonk allows you to see all that they see.

Scouts begin to return, and you get a picture of what lays before you. There are several clans of goblins that fight and bicker among themselves over the mountains. They vastly outnumber you, though your captains reassure you that your warriors are worth 5 of theirs.

With the scout reports, you’ve located a few points of interest.
A. Goblin Fortress: Teeming with goblins, this is a ramshackle wooden structure sprouting from the mountain side like a tumor. It is likely siting atop deep tunnels and warrens.
B. Old dwarves outpost: A solid built tower on the side of a lesser mountain. Has a small tribe of feral orcs.
C. Raiding camp. Found in the foothills, this is the center of a sprawling network of smaller raiding camps and parties.
D. Troll cave: A cave home to 4 trolls.


You can decide what location you would like to go to (if you want to go yourself) and what captains and forces you send where.
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.
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