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Poll

The bell tolls! How close the doomsday is?

2 turns.
- 1 (16.7%)
3 turns.
- 0 (0%)
4 turns.
- 0 (0%)
5 turns.
- 2 (33.3%)
6 turns and above.
- 0 (0%)
For whom the bell tolls?
- 3 (50%)

Total Members Voted: 6


Pages: 1 [2] 3 4 ... 15

Author Topic: Witch-hunt: Act 1 - The Trail of Blood [6/6]  (Read 16632 times)

randomgenericusername

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Re: Witch-hunt: Act 1 - The Trail of Blood [3/6]
« Reply #15 on: March 30, 2018, 04:23:00 pm »

Sheet done. I know you said no magical items, but the armor has no beneficial magic and is instead a huge cumbersome armor with multiple curses.

I'll allow it, but since it's cursed and so heavy, it might give him penalties when moving or dodging.



Sheet also done. Yarr, me mateys!

Same goes here. Though edits may be ongoing.

You've been added to players list!

I edited my sheet a little bit.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Dark One

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Re: Witch-hunt: Act 1 - The Trail of Blood [3/6]
« Reply #16 on: March 30, 2018, 04:40:02 pm »

Changes added.



Is this alright? I'm trying to make a sort of non-magical healer/debuffer character, with the pet crocodile for melee combat. Maybe the crocodile should have -1 on all rolls for balance, or I can't take other actions while directing the crocodile?

It's ok. Maybe use the croc mainly for defense? You can give it it's own character sheet and I'll list him as your companion. Don't forget that crocodiles can't carry any equipment.



I'm in, but give me the time to make my sheet. As you know Dark, I like my characters like I like my coffee, taking a long time to finish, and ungodly complicated.

So along with Dustan's reserved spot and EP's Sheddon, this makes the full team!
« Last Edit: March 30, 2018, 04:47:43 pm by Dark One »
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Smoke Mirrors

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Re: Witch-hunt: Act 1 - The Trail of Blood [6/6]
« Reply #17 on: March 30, 2018, 04:43:08 pm »

EP, I'm going to be a medic, so you can stuck to poisons.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Enemy post

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Re: Witch-hunt: Act 1 - The Trail of Blood [6/6]
« Reply #18 on: March 30, 2018, 04:46:07 pm »

It's ok. Maybe use the croc mainly for defense? You can give it it's own character sheet and I'll list him as your companion. Don't forget that crocodile's can't carry any equipment.

Thanks! I'll write up a sheet for the crocodile soon, then.

EP, I'm going to be a medic, so you can stuck to poisons.

I'll probably focus more on poisons then, but I'll keep at least some medical training. No reason to have only one medic, since we might lose one.
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My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

Dark One

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Re: Witch-hunt: Act 1 - The Trail of Blood [6/6]
« Reply #19 on: March 30, 2018, 04:49:03 pm »

On the other hand, I think that you may give the crocodile equipment. He may be you pack-croc - additional carrying space (not that the one on character is limited, but this way it's cooler).

Smoke Mirrors

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Re: Witch-hunt: Act 1 - The Trail of Blood [6/6]
« Reply #20 on: March 30, 2018, 04:56:16 pm »

Now I want a pack animal... I actually think that fits the backstory I was already working on.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Dark One

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Re: Witch-hunt: Act 1 - The Trail of Blood [6/6]
« Reply #21 on: March 30, 2018, 04:58:31 pm »

If it fits your character, then go ahead. Just don't make it something over the top or overtly magical.

crazyabe

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Re: Witch-hunt: Act 1 - The Trail of Blood [6/6]
« Reply #22 on: March 30, 2018, 05:39:55 pm »

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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Dustan Hache

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Re: Witch-hunt: Act 1 - The Trail of Blood [6/6]
« Reply #23 on: March 30, 2018, 06:08:50 pm »

Spoiler (click to show/hide)
The role I am aiming to fill is survivalist, giving small buffs and generally helping to avoid hazards involving animals or plants. I am also picking up the slack for the distinct lack of peasants.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Smoke Mirrors

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Re: Witch-hunt: Act 1 - The Trail of Blood [6/6]
« Reply #24 on: March 30, 2018, 09:32:30 pm »

Dark, what's our monetary system? No one has any money, but shops were mentioned I believe.
« Last Edit: March 30, 2018, 09:36:01 pm by Smoke Mirrors »
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

randomgenericusername

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Re: Witch-hunt: Act 1 - The Trail of Blood [6/6]
« Reply #25 on: March 30, 2018, 09:45:01 pm »

I assume everyone uses coins, probably silver and gold. Are you going to be a merchant? You mentioned pack animals, so that's why I'm asking.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Enemy post

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Re: Witch-hunt: Act 1 - The Trail of Blood [6/6]
« Reply #26 on: March 30, 2018, 09:51:10 pm »

Spoiler: Pack Croc (click to show/hide)

It was a male named Praline for a bit, but I decided to go with everyone's favorite peasant instead.
« Last Edit: March 31, 2018, 11:56:29 am by Enemy post »
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My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

Smoke Mirrors

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Re: Witch-hunt: Act 1 - The Trail of Blood [6/6]
« Reply #27 on: March 30, 2018, 09:51:30 pm »

Not a merchant. Basically a magicless paladin. He has medical training instead of healing spells, and he has a horse. My barebones backstory is close to done. I'll submit my guy tonight. The full backstory will be released as time goes on.
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

randomgenericusername

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Re: Witch-hunt: Act 1 - The Trail of Blood [6/6]
« Reply #28 on: March 30, 2018, 09:55:13 pm »

Name:Denise.

Quote from: Wikipedia
Denise is a female given name. It is one of the feminine forms of the masculine name Denis or Dennis.

I see what you did there.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Glass

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Re: Witch-hunt: Act 1 - The Trail of Blood [6/6]
« Reply #29 on: March 30, 2018, 09:57:23 pm »

He changed it to Praline.

Before you posted, actually.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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