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Poll

If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 13 (81.3%)
The Gridland Survival sequel thing
- 2 (12.5%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (6.3%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 15


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Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 96632 times)

Supernerd

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Re: Gridhood: Bay12 edition
« Reply #45 on: March 28, 2018, 07:56:07 pm »

I have arbitrarily decided that if you make a new unit, it cannot work on the turn it is born for some reason. I'll mention that on the first post.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Detoxicated

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Re: Gridhood: Bay12 edition
« Reply #46 on: March 28, 2018, 08:11:39 pm »

on K1 The Cultivating of Beans has formed. its color is green. They forage for food with 3 people on k1, 1 researches swampland farming and 1 worships blarg, god of swamps.
« Last Edit: March 28, 2018, 10:20:43 pm by Detoxicated »
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piratejoe

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Re: Gridhood: Bay12 edition
« Reply #47 on: March 28, 2018, 08:13:54 pm »

Kyuu, quite pleased with the new mortals worshiping her, makes a few changes to their land (C4) both to make their lives a bit more comfortable, and to make Rasp's little threat seem like a meaningless thing compared to what would be truly great power, making sure it was clear to the people this was her doing, and not Rasp's. They make what would be known as Coccino Mons, a massive mountain made of a red stone which has plenty of caves inside of it, all full of metals and gems. This mountain would be much more suited to the needs of the mortals that lived in it, at least in the future it would be.
« Last Edit: March 29, 2018, 06:26:12 pm by piratejoe »
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KittyTac

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Re: Gridhood: Bay12 edition
« Reply #48 on: March 28, 2018, 08:25:44 pm »

Felius snoozes for another turn.
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #49 on: March 28, 2018, 08:40:34 pm »

on K1 The Cultivating of Beans has formed. its color is green. They forage for food with 3 people, 1 researches swampland farming and 1 worships the god of swamps.

If you want to forage on a tile, you need to specify which tile you are foraging. This is true even if there is only one possible tile you could be referring to. Also, you need to reference the god's name when praying.

Its a GM convenience thing that helps the update go more smoothly. I am going to go ahead and add this to the first post.

(I'll let it slide this time because I didn't actually say that yet.)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Draxis

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Re: Gridhood: Bay12 edition
« Reply #50 on: March 28, 2018, 10:01:42 pm »

The Harr people, beginning to worry about food, send out foraging parties to the nearby plains while their priests and crafters continue their work. Seeing the work of Kyuu in the world around them, those making sacrifices to her continue to do so. Some even begin to experiment with new materials, seeing what can be done with the shiny, workable rocks which appear in a few places throughout the mountains.

Spoiler: Harr Orders (click to show/hide)
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thatroleplayerGal

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Re: Gridhood: Bay12 edition
« Reply #51 on: March 28, 2018, 10:03:38 pm »

I know it says our civilizations don't have technology, but what exactly does that constitute? Do we know how to make stone axes to cut down trees and the like?
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Detoxicated

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Re: Gridhood: Bay12 edition
« Reply #52 on: March 28, 2018, 10:21:33 pm »

i have updated my orders
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #53 on: March 28, 2018, 10:39:31 pm »

I know it says our civilizations don't have technology, but what exactly does that constitute? Do we know how to make stone axes to cut down trees and the like?

Right now you have basically nothing aside from the ability to forage. By the time you have tools and stuff, you will probably feel like you totally earned them. Or at least that's the goal.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

King Zultan

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Re: Gridhood: Bay12 edition
« Reply #54 on: March 29, 2018, 05:14:10 am »

Blarg god of swamps will create a bog on J1.

We could form an alliance and work together. How does "Triad of Desolation" sound?   :P
I'm open to an alliance.
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KittyTac

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Re: Gridhood: Bay12 edition
« Reply #55 on: March 29, 2018, 05:26:24 am »

Forknor, do you want an alliance?
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Puppyguard

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Re: Gridhood: Bay12 edition
« Reply #56 on: March 29, 2018, 11:17:32 am »

Assuming the GM allows it, sure.
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #57 on: March 29, 2018, 05:59:06 pm »

Kyuu, quite pleased with the new mortals worshiping her, makes a few changes to their land both to make their lives a bit more comfortable, and to make Rasp's little threat seem like a meaningless thing compared to what would be truly great power, making sure it was clear to the people this was her doing, and not Rasp's. They make what would be known as Coccino Mons, a massive mountain made of a red stone which has plenty of caves inside of it, all full of metals and gems. This mountain would be much more suited to the needs of the mortals that lived in it, at least in the future it would be.

You neglected to include the single most important thing in your post. The co-ordinates of the tile you want to modify.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

piratejoe

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Re: Gridhood: Bay12 edition
« Reply #58 on: March 29, 2018, 06:02:37 pm »

C4 obviously, seeing how thats where the Rasp's are and thats the only non mountain range mountain on the map...sorry for not including that though.
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #59 on: March 29, 2018, 06:08:52 pm »

I have updated the first post, because the rule about co-ordinates was not clear enough.

Even if its super obvious, you need to include the co-ordinates. It can take between 1 and 2 minutes for me to identify a single obvious tile when I am doing an update if it is not declared, and those minutes add up.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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