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Author Topic: Ancient arms race - Temple of Thoth - 2994 B.C Revision  (Read 12014 times)

RAM

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Re: Ancient arms race - Temple of Thoth - 3000 B.C Design
« Reply #45 on: April 04, 2018, 04:41:18 pm »

2,4,2,1,3,2 = 14(2+1/3) < 25%
I dislike our odds with this technology. We already defeated one set of gods, now it is time to slay the dice!

Quote from: Sky Temple
0: Land(Relic):
0: Sea(deprive wood or lose ore):
1: Nothing(march on the heavens, slay the dice!): RAM




On a more serious note. A win at sea deprives someone of a resource. While the relic is more valuable, unless we get crushed utterly(not impossible) there should be no resource change, so we can wait?
« Last Edit: April 04, 2018, 04:43:45 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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andrea

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Re: Ancient arms race - Temple of Thoth - 3000 B.C Design
« Reply #46 on: April 05, 2018, 12:09:30 pm »

By the way, if you gather enough votes I would love to start writing the turn 2,3 hours, even if I can't finish it.

Rockeater

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Re: Ancient arms race - Temple of Thoth - 3000 B.C Design
« Reply #47 on: April 05, 2018, 12:20:44 pm »

But our temple onlywork on land and if not it's the only placce it worth something



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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Doomblade187

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Re: Ancient arms race - Temple of Thoth - 3000 B.C Design
« Reply #48 on: April 05, 2018, 02:35:47 pm »

Quote from: Sky Temple
1: Land(Relic): Doomblade
0: Sea(deprive wood or lose ore):
1: Nothing(march on the heavens, slay the dice!): RAM
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Rockeater

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Re: Ancient arms race - Temple of Thoth - 3000 B.C Design
« Reply #49 on: April 05, 2018, 02:37:16 pm »


Quote from: Sky Temple
1: Land(Relic): Doomblade, Rockeater
0: Sea(deprive wood or lose ore):
1: Nothing(march on the heavens, slay the dice!): RAM

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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

andrea

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Re: Ancient arms race - Temple of Thoth - 3000 B.C Design
« Reply #50 on: April 05, 2018, 03:06:41 pm »

But our temple onlywork on land and if not it's the only placce it worth something

I leave the determination of worth to you, but I will confirm that the temple floats above water as well as it does above land.

RAM

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Re: Ancient arms race - Temple of Thoth - 3000 B.C Design
« Reply #51 on: April 05, 2018, 07:27:34 pm »


Quote from: Sky Temple
2: Land(Relic): Doomblade, Rockeater
1: Sea(deprive wood or lose ore): RAM
0: Nothing(march on the heavens, slay the dice!):

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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

andrea

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Re: Ancient arms race - Temple of Thoth - 3000 B.C Design
« Reply #52 on: April 06, 2018, 04:29:24 pm »

Turn out, design time. Your soldiers would like to have something to help dealing with commonplace armor and giant birds, or to get more of the few things they have that are effective already.

Zanzetkuken The Great

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Re: Ancient arms race - Temple of Thoth - 2999 B.C Design
« Reply #53 on: April 06, 2018, 04:51:22 pm »

Flames of Horus - Using the knowledge of the Sun Staff, we mount six of them within a triad of thick discs, one just behind the area that fires, one in the middle, and one at the back.  The middle and backmost are placed on the inside of a wheel that is grooved to let them spin inside.  An S-shaped handle is attached to the back of the backmost disc that allows for an operator to spin the contraption, and a wedge is placed in the right area to activate a Sun Staff as it passes by, to fire when it reaches the apex.  This contraption is carried on the back of a "War" Chariot, attached via another free-spinning disc construct so the weapon can be turned to face different areas of the battlefield easily.

A poor man's gatling gun.  Should give us more XP on the Sun Staff, and since it doesn't use any new alien tech, if we remove the [Alien] tag from the sun staff, this will lose it as well.
« Last Edit: April 08, 2018, 05:27:33 pm by Zanzetkuken The Great »
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Doomblade187

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Re: Ancient arms race - Temple of Thoth - 2999 B.C Design
« Reply #54 on: April 06, 2018, 04:59:47 pm »

I vote that for the revision we fix the chariot.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

RAM

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Re: Ancient arms race - Temple of Thoth - 2999 B.C Design
« Reply #55 on: April 06, 2018, 05:00:26 pm »

But that would only increase the rate-of-fire. Wouldn't we get the same effect from removing the alien tag?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Doomblade187

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Re: Ancient arms race - Temple of Thoth - 2999 B.C Design
« Reply #56 on: April 06, 2018, 05:04:00 pm »

True.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Zanzetkuken The Great

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Re: Ancient arms race - Temple of Thoth - 2999 B.C Design
« Reply #57 on: April 06, 2018, 05:12:37 pm »

But that would only increase the rate-of-fire. Wouldn't we get the same effect from removing the alien tag?

While it is true that while volume of fire would increase, we would not be getting the same effect.  Think of our existing staffs are basically single-shot bolt action rifles, with the cool down serving as a stand-in for reload time.  While effective, it isn't the same scale of effect as a gatling gun.

Oh, and future idea: while this is small enough to be operated by one guy when it is deployed, in the future we could have a team using a similar aparatus to fire Staff Cannons like this.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

andrea

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Re: Ancient arms race - Temple of Thoth - 2999 B.C Design
« Reply #58 on: April 08, 2018, 09:22:19 am »

It is probably time to start a votebox, so we can have a turn on monday-

Atomic Chicken

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Re: Ancient arms race - Temple of Thoth - 2999 B.C Design
« Reply #59 on: April 08, 2018, 11:20:22 am »

Well then, may as well get the ball rolling.

Quote from: design votes
(1) Flames of Horus: AC
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 
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