A sample page for my big comic idea!
After stumbling upon and researching some comic layout and design stuff, I decided to take a crack at a full page to kind of benchmark things and see where I need to improve.
On one hand, this looks WAY closer to how I pictured it in my head then previous attempts at comic work/generation. So, yay: progress.
On the other hand, there's still a lot of work to be done. Obviously a draft, but I wish I been able to "finish" it better. So, a couple of questions for the artists around here:
1.) I think that some of the messiness comes from the fact that I tend to work smaller than I should, when you guys detail your work/draw stuff in, how much do you blow up the picture while drawing? If you're a digital artist, how do you keep yourselves precise/become more precise?
2.) There are some perspective problems. A bit with the gentleman's hand in the first panel, and a general avoidance of more intricate city planning (leading to this actually-somewhat-pretty) cutout style. Does anyone have any suggestions on how you might set up a useful perspective grid over an image? Or maybe just a place to find something to dl and lay over images?
I have formerly found it very enjoyable to draw in better perspective--and for that to have an obvious effect on the results, but working digitally makes it a bit harder, as manually drawing the grid becomes a chore.
3.)Any tips on figure construction that make it a bit easier to really nail faces and partial bodies at close distance?
4.)Criticism? Advice? Pointing things out? (I would really appreciate it! As a note, the only thing missing from the image is the boat that appears in panel three--it should be located near the dock in the full page cave.)