You grab the messenger by the throat. Squeeze tight. As the orc gasps for breath, you lean close.
“This failure will not be tolerated. Take 10 warbands. Tell my captains they best not fail again.”
You sense the fear emanating from the orc you hold. You throw it down, sending it sprawling. Your organize the 10 warbands and send them out under the command of Gaz, an unimaginative orc with a serious love for drinking. Not your first choice, but your better captains are either at the siege or helping organize the training course.
Sardonk your seneschal informs you of the state of your domain. He informs you that you have around 50 gangs of workers. These are made up of slaves and weaker orcs. Each gang is around 100 workers, and can each support 1 warband. In a more fertile or resource rich area they may support more.
Being in the middle of the desert is also problematic, as it can hardly support any more orcs, and any metal has been mostly mined. As such you should probably expand. To the North are resource rich mountains, controlled by feral goblins and orcs. To the west are grasslands, roamed by fierce tribes. To the south lies the Goldwater sea, and several costal cities. The east is continuing waste and desert, though ancient cities lay below the sands.
Sardonk tells you all this, though admits scouting parties haven’t been sent in quite some time. He also informs you that it is believed likely that forces might have set safeguards against your return, and may even now be investigating.
And with that sobering news, what do you decide to do?
A. Organize and send scouts (north, south, east, west) to locate targets and opportunities.
B. Try to draw forth a mana crystal. Hard to do outside a magical place, but not impossible. You thought you detected some magical traces around the site of your rising.
C. Get a proper wall built!
D. Mess around with your orcs, find one with the most potential to be a Champion, and then groom him.
E. Never mind, I’m going to the siege and finishing this
F.Something else?