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Poll

If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 13 (81.3%)
The Gridland Survival sequel thing
- 2 (12.5%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (6.3%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 15


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Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 96494 times)

thatroleplayerGal

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Re: Gridhood: Bay12 edition
« Reply #30 on: March 27, 2018, 09:07:00 pm »

From deep within the recesses of the world climb the Sylva Horde, a coalition of primordial fiends and monsters that claim the tile of J10 as their homelands. They worship  Hasoc, God of Chaos, as their creator and protector.
« Last Edit: March 28, 2018, 01:01:14 pm by thatroleplayerGal »
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

King Zultan

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Re: Gridhood: Bay12 edition
« Reply #31 on: March 28, 2018, 02:17:10 am »

Blarg god of swamps appears and creates a swamp on K1.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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Maximum Spin

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Re: Gridhood: Bay12 edition
« Reply #32 on: March 28, 2018, 02:30:25 am »

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piratejoe

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Re: Gridhood: Bay12 edition
« Reply #33 on: March 28, 2018, 04:37:51 pm »

Kyuu expands the mountain range to the south, to C5
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

crazyabe

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Re: Gridhood: Bay12 edition
« Reply #34 on: March 28, 2018, 04:59:35 pm »

I Form a Forest, J11.
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Quote from: MonkeyMarkMario, 2023
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nothing here.

Pavellius

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Re: Gridhood: Bay12 edition
« Reply #35 on: March 28, 2018, 06:00:59 pm »

Rasp
Blarg
I can't help but feel partially responsible.
We could form an alliance and work together. How does "Triad of Desolation" sound?   :P
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MoonyTheHuman

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Re: Gridhood: Bay12 edition
« Reply #36 on: March 28, 2018, 06:05:41 pm »

TacTac, god of inside out cats, has risen!
Create a catnip field in D5

Maximum Spin

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Re: Gridhood: Bay12 edition
« Reply #37 on: March 28, 2018, 06:06:28 pm »

We could form an alliance and work together. How does "Triad of Desolation" sound?   :P
I'm open to it!
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #38 on: March 28, 2018, 06:25:19 pm »

Turn 2



Spoiler: Tiles (click to show/hide)

New rule: Your action post must include your God/Civilization name in them.
Tip: Not all of your civilizations people need to do the same thing on each turn. For example, you can have 4 people forage for food and one person pray to a god. If you look closely at the map you will see a colored border around your starting tile. This means that your civilization controls the tile. I recommend reviewing the first post for additional information. If you notice you only have 5 food, that is because your population consumed 5 food this turn.

The Nirii Dominion
The Nirii dominion has been established on the grassland on tile C3. Their first order of business is to worship the god Forknor.

Harr
The civilization of Harr has been established on the mountain at C4. Their first order of business is to worship the goddess Kyuu.

These two civilizations are dangerously close to eachother. It seems unlikely that both of them will stand the test of time.

Sylva Horde
Elsewhere, the Sylva Horde is established at the grassland of J10. Their first order of business is to worship the god Hasoc.

How the neglected gods will behave is anyone's guess.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Maximum Spin

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Re: Gridhood: Bay12 edition
« Reply #39 on: March 28, 2018, 06:29:18 pm »

Snag lays down a volcano of boiling blood at B4 to show the nearby races that he is mighty and that following him will make them mighty.
« Last Edit: March 29, 2018, 01:28:11 am by Maximum Spin »
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thatroleplayerGal

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Re: Gridhood: Bay12 edition
« Reply #40 on: March 28, 2018, 06:34:24 pm »

EDIT: yeeeah I should probably hide my turns

Spoiler (click to show/hide)
« Last Edit: March 28, 2018, 07:23:56 pm by thatroleplayerGal »
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

Puppyguard

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Re: Gridhood: Bay12 edition
« Reply #41 on: March 28, 2018, 06:35:13 pm »

Forknor creates a forest on B2.
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Pavellius

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Re: Gridhood: Bay12 edition
« Reply #42 on: March 28, 2018, 06:38:32 pm »

Rasp tells the Harr Civilization they better worship him or else!
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Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #43 on: March 28, 2018, 06:47:43 pm »

Nirii Dominion

Spoiler: Turn (click to show/hide)

Can newly created population harvest?
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crazyabe

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Re: Gridhood: Bay12 edition
« Reply #44 on: March 28, 2018, 07:22:16 pm »

Hasoc Forges More forest upon I11, K10 and 11
Then Produces Grasslands upon I10 and K9 and J9
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.
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