Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 11

Author Topic: Ancient arms race - Temple of Thoth - 2994 B.C Revision  (Read 11644 times)

RAM

  • Bay Watcher
    • View Profile
Re: Ancient arms race - Temple of Thoth - 2997 B.C Revision
« Reply #105 on: April 28, 2018, 06:34:06 pm »

Quote from: animal heads on everything
Intimidation is a key to success. It keeps the slaves in line, breaks the enemy will, and reminds everyone which side their on. So lets get some decorations on our stuff. Nice copper ornamentation, some glyphs here-and-there, a few depictions of our glorious accomplishments... And maybe take a once-over on the designs to clean off rough edges and smooth some surfaces and turn some abrasive corners into sleek curves and see a tiny hint of performance out of more professional designs...

Above average
Well golly gee, never did I think to see the day.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Ancient arms race - Temple of Thoth - 2997 B.C Revision
« Reply #106 on: April 29, 2018, 03:31:30 pm »

Comprehending Ra’s Wrath:

We have finally understood the tangible bits that allows a sun staff for our personnel to function properly and create bolts of energy, and we have spent time reimbursing ourselves with the trigger system that allows for continuous fire for the Ra’s Wrath Cannon, and the larger and more complicated components of the cannon and for us only needing to understand the minor differences between the vehicle and personnel variants to allow us to create cannons, with giving us the grasp on the intricate parts that allows them to function as capable weapons of war. Therefore making the continuous beam cannons less alien to us.

Quote from: VoteBox For Revisions
Animal Heads BOI: (1) RAM
Comprehending Ra’s Wrath: (1) SC
« Last Edit: April 29, 2018, 03:38:12 pm by Shadowclaw777 »
Logged

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Ancient arms race - Temple of Thoth - 2997 B.C Revision
« Reply #107 on: April 29, 2018, 04:43:17 pm »

Quote from: VoteBox For Revisions
Animal Heads BOI: (1) RAM
Comprehending Ra’s Wrath: (2) SC, Chiefwaffles
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Rockeater

  • Bay Watcher
    • View Profile
Re: Ancient arms race - Temple of Thoth - 2997 B.C Revision
« Reply #108 on: April 29, 2018, 11:09:14 pm »


Quote from: VoteBox For Revisions
Animal Heads BOI: (1) RAM
Comprehending Ra’s Wrath: (3) SC, Chiefwaffles, Rockeater
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Atomic Chicken

  • Bay Watcher
    • View Profile
Re: Ancient arms race - Temple of Thoth - 2997 B.C Revision
« Reply #109 on: April 30, 2018, 05:58:03 am »

Quote from: VoteBox For Revisions
Animal Heads BOI: (1) RAM
Comprehending Ra’s Wrath: (4) SC, Chiefwaffles, Rockeater, AC
Logged
As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

andrea

  • Bay Watcher
    • View Profile
Re: Ancient arms race - Temple of Thoth - 2997 B.C Revision
« Reply #110 on: May 07, 2018, 02:35:47 pm »

(Hard ) (4,2) =5 average
As it turns out, you are getting skilled with divine fire. Experience from the smaller weapons and your recent tinkering allow you to disassemble a cannon with no casualties among people which matter.

You feared it being too different from the small scale staff, but many components are fairly similar. You reach a decent understanding on how it works, and it becomes easier to deploy it in larger numbers.

 
Spoiler:  Egyptian equipment (click to show/hide)



Sorry for delay, begin battle phase.

small note: both your de-alien actions succeeded on a 5. However, a 5 is not always a clean success. It depends on where I consider it within the difficulty level (in this case, an "easy" hard), it may have side effects such as small bugs or increased relic cost. I think I stated it in discord but not here.

RAM

  • Bay Watcher
    • View Profile
Re: Ancient arms race - Temple of Thoth - 2997 B.C Revision
« Reply #111 on: May 07, 2018, 03:26:07 pm »

Quote
Sky temple:
 1 Sea: RAM
 0 Land:
Ibis Chariot:
 0 Horsie:
 1 No horsie: RAM
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Ancient arms race - Temple of Thoth - 2997 B.C Revision
« Reply #112 on: May 07, 2018, 03:35:58 pm »

Quote
Sky temple:
 1 Sea: RAM
 0 Land:
Ibis Chariot:
 0 Horsie:
 1 No horsie: RAM

Think the Ibis are deployed both with and without horses, given the different expense levels, so we only have to worry about the Sky Temple.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

andrea

  • Bay Watcher
    • View Profile
Re: Ancient arms race - Temple of Thoth - 2997 B.C Revision
« Reply #113 on: May 07, 2018, 03:47:15 pm »

Zanzetkuken would be correct. Ibis os deployed in small numbers without horses and in larger numbers with horses, no choice needed.

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Ancient arms race - Temple of Thoth - 2996 B.C Design
« Reply #114 on: May 10, 2018, 03:37:39 pm »

Quote from: Form of Indirect Fire
Osiris’s Judgement:
After realization, we were scared of being outranged by the enemies ballista and wanting to make attacks against enemy fortification more beneficial for us and not having to deal with their artillery before we assault forts, we have deceived a new Sun Cannon that has some basis in Ra’s Wrath, with firstmost it having a more elongated barrel that is set on an angle that provides with more range. Most interestingly is the combination of alienic runic inscriptions among the barrel that allows the continuous beams of light to be more affected by gravity as a higher concentration of energy of the Sun is stored in the cannon. Therefore this allows the cannon to fire arcing beams of light at great ranges, often times even past visuals of our artillery crew, and when the arcing beams of light hit the ground the intense concentration of light rumbles the ground and causes a significant splash zone against enemy soldiers. *With the creation of this cannon, suddenly our scholars have learned some principles of Azumith study, making our society more mathematical advanced*. ((Fluff))
Quote from: Improved Auto-Loading Sun Staves
Horus’s Inferno:
We have through our searches in the warehouse have learned of a “cooling inscriptions/runes” that can be placed on things that generate a mass amount of heat, a gift of the Sky Gods so that the people can survive in the dry months of the dessert and Nile when the river drys up and the Sun draws upon our people, like a good form of national military we have to weaponized it, and therefore we have deceived a new generation of rapid-firing weapon of Horus before with a improved trigger system and rotational discs that allows for it to be an auto-loading Sun staved that can cause lots of suppressive fire in an area, as well as the new cooling inscriptions allows the cannons to even further sustain fire, before we have to keep water buckets to cool them down.
Quote from: Guardian Golems Boi.
Call of Anubis Crystals: After a search in the warehouse of the relics of the Sky Gods, their was shiny blue crystal gems that we found and when put to the ear, you could hear the call of the actual dead of Sekhet-Aaru, and the lost warriors had come back into these newfound objects and for one last time they will have their requiem, and we have devised 8ft stone statues with bronze ornaments that are lean and have facial features that depict our Gods!, that we refer to as Ushabti Warriors, they are the living embodiments of the Gods, powered and demanding vengeance for the lost, these guardian statues shall be the sword and forefront of powerful warriors that we can manifest. Unfortunately, we haven’t conceived that the “crystals” are artificial intelligence system created by the Aliens, and that these guardian statues have a reference to the Terracotta Army. Or that we used a reference of the people of Judaism, and that they have a guardian golem in their mythos.

Quote from: VoteBox
Osiris’s Judgement
Horus’s Inferno
Call of Anubis Crystals: (1) SC
Logged

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Ancient arms race - Temple of Thoth - 2996 B.C Design
« Reply #115 on: May 10, 2018, 10:09:53 pm »

Shankh Shield
Named after I a very brilliant researcher combined the words Shu (Stone) and Ankh to make the best name ever. Pronounced Shank.

The Shankh Shield works fairly straightforwardedly. Shu Stones manipulate the fall-y-direction-thing -- that we are now officially calling Gravity -- in a linear direction away from the Shankh and user to prevent projectiles from hitting them.  Actually slightly downwards too. In order to preserve size and mass and expense, we can't include enough Shu Stones to completely reverse projectiles (also we maybe accidentally launched a few unimportants at lethal speeds into the lab walls with too many Shu Stones; we're sorry for the damage to the walls) so we're just aiming to slow down projectiles a bit while pushing them into the ground rather than reflecting them.
Besides, as the unimportants proved to us, we don't want enough power to throw around our own soldiers when the Shankh is used in proximity to them. If someone walks in front of an active Shankh, they'll just feel like a reeaally strong wind pushing them down/away. They may trip backwards, but that's better than being launched at lethal speeds. The power should be enough to handle the much lighter projectiles.

The Shankh takes the form of a fairly large shield. Standard shield materials at front, and behind that the Shu Stones. Its a bit heavier than what a conventional shield of the same size would be, so it's not amazing in melee combat. Still useful and better than nothing (i.e. what we have right now). A switch to toggle the stones on/off should be trivial, given our experience with manipulating switches in alien technology.
The Shankh is not designed as a melee shield. It is designed to be used tactically as cover for advancing infantry, staff-ers, on Ibises, and on boats; primarily against artillery and archers. Enterprising soldiers may choose to try and use the Shankh to disrupt enemy soldiers in melee combat (being heavily pushed downwards/backwards and possibly tripping backwards tends to be a bad conductor to good fighting), but we don't expect a huge advantage in melee beyond "we technically have a shield now."

...
Or, in less complicated words, we take Shu Stones, configure them to push everything on ~1 m away from the forward of the Stones away and downwards from the Stones. Take enough of them to reliably & consistently ground projectiles (or at least decrease damage/devastation of larger projectiles) by the time they reach the stones. Make a basic shield big enough to hold the stones on the back. Use this shield to protect our guys/Ibis/boats/whatever from bolts and arrows. And also use it as a sub-par-but-existent regular shield.

Quote from: box o votes
Osiris’s Judgement
Horus’s Inferno
Call of Anubis Crystals: (1) SC
Shankh Shield (1): Chiefwaffles
« Last Edit: May 10, 2018, 11:59:03 pm by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RAM

  • Bay Watcher
    • View Profile
Re: Ancient arms race - Temple of Thoth - 2996 B.C Design
« Reply #116 on: May 10, 2018, 11:38:43 pm »

Thoth's Hammer.
By placing a Shu stone in a hammer, and another in a gauntlet, and creating a channel between them, we can cause the one in the hammer to lock its intended position relative to the one in the gauntlet. This effectively nullifies the weight of the hammer(up to the limits of the stone in its head((effectively the only thing wielding the hammer)), which exceed anything we could currently make small enough to swing effectively in battle) relative to wielding it, but not to anything else. To capitalise upon this, the hammer's massive head is almost entirely lead, with bronze cladding and bands to help it holds its form, and a bronze haft that itself is capable of blocking with almost the full force of a shu stone's power. There is the added benefit that enemies and our own forces not ordained for its use would find it to be almost impossible to move.
« Last Edit: May 10, 2018, 11:41:59 pm by RAM »
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Ancient arms race - Temple of Thoth - 2996 B.C Design
« Reply #117 on: May 12, 2018, 03:12:53 pm »

Ushabti Warriors:

After perilous and continuous death through the warehouse of the Sky Gods, their seemed to have had been antique and archaic sculptures and effigies made completely out of stones from the previous pharaoh we had to presume, they were only 2m tall but the most scary thing is that they could still be activated and even had glowing eyes when we triggered the systems of these “golems”, their rustic and antiquated shape meant that they can only move their human-like arms and legs very slightly. After an autopsy from our best scholars, we have discovered that these golems were first monuments to the Sky Gods from our ancestors, and second contain shiny yet enigmatic crimson-stones for the emplacement for the golem’s eyes. After more study and after auricular analysis of the stones, you could hear something faint yet that sounded like a barely auditory screech if you close it to the eyes. After realization, the Scholars have realized that these stones are the gifts from Anubis, and tell the enigmatic story that Egyptian and Nubian soldiers even through death will serve pharaoh and country for one last time, and that is why the human-sized golems in the warehouse could move.

After this discovery, the only course of action is create a new statue designed for war, one that is 3m in length that is sculpted with the heads of the gods from jackal heads of Anubis to Falcon heads from Horus, and contain bronze ornaments around them, even many crafted with fine marble. This raises the question of their durability and being just stone constructs, they may be very resilient to the Atlantlean blade, as how does iron sword break through a stone wall and how does a shield of an Atlantlean handle the force of a khopesh being struck from a 3m stone statue with such momentum. The final creations all have the Anubis Crystals, that carry the call of the dead with them, as emplacements for their eyes and the unrefined bronze (copper) wiring that the previous antique human golems had, that their most common pose is when they are sedentary and stationary like depicting their structure counterparts. and have their arms crossed with the two khopeshes are inactive, yet when a threat is detected by them, their eyes begin to glow and the guardian statues with the gift of two khopeshes and might of a tall machine swing their swords with incredible force against smaller human infantry. The final and given product is one that can stare into the sun for eternity and are the physical (yet mechanical) embodiments of the gods, helping us deal with the Atlantlean threats to their knees.

The only sad thing to realize of the Ushabti is that they contain some form of guardian yet enigmatic artificial intelligence from us, that it’s even difficult for us the Scholars to interpret, we have often heard the myths from the Judaic tribes and their myth of a guardian golem yet until now we only believe those things were fictional depictions existed, an army that can still exist in the afterlife

...To the commonality of people, the constructs may seem unnerving and imposing sight to the common man, and mostly just that stationary and immobile constructs, though the soldiers in war that see the constructs fight and are actually sentient is a sight to be bestowed and the main thing that depict them are the glowing Anubis Crystals and the core unrefined bronze, or copper, wires that run through the statues like veins of a normal man. It seemed the Sky Gods wanted the Ushabti fought alongside our armies, for who could fail to be inspired by the physical representations of their gods marching into battle at their sides?

Quote from: VoteBox
Shankh Shield: (1) Chiefwaffles
Thoth’s Hammer: (1) RAM
Ushabti Warriors: (1) ShadowClaw
« Last Edit: May 12, 2018, 03:17:45 pm by Shadowclaw777 »
Logged

Atomic Chicken

  • Bay Watcher
    • View Profile
Re: Ancient arms race - Temple of Thoth - 2996 B.C Design
« Reply #118 on: May 12, 2018, 03:27:34 pm »

Quote from: VoteBox
Shankh Shield: (2) Chiefwaffles, AC
Thoth’s Hammer: (1) RAM
Ushabti Warriors: (1) ShadowClaw
Logged
As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

andrea

  • Bay Watcher
    • View Profile
Re: Ancient arms race - Temple of Thoth - 2996 B.C Design
« Reply #119 on: May 16, 2018, 02:59:14 pm »

(Hard ) (1,2)-1 =2 utter failure
Shu stones can deflect stuff, enough to make chariots go fast and float. There is, in theory, no difference between a chariot and an incoming arrow, so a shu stone equipped shield should be able to deflect or slow down projectiles.

Simple in theory, but when you build and test the first prototype, you notice something odd: the soldier is indeed pushed back as expected, but the incoming projectile seems entirely unaffected until it gets really, really close. You try ramping up the power to the limits of the shield and the human behind it, but all you get is a stronger effect still limited to the same tiny distance. It is very noticeable if you slowly drop a pebble on it, but it is too short ranged to affect fast projectiles.

Disheartened, you decide to take the shu stones out and get at least a shield out of it. Sadly, it is all built around them so while a serviceable shield it will have to carry expensive unused alien technology until redesigned. Furthermore, it is heavy and unwieldy.

Shank shield [2 wood, 2 ore, 1 relic][Alien][Expensive]

 
Spoiler:  Egyptian equipment (click to show/hide)



It is now Revision phase
« Last Edit: May 16, 2018, 03:00:59 pm by andrea »
Logged
Pages: 1 ... 6 7 [8] 9 10 11