Turn 19 - Agrarian AgeA1: Taiga
A2: Taiga
A3: Forest
A4: Forest
A5: Forest
A11: Alien Jungle
B1: Taiga
B2: Forest
B3: Catnip Field
B4: Volcano
B5: Mt. Challenge (Very tall, Oxygenated)
B6: Forest
B7: Thick Forest
C1: Taiga
C2: Land of Incredible fertility (Modifies certain building effects). Farmland (3-4|2-3|0)
C3: Luxurious Plains (Hunting ground) (Forknor Protection 5)
C4: Coccino Mons (Massive Mountain, Caves, Metals, Jewels)
C5: Mountain Range
C6: Mountain Range. Mountain Trail
C7: Thick Forest
C8: Caligine Perussi Silvam (Dark, Dangerous, Treasure)
D1: Taiga
D2: Desert
D3: Catnip Field. Farmland (2/10)
D4: Inhospitable desert
D5: Catnip Field. Farmland (8/10)
D6: Mountain Range
D7: Mountain Range
E3: Swamp
E4: Spawning pit (Dangerous, Snakes)
F10: Algal Bloom
F11: Tropical Beach
G6: Ocean
G9: Algal Bloom
G10: Tundra Beach
G11: Taiga Pine Forest
H1: Jungle
H2: Ancient Town Ruins? (Destroyed structures)
H3: Pocosin
H4: Lagoon
H7: Ocean
H8: Algal Blooms
H9: Rocky Beaches
H10: Taiga Pine Forest
H11: Nivea Silvis (Dark, Dangerous, Treasure, Snow)
I1: Cave system
I2: Salt Lake
I3: Swamp
I4: Estuary
I5: Ocean
I6: Ocean
I7: Ocean
I8: Rocky Beach
I9: Rocky Field
I10: Catnip Field
I11: Forest
J1: Bog. Farmland (1/15)
J2: Bayou
J3: Bayou
J4: Mudflat
J5: Ocean
J6: Ocean
J7: Sandy Beach
J8: Badlands
J9: Barren Desert
J10: Plain Catnip Field
J11: Volcano
K1: Mysterious Swamp (Blarg Protection 3) (Will-o'-wisps, Mysterious), Farmland (9/15)
K2: Mangrove Forest
K3: Bog
K4: Salt Marsh
K5: Ocean
K6: Ocean
K7: Sandy Beach
K8: Badlands
K9: Grassland
K10: Desert Wasteland
K11: Primordial Forest (Basic, Dangerous)
The world has entered the Agrarian Age!What does this mean you may ask? I'll tell you exactly what it means! The majority of the civilizations now have the ability to create farmland and basic tools, or a slight variation of them. Instead of being repeated in their civilization spoiler, these techs can now be found in the "Common Knowledge" spoiler. Any technology in the common knowledge spoiler can be used by any civilization!
Each god has received an immediate bonus of 5FP, and new gods will start with 5 FP...
But gods no longer gain 1 FP each turn! This means that if a god wants to remain relevant, they must not be
universally hated!
Godly behaviors of particular noteGilbert breaks the protection at J10
Farsky is not a thing as of yet. The post from dgr11897 seemed more like a question than an intention to play.
The Nirii DominionThe Nirii Dominion performs a Tribal Worship Dance, granting 12 FP to Forknor!
Sylva Horde3 people forage at I10 to collect 7 food.
Cultivating of Beans2 people forage at J2 to collect 4 food.
2 people forage at K2 to collect 4 food.
2 people work on creating a farmland at K1
1 person prays to Blarg
Drecthul Commonwealth2 people forage at B6 with Junk Tools to collect 3 food
2 people forage at B7 to collect 7 food
1 person completes the mountain trail at C6!
1 person continues to survey at B5
3 people research building material
Tir Cloch2 people work on constructing farmland at D5 using 1 junk tool, coming close to being the second civilization capable of farming!
3 people forage at D5 to collect 6 food.
Arutz1 person forages at C4 to collect 2 food
3 people forage at B4 to collect 3 food
2 people forage at... The Inhospitable Desert at D4? Umm... They find 1 food between the two of them.
2 people work on researching basic tools. Having gained this tech from the turn of the era, research instead begins on Farming Tools
Nirii DominionPopulation10 Civilians / 10 Housing
Resources2 Food
10 Junk Tool
TechnologyTribal Worship Dance: Your civilization may perform a Tribal Worship Dance. This action will only work if every single member of your tribe participates, and provides FP to a specified god.
Woodcutting: 6rp. Proof of Concept
Sylva HordePopulation3 Civilians / 10 Housing
Resources6 Food
TechnologyArutzPopulation8 Civilians / 10 Housing
Resources2 Food
TechnologyMountain Construction: 3rp. Halted
Building Materials: 1rp. Proof of Concept
Farming Tools: 2rp. Theoretical
Cultivating of BeansPopulation7 Civilians / 10 Housing
Resources3 Food
1 Basket
TechnologySwampland Farming: A farmland may be created on swamp tiles at the cost of 15 labor. A farmland may be worked to collect food and the farmland yield effect is shown on the tile info spoiler. Limit of one per tile. The word "Farmland" must be used when collecting from a farmland.
Swamp vine basket weaving: A basket may be created at the cost of 2 labor on a swamp tile (Co-ordinate specification required). Foraging with a basket will allow a unit to forage at a tile that is 2 tiles away from an owned tile. Trying to cross difficult terrain such as mountains or ocean will prevent an action from working and crossing dangerous tiles still causes danger. The word "Basket" must be included for this to take effect, and you must specify the tile that the unit travels through to get to its final destination.
Building Material: It is now possible to forage for Wood or Stone on tiles! You must specify that you are foraging for "Wood" or "Stone" or else it will be assumed you meant to forage for food.
Swamp Housebuilding: 3rp. Proof of concept
Will-o'-wisps: 3rp. Proof of concept.
Drecthul CommonwealthPopulation9 Civilians / 10 Housing
Resources5 Food
4 Junk Tool
B5 survey (7/?)
TechnologyMountaineering: At the cost of 3 labor, you may survey a mountain tile to reveal hidden information via PM. (Cost is increased for certain special mountains).
Mountain Trail: A mountain trail may be created on mountain tiles at the cost of 10 labor. Special mountains may require additional labor. If a mountain has a mountain trail, foraging on the mountain will provide increased yields. Additionally, the mountain will no longer be treated as difficult terrain.
Building Material: 3rp. Proof of Concept
Tir ClochPopulation5 Civilians / 10 Housing
Resources8 Food
1 Junk Tool
Technology Farmland: A farmland may be created on most types of flat tile at the cost of 10 labor. A farmland may be worked to collect food and the farmland yield effect is shown on the tile info spoiler. Limit of one per tile. The word "Farmland" must be used when collecting from a farmland.
Junk Tools: At the cost of 1 labor, a "Junk Tool" is created. Junk tier items do not require specified resources to make and only the labor is required. A civilian can use a Junk tool while taking certain actions to have a chance to get a minor bonus. You must use the words "Junk Tool" alongside a civilian action or it will not take effect.
Forknor: 24FP
Felius: 8FP
Kyuu: 8FP
Hasoc: 12FP
Snag: 9FP
Rasp: 9FP
Blarg: 16FP
TacTac: 13FP
Arkas: 14FP
Gilbert: 7FP