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Poll

If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 13 (81.3%)
The Gridland Survival sequel thing
- 2 (12.5%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (6.3%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 15


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Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 96160 times)

Supernerd

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Re: Gridhood: Bay12 edition
« Reply #315 on: April 17, 2018, 05:21:09 pm »

Well I hope you all learned a valuable lesson from this experience. Because I sure didn't.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

auzewasright

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Re: Gridhood: Bay12 edition
« Reply #316 on: April 17, 2018, 05:24:16 pm »

Well I hope you all learned a valuable lesson from this experience. Because I sure didn't.
Do we have to wait a turn after founding our civ?
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Maximum Spin

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Re: Gridhood: Bay12 edition
« Reply #317 on: April 17, 2018, 05:35:04 pm »

Well I hope you all learned a valuable lesson from this experience. Because I sure didn't.
"gods are assholes"
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Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #318 on: April 17, 2018, 05:37:06 pm »

Well I hope you all learned a valuable lesson from this experience. Because I sure didn't.
"Spend more time worshiping Forknor, less time trying to colonize caves that someone might poof into."
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #319 on: April 17, 2018, 05:46:35 pm »

You can take your first action alongside the post you are using to join the game.

Also, "Gods are assholes" is the correct answer. That is the moral of this story.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

auzewasright

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Re: Gridhood: Bay12 edition
« Reply #320 on: April 17, 2018, 05:53:49 pm »

5 forage C4
1 tries to reproduce
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #321 on: April 17, 2018, 06:09:36 pm »

5 forage C4
1 tries to reproduce

For future reference, your action posts must include your civilization name in them. I'd recommend reading over the first post once more.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #322 on: April 17, 2018, 06:10:03 pm »

5 forage C4
1 tries to reproduce
Our civs are now friends, have my diplomacy message.

Spoiler: Diplomacy to the Arutz (click to show/hide)

As we are friends, have some advice: I'm pretty sure there are diminishing returns on foraging the same tile, and you should see better results from spreading them out.
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auzewasright

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Re: Gridhood: Bay12 edition
« Reply #323 on: April 17, 2018, 07:04:26 pm »

5 forage C4
1 tries to reproduce
Our civs are now friends, have my diplomacy message.

Spoiler: Diplomacy to the Arutz (click to show/hide)

As we are friends, have some advice: I'm pretty sure there are diminishing returns on foraging the same tile, and you should see better results from spreading them out.
Ok
Spoiler: response message (click to show/hide)
« Last Edit: April 17, 2018, 07:07:12 pm by auzewasright »
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Imic

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Re: Gridhood: Bay12 edition
« Reply #324 on: April 18, 2018, 12:59:01 am »

... You could always ask, rather than force them to leave because they don't understand the cryptic message you're sending them, or because your cryptic message is destroying everything they own.
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Screech9791

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Re: Gridhood: Bay12 edition
« Reply #325 on: April 18, 2018, 07:04:42 am »

Well, since the GM gave me permissions to play as a god so I don't have to stay stuck in the same forage-research-get terrain fucked around-rage cycle, I'll become Gilbert, the other feline god, and turn A11 into an Alien Jungle (nothing that interesting besides the name and different looking and colored flora and fauna compared to ordinary jungles)
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it's over

KittyTac

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Re: Gridhood: Bay12 edition
« Reply #326 on: April 18, 2018, 07:06:16 am »

We have 3 cat gods. TacTac and Gilbert, let's ally!
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Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

banelord

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Re: Gridhood: Bay12 edition
« Reply #327 on: April 18, 2018, 07:22:01 am »

Form the tabby trio pantheon.
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Maximum Spin

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Re: Gridhood: Bay12 edition
« Reply #328 on: April 18, 2018, 08:46:05 am »

... You could always ask, rather than force them to leave because they don't understand the cryptic message you're sending them, or because your cryptic message is destroying everything they own.
That wouldn't be very good roleplaying, though. :-\
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Imic

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Re: Gridhood: Bay12 edition
« Reply #329 on: April 18, 2018, 09:05:03 am »

... You could always ask, rather than force them to leave because they don't understand the cryptic message you're sending them, or because your cryptic message is destroying everything they own.
That wouldn't be very good roleplaying, though. :-\
Just... Send down a prophet to teach them the one true religion or some shite like that.
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Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.
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