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Poll

If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 13 (81.3%)
The Gridland Survival sequel thing
- 2 (12.5%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (6.3%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 15


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Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 96754 times)

Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #240 on: April 10, 2018, 07:12:43 pm »

Nirii Dominion

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crazyabe

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Re: Gridhood: Bay12 edition
« Reply #241 on: April 10, 2018, 07:19:52 pm »

Upon J10, Hasoc Reforges the lands into Godly ruins containing Artifacts of blessed design the studying near which could vastly improve research.
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Detoxicated

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Re: Gridhood: Bay12 edition
« Reply #242 on: April 10, 2018, 07:26:32 pm »

Cultivating of Beans
3 civilians forage at K1  and one builds a swamp farmland at k1, 2 people pray to Blarg. 1 person researches Building Materials and one pop researches Swamp vine basket weaving.

((I asume you mean 15 food for a farmland?))
« Last Edit: April 10, 2018, 08:37:38 pm by Detoxicated »
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #243 on: April 10, 2018, 07:30:03 pm »

((I asume you mean 15 food for a farmland?))

I do not understand what you mean by "15 food for a farmland". That comment does not make sense to me.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Detoxicated

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Re: Gridhood: Bay12 edition
« Reply #244 on: April 10, 2018, 07:32:44 pm »

I designated 1 pop to construct a farmland. you did not include it so i adumed i dont need 15 labor for the farmland but 15 food, is that correct?
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #245 on: April 10, 2018, 07:36:44 pm »

I designated 1 pop to construct a farmland. you did not include it so i adumed i dont need 15 labor for the farmland but 15 food, is that correct?

You are as wrong as some kind of wrong crocodile. It wasn't included in the update because you did not specify co-ordinates for the farmland.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

KittyTac

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Re: Gridhood: Bay12 edition
« Reply #246 on: April 10, 2018, 09:15:21 pm »

"Finally."

Felius spends 8 FP to protect K11
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Imic

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Re: Gridhood: Bay12 edition
« Reply #247 on: April 10, 2018, 10:54:46 pm »

The people of Tír Cloch send four people to harvest food in D5, and one person continues research on basic tools

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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #248 on: April 10, 2018, 10:56:58 pm »

Proof of concept does not mean you have a technology. The civilization screen will clearly state what your technology does when you finish researching it.

You have not yet completed any technologies that would give you access to farms. You may have been looking at a technology that another civilization has that you do not.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

thatroleplayerGal

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Re: Gridhood: Bay12 edition
« Reply #249 on: April 11, 2018, 12:36:19 am »

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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

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bloop_bleep

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Re: Gridhood: Bay12 edition
« Reply #250 on: April 11, 2018, 12:47:41 am »

PTW
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King Zultan

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Re: Gridhood: Bay12 edition
« Reply #251 on: April 11, 2018, 01:13:34 am »

Blarg uses 6FP to protect K1.
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Detoxicated

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Re: Gridhood: Bay12 edition
« Reply #252 on: April 11, 2018, 03:34:11 am »

Proof of concept does not mean you have a technology. The civilization screen will clearly state what your technology does when you finish researching it.

You have not yet completed any technologies that would give you access to farms. You may have been looking at a technology that another civilization has that you do not.
?,??
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #253 on: April 11, 2018, 07:48:32 am »


Note the way that the civilization with a technology clearly states what the effect of their technology does next to the technology name, while the one that does not have a technology only says "Proof of Concept" next to it.

I don't know how to make it any more clear than this.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Imic

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Re: Gridhood: Bay12 edition
« Reply #254 on: April 11, 2018, 08:29:04 am »

Ah. I didn't quite get that. I sincerely apolagise.
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