@Supernerd Here is a list of my ideas for how some things not currently in the game can work.
Structures, additions to the terrain that can be destroyed by godly action or mortal hands, they have various active and passive abilities
Artifacts, they act as one of a kind powerful tools working with most of the same systems, they can level up and may have abilities
Heroes, people with divine blessings, or artifacts, their stats and potentially inventories aretracked, powerful-ish (necessitated by certain powerful artifacts, it was going to probably come up eventually)
Quests, reduces the cost of placing, interactive tiles, artifacts and structures, but makes it so civilizations have to take actions to activate/release/discover the thing.
As for magic, well I will just run by the things I am going to try and make first, the list is in order of what I will try and make first
1. A monolith of knowledge that bestows basic pyromancy/heat manipulation for the silva (boost to extreme environment survival/food production, minor combat bonus, and future research options opened)
2. A wayseeker amulet for the Arutz (wayseeker amulets are basically my version of the outsiders mark, they can be boosted by certain other amulets and talismans, and they grant a small bonus to all actions, and a slightly larger combat and path-making bonus) and a quest to find an alter to make more (they can be made from any two materials, the first was made from wyldstone, the bones of a dead god, and empowered by a drop of godly blood, the ones made by mortals are significantly less powerful and their power is determined by the materials and number of people who take part in the ritual to make them, one wayseeker amulet per person)
3. A stone flower which allows the cultivating of beans(who i will give it to, or possibly the silva with a few modifications instead of pyromancy) to preform a ritual every few turns to cause it to bloom, when it blooms other smaller flowers sprout up(not made of stone) and while it and the others bloom they reveal a gemstone each at their heart (moonstone gem, one greater from the flower of stone and a number of lesser, and some petals for a poultice) the gemstone glows and seems to push away mist making it harder to get lost (other properties can be revealed by research, cost is up to your discretion for all of these)
If these ideas are OK then I will sign up as the machine moon, Entity of machines, magic, and eldritch powers.
I will probably ask like this before I make any new magical items to let you set the price and get some forewarning, thankfully the other ideas I have are more new materials and resources than actual magic. Since artifacts/structures are my whole thing can I have them at half price in exchange for any lands I place requiring three times the faith points? Also this isn't me trying to dictate a set of rules, I am just running this by you, as a set of systems that would be greatly appreciated by me, I might still sign up even if all of these ideas are rejected.