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Author Topic: Pillars of Eternity 2: Deadfire  (Read 3723 times)

ZeroGravitas

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Pillars of Eternity 2: Deadfire
« on: March 27, 2018, 09:22:20 am »

Hadn't realized it was releasing so soon (May 8!!) but a trailer came out today:

https://www.youtube.com/watch?v=LgCTt02KTYg

More exciting, a bunch of info on how continuity between the first and second games will work, that I missed in February: https://twitter.com/jesawyer/status/966864619900846080

I hadn't realized the two games would connect, as I'm sure I don't have my save game anywhere. Was that cloud-saved or something? I can't recall. So it's good that you'll be able to customize your own starting situation from the previous game without replaying it.

The game will apparently be even longer... which means I will probably never finish it... sigh.
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Urist McScoopbeard

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Re: Pillars of Eternity 2: Deadfire
« Reply #1 on: March 27, 2018, 09:27:02 am »

Will it be more Tyranny than the original PoE? For some reason I could really get behind Tyranny, but HATED PoE (well not hated, but I could never really get past the first town.)
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ZeroGravitas

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Re: Pillars of Eternity 2: Deadfire
« Reply #2 on: March 27, 2018, 09:27:50 am »

Will it be more Tyranny than the original PoE? For some reason I could really get behind Tyranny, but HATED PoE (well not hated, but I could never really get past the first town.)

idk; didn't play Tyranny. But Tyranny was designed to be a "shorter" rpg (20 hours?) while POE 2 looks absolutely massive... and POE was probably "too long" to begin with.
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Urist McScoopbeard

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Re: Pillars of Eternity 2: Deadfire
« Reply #3 on: March 27, 2018, 09:31:04 am »

Nah, more time is definitely good, PoE just couldn't hold my interest... Like idk if the story get's any better, but damn talk about generic initial circumstances about which the game does NOT make you care. It doesn't even give you an interesting first quest out of the tutorial.
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Damiac

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Re: Pillars of Eternity 2: Deadfire
« Reply #4 on: March 27, 2018, 09:44:01 am »

Yeah, although I like a lot of the elements of PoE, I just found myself not wanting to start it up.  It just... doesn't grab me.
The storyline was bland as hell, as I recall.  Like, you just start off in some stupid convoy, get to pick which of 2 allies you want to try to save... which matters for all of 5 minutes.

I mean... what was the deal with the "Soul winds" or whatever, they just kinda dropped that like it's just a thing that happens.  And they act like you should know about this stuff already, like with the soulless children or whatever.  Also, it did a poor job of telling you where the hell you're supposed to be going sometimes.  It felt kinda like playing baldur's gate 2 without playing the first one.  They do a decent enough job bringing you up to speed, but you feel like you were missing something.

The combat was fairly bland as well, although I don't know what you can do about that really.  Then again, I fired up BG2 recently and although the story is a little better, I found myself bored with that as well. 

Is anything supposed to be majorly different mechanically with 2?
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Persus13

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Re: Pillars of Eternity 2: Deadfire
« Reply #5 on: March 27, 2018, 09:55:23 am »

Sounds like both of you gave up right when it got interesting for me. I really like the worldbuilding in Pillars of Eternity, but the game is very text heavy, so if you skipped over some of the text, I can understand the confusion. Like I knew what a biawac was by the time the first one happened because you get told about them in a couple of different places. As for the Hollowborn, not knowing what's going on is kindof the point, because no one really knows why its happening, plus the whole point of the overly long tutorial is that you're new to this part of the world, and weird stuff happens to you.

The world for me was very fresh, but I can understand why the clunky combat and more generic aspects of the game could cause people to give up.
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Urist McScoopbeard

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Re: Pillars of Eternity 2: Deadfire
« Reply #6 on: March 27, 2018, 10:13:27 am »

Nah I don't skip the text, I just found it pretty generic. The plot hook that's given to you is also pretty bland. As are your magic wind powers that let you talk to dead people. Tyranny on the other hand was VERY original, which gives me hope for Deadfire.
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Wiles

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Re: Pillars of Eternity 2: Deadfire
« Reply #7 on: March 27, 2018, 10:15:44 am »

Interestingly this game is coming to the Nintendo Switch as well. I wonder how easy it will be to read the massive amount of text in portable mode.

Will it be more Tyranny than the original PoE? For some reason I could really get behind Tyranny, but HATED PoE (well not hated, but I could never really get past the first town.)

I hope it ends up being better than both of them, I feel like they haven't hit their stride when it comes to writing yet. I like how they approach storytelling with the events that are reminiscent of choose your own adventure stuff though.

I'm excited for the commanding your own ship stuff, hopefully they can pull it off and that it feels like it is an important part of the story. You had a castle in the first Pillars, but it felt pretty tacked on. But to be fair I think that was a kickstarter stretch goal, so it may have very well been just tacked on.

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Biowraith

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Re: Pillars of Eternity 2: Deadfire
« Reply #8 on: March 27, 2018, 11:34:48 am »

Is anything supposed to be majorly different mechanically with 2?

The main thing I'm aware of is there's some sort of dual classing in this one, but I'm hazy on the details.  I think they released a youtube video that went through it, but I've been trying not to spoiler myself.

I expect the main combat mechanics etc will remain much the same, though I think I read something about them changing how grazes/hits/crits work?  And maybe the effects of some of the stats.  Again, super hazy on the details.
« Last Edit: March 27, 2018, 11:37:12 am by Biowraith »
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Damiac

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Re: Pillars of Eternity 2: Deadfire
« Reply #9 on: March 27, 2018, 04:38:50 pm »

You know what really bugged me? Before the game even acknowledged your new powers of talking to souls, there were people who you could see the souls of. They were all through the game, and it was very confusing. Then finally I saw the tooltip that said they were stupid backer messages, just like the memorials.

Why wouldn't they allow you to turn that crap off? It took you completely out of the game, and was downright confusing at the beginning, since I didn't even know I was supposed to be able to talk to souls!
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ChairmanPoo

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Re: Pillars of Eternity 2: Deadfire
« Reply #10 on: March 27, 2018, 04:40:26 pm »

Well you do get clues about talking to souls before that.  But they were distracting.  At first I thought they fulfilled some plot role... not that it was random chaff backer filler
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Biowraith

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Re: Pillars of Eternity 2: Deadfire
« Reply #11 on: March 27, 2018, 04:48:44 pm »

Those backer npcs were kinda annoying, but didn't the game tell you about talking to souls in pretty much the first village after the tutorially bit?  Talking to that hanged dwarf woman gives you the basic outline, from what I recall.
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chevil

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Re: Pillars of Eternity 2: Deadfire
« Reply #12 on: March 28, 2018, 12:00:40 am »

PoE has a really weak start. But its story and world became really awesome once you got to Defiance Bay.
Which is unfortunately several hours into the game. Good thing that game came out when I had a lot of free time.

Tyranny had a really strong start. Having that time limit until everyone dies unless you do something about it really helped you get into the proper headspace of a conquering army. Later on when time didn't matter the game lost some of its charm.
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Aoi

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Re: Pillars of Eternity 2: Deadfire
« Reply #13 on: March 28, 2018, 12:09:56 am »

I thought the second hub city was pretty good; the one with all the competing factions. By the time I more or less 100%'d the third hub (the one with the graveyard?), I was wishing that the thing would hurry up and end. I pretty much skipped the dialogue in the last city, went into the final boss underpowered, and just cheated to kill him.

Planescape: Torment, it was not.
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Kagus

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Re: Pillars of Eternity 2: Deadfire
« Reply #14 on: March 28, 2018, 06:41:07 am »

Hey, maybe with the whole ship and pirates thing, they'll make firearms actually somewhat viable into the lategame!

Also, for as fun as Planescape's story and dialogue was (the only representation of Chaotic Neutral I've seen that wasn't either completely insane or completely annoying), the balancing was... Well... let's just say I was lucky to have randomly decided to go for a mage run my first time through.
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