B
You study the helmet that sits on the pedestal before you. It is made of steel, solid and thickly cut. Small jewels placed in the side glow red, as do the runes surrounding them. You cannot read the runes, but from the magic emanating from it you guess it increases ones strength, and allows them to slip into a berserk fury.
(5)
A squad of guards captured a goblin scout that was lurking around. It was heavily wounded, and not long for this world. You had it brought to you. The goblin is a small creature, half the size of your orcs and thin. Piercing it’s mind, it screams curses at you as you see the approaching army in its thoughts, around two and a half thousand goblins. That was only a small portion of the 10,000 goblins (100 packs) that reside at the goblin fortress. You also see it’s memories, happy and sad ones. Playing with other goblin spawn, loving a goblin maiden, joining a pack as a scout to try to win wealth and glory. You look into it’s red eyes, and you look at your guards holding him.
“I’ve got what I needed, please dispose of it.”
You stand at the top of the tower now, much higher than your tower back home, and you see the approaching army in the distance, amplified through your magics. Now you should decide what to do.
A. Meet the goblin army in the field.
B. Stay in the Outpost, wait for them to attack.
C. Something else, a more elaborate attack or defensive plan?
Also, should your forces (8 warbands) dealing with the raiding camps
A. Meet you at the outpost.
B. Meet you at the fortress
C. Continue dealing with the raiding camps
And what do you do with the helmet?
A. Wear it myself.
B. Give it to a captain
C. Hold on to it for now.
D. Host a gladiator contest, the winner of which gets the helm and becomes your champion. .