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If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 13 (81.3%)
The Gridland Survival sequel thing
- 2 (12.5%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (6.3%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 15


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Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 97025 times)

KittyTac

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Re: Gridhood: Bay12 edition
« Reply #90 on: March 30, 2018, 10:36:48 pm »

"So many new worrrrrrshipperrrsss"

Felius converts K10 into a Catnip Plantation.

"Sorrry, Hassoc, obvioussssly didn't mean to intentionally sstep on yourrrr toesss."

Please tell me if I did this right.
« Last Edit: March 30, 2018, 10:42:44 pm by KittyTac »
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #91 on: March 30, 2018, 10:39:00 pm »

"So many new worrrrrrshipperrrsss"

Felius converts K11, the Orassan homeland into a Catnip Plantation. The Catnip Plantation provides doubled food amount from foraging the tile.

Please tell me if I did this right.

You don't give actual stats or numbers to a tile. Only I get to do that. Also, another god interacted with K11 already this turn so their action takes precedence.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

KittyTac

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Re: Gridhood: Bay12 edition
« Reply #92 on: March 30, 2018, 10:41:45 pm »

"So many new worrrrrrshipperrrsss"

Felius converts K11, the Orassan homeland into a Catnip Plantation. The Catnip Plantation provides doubled food amount from foraging the tile.

Please tell me if I did this right.

You don't give actual stats or numbers to a tile. Only I get to do that. Also, another god interacted with K11 already this turn so their action takes precedence.

Is it OK now?
« Last Edit: March 30, 2018, 10:43:43 pm by KittyTac »
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #93 on: March 30, 2018, 10:58:34 pm »

It will be fine. I am going to assume you intend to use the 5FP power for that action as opposed to the 3FP one.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

KittyTac

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Re: Gridhood: Bay12 edition
« Reply #94 on: March 30, 2018, 11:01:26 pm »

It will be fine. I am going to assume you intend to use the 5FP power for that action as opposed to the 3FP one.

Yes.
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thatroleplayerGal

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Re: Gridhood: Bay12 edition
« Reply #95 on: March 31, 2018, 02:02:19 am »

Spoiler (click to show/hide)
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King Zultan

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Re: Gridhood: Bay12 edition
« Reply #96 on: March 31, 2018, 03:29:48 am »

Blarg creates a bayou on J3 and a bog on K3.
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Screech9791

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Re: Gridhood: Bay12 edition
« Reply #97 on: March 31, 2018, 06:41:07 am »

Orassan Empire

1 person attempts to do some diplomacy with the Silvia Horde, and maybe if possible see if an alliance is possible.

1 person prays to Felius.

2 people go foraging and hunting for food.

1 person starts researching agriculture (even though cats are carnivores, orassans can eat some plants).
« Last Edit: March 31, 2018, 10:16:18 am by 0cra_tr0per »
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KittyTac

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Re: Gridhood: Bay12 edition
« Reply #98 on: March 31, 2018, 09:35:57 am »

((Even though making my starting tile into a catnip field isn't making it colder, I believe that climate changes of a tile aren't as important as making special features.  But we're cats, and cats like catnip. So I'll accept it.))

Orassan Empire

1 person attempts to do some diplomacy with the Silvia Horde, and maybe if possible see if an alliance is possible.

1 person prays to Felius.

2 people go foraging and hunting for food.

1 person starts researching agriculture (even though cats are carnivores, orassans can eat some plants).

Not the starting tile, K10.
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Screech9791

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Re: Gridhood: Bay12 edition
« Reply #99 on: March 31, 2018, 10:15:39 am »

((Even though making my starting tile into a catnip field isn't making it colder, I believe that climate changes of a tile aren't as important as making special features.  But we're cats, and cats like catnip. So I'll accept it.))

Orassan Empire

1 person attempts to do some diplomacy with the Silvia Horde, and maybe if possible see if an alliance is possible.

1 person prays to Felius.

2 people go foraging and hunting for food.

1 person starts researching agriculture (even though cats are carnivores, orassans can eat some plants).

Not the starting tile, K10.

Fixed.
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Screech9791

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Re: Gridhood: Bay12 edition
« Reply #100 on: March 31, 2018, 10:17:35 am »

Hasoc Takes offence at the Orassan Empires lack of dedication to the creator of the land they stand upon, and takes the forests of K11 from them, producing Mountains in their place.

Jokes on you, the original RimWorld mod that made them had their lore being that they evolved in cold caves and mountain dwellings.
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piratejoe

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Re: Gridhood: Bay12 edition
« Reply #101 on: March 31, 2018, 01:13:18 pm »

Kyuu just watches for now, they would be able to do more things later on.
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Puppyguard

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Re: Gridhood: Bay12 edition
« Reply #102 on: March 31, 2018, 02:12:40 pm »

Forknor spends 5FP to convert the ocean of C2 to a land of incredible fertility for the Nirii dominion.
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Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #103 on: March 31, 2018, 02:16:38 pm »

Nirii Dominion

Spoiler: Turn (click to show/hide)
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #104 on: April 01, 2018, 04:12:59 pm »

Turn 5



Spoiler: Tiles (click to show/hide)

As always, report any GM errors you notice.
Spoiler: unimportant message (click to show/hide)

Godly behaviors of particular note
Hasoc converts tile K11 into mountains.

Felius creates a Catnip Plantation at K10. This tile is in an ideal state and cannot be improved by normal buildings.

Forknor converts the ocean at C2 into a land of incredible fertility.

The Nirii Dominion
The Nirii Dominion sends one civilian to forage at B3 to collect 2 food, one at C3 to collect 3 food and one to D3 to collect 3 food. One civilian prays to Forknor and one continues research on Farming.

The Nirii Dominion population has increased by one!

Harr
The Harr civilization stagnates. (Second consecutive turn of inactivity)

Sylva Horde
The Sylva Horde decides to prioritize prayers over food collection while they have a tiny surplus of food. 2 pray to Hasoc and 2 pray to Arkas. Research continues on Basic Toolmaking.

Cultivating of Beans
The Cultivating of Beans stagnates.

Orassan Empire
1 Citizen attempts to do diplomacy with the Sylva Horde... The actions of other players is the decision of their respective players, and you have no related research to this, so it is up to them to interpret your actions as they wish. 1 citizen prays to Felius. 2 people attempt to forage, but they find nothing! (as stated on the first post, All actions that affect a tile or involve a tile must include the tiles co-ordinates. Its in large bold text and it clearly says no exceptions and I feel there is no excuse for not knowing this by now.)

Research begins on Agriculture, and the concept is understood by the Orassan Empire.

Drecthul Commonwealth
The Drecthul Commonwealth is established at C6. 1 Civilian forages at C5 to collect 1 food, 1 civilian forages at D5 to collect 2 food and one Civilian forages at C6 to collect 1 food. 1 Civilian prays to Kyuu and research begins on Mountaineering. The Kyuu are able to understand the concept of mountains. (Remember, only the GM gets to decide what things do)

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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