You consider who the spy might be...
You: "Regarding the spy, it can't have been one of the guards; we pay them all to spy on each other, and if any one of them had anything iffy going on, we'd have six people telling us about it..."At the moment, there seems to be too little evidence to pin much suspicion on anyone; for all you know this could all be a ploy to split the council apart.
You look to the Chief of Security, Kent Oddfox, who has a stern and thoughtful expression. Kent made your job difficult in the past as you were climbing the ranks. But they as Chief of Security, were merely doing their job at the time, and you trust them to continue to do just that. They are the least likely suspect of plotting against the council.
You: "Kent, please assemble a team after the meeting to investigate the matter further."Kent: "Roger that."You look over to the missing seat where the vice-chairman should be. Their absence would certainly implicate them as a suspect, but as previously stated, there is not enough evidence for this. The investigatory team will have to find evidence for or against this possibility.
It could also be Felisa or Lynn...You glance at Felisa, who looks smug and completely relaxed, as usual.
Felisa is a sort of chessmaster, manipulating the events within the city's black market to keep our goals intact... If she was bribed, we probably wouldn't find out about it... But she has been extremely loyal to the guild for most, if not all of her time in office, since she finds more worth in being a manipulative bastard than money, and anything bad happened, she'd be out of a job... Still...
Then there's Lynn, and Remius, I suppose.You look to Lynn, who seems a bit nervous and timid, but that's fairly normal for her.
Lynn keeps things about her life extremely quiet and private, so anything could be happening with her...You look to Remius, catching him with shifty eyes.
I've never entirely trusted Remius, though now that I think of it, if he were to lose his job and be left on the streets, he has a lot of enemies who'd love to get the kill first... He can't really afford to have Anything bad happen to the guild... Though that might be grounds to bribe him to prevent his job loss if... AAAAH! Why does this need to be this complex...Before you can think of anything more, a guard bursts into the room.
"Sir! There is a detatchment of about 70 Imperial troops coming this way! They know that this meeting is on! You all need to get to the tunnels before they get here!"Shit.Oswald: "How did the Imperial Army find out about this meeting!?"Lilus: "And what do they want!?"Remius: "I don't think we should stick around to find out..."You: "...To the tunnels then."As everyone hurries out of the meeting room towards the secret passage, Lilus suddenly halts.
Lilus: "Wait, I need to fetch our documents! We can't allow them to get into someone else's hands!"Panicced, he then hurries off towards the files room.
Guard: "But they're going to be here any moment!"Remius: "We can't afford to wait for him. Lilus knows the way, let's keep moving."You hesitantly nod, and the group continues making their way to the tunnels.
Heading through the secret passage, the group then travels down several flights of stairs...
Reaching the tunnel entrance, you enter and look around the dark, torch-lit passages that stretch on for some distance.
Felisa: "Ugh, gotta say, traveling around in these dusty caverns, definitely not a perk of being a sacred protector of Otterball."Inumo'athrian: "The air smells of mystery and intrigue..."Remius: "These passages were built by past members of the Order, centuries ago. Though we frequent them occasionally, there are likely many paths and crevices unknown to us. We should be careful and stick together."You have a flashback from a few years ago, when the Order was dealing with a different threat, a group called the Invokers of the Apocalypse. You remember getting lost within these labyrinthine walls, and it was ultimately Kent who found you and led you out. Apparently, the Invokers had kidnapped the Order's Chairman at that time, but they did not know of the tunnels below, allowing you, Kent, and his security team to successfully route the Invokers and save the Chairman.
Kent: "Let's get moving."The group travels deeper into the tunnels, eventually reaching a room with a large statue of an Otterball player and a few connecting passageways.
The group takes a brief rest as Kent inspects each of the paths.
Kent: "These paths can lead to a variety of destinations, including the docks, the beach caves, an alleyway in a residential area, the basement of the Otterball Activity Center, or deeper into the tunnels..."
Alfric Grimwine
Health: Excellent
Equipment:
- Chairman's Suit (Body)
- Dress Shoes (Feet)
Inventory:
-
Chairman's Emblem- 200 Gold
Feel free to control any characters, create any events anywhere, or make any kinds of suggestions you want!