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Author Topic: Deniable Assets Race-Thantro Technologies Strategic Command  (Read 11062 times)

Happerry

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #60 on: March 30, 2018, 11:45:04 pm »

Quote
Design
Force Vests (0):
Force Pellets (0):
Personal Thaumic Attunement Scanner (0):
Expanded Auxiliary Espionage Facilities (0):
Force Armor (2): Chiefwaffles, Madman
Ghost Bullets (1): Happerry
Boo on Madman for deleting my vote, even if I did get talked into changing it.
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Rockeater

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #61 on: March 31, 2018, 04:51:15 am »

Quote
Design
Force Vests (0):
Force Pellets (0):
Personal Thaumic Attunement Scanner (0):
Expanded Auxiliary Espionage Facilities (0):
Force Armor (3): Chiefwaffles, Madman,Rockeater
Ghost Bullets (1): Happerry
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Doubloon-Seven

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #62 on: March 31, 2018, 08:52:39 am »

Quote
Design
Force Vests (0):
Force Pellets (0):
Personal Thaumic Attunement Scanner (0):
Expanded Auxiliary Espionage Facilities (0):
Force Armor (4): Chiefwaffles, Madman, Rockeater, DoubloonSeven
Ghost Bullets (1): Happerry
So far, the Mondragoners haven't built much quality armor, so I'm not sure if the ghost bullets are needed. Also, for the free weapon, maybe we could get an LMG?
« Last Edit: March 31, 2018, 08:54:18 am by Doubloon-Seven »
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Rockeater

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #63 on: March 31, 2018, 08:54:15 am »


Quote
Design
Force Vests (0):
Force Pellets (0):
Personal Thaumic Attunement Scanner (0):
Expanded Auxiliary Espionage Facilities (0):
Force Armor (4): Chiefwaffles, Madman, DoubloonSeven,Rockeater
Flame Bullets (1): Happerry
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

johiah

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #64 on: March 31, 2018, 12:57:41 pm »

If you guys could remember to link designs in the votebox, that would be handy.

Force Armor: (Very difficult) [2+3-2=3] [3+4-2=5]
Although the intent of force armor is roughly the same as that of the force buckler, it is actually more difficult by a fair margin. Force buckler was limited to only being able to change shape between rectangles and circles, and the only modifiable parameters was the horizontal and vertical lengths. We were able to confirm a theory with this design. Magic is a lot like math. When a spell is cast, esentially what the user does is form a matrix in the air. With predesigned spells it is much like copying down a math formula, such as a^2=b^2+c^2, but the copying is done in the mind. These spell designs have been dubbed "Spell formulas" as that is what they are, a formula for a particular spell. The problem with this in relation to combat is that it requires a lot of training to be able to reliably copy a spell formula down quickly, both to minimize energy loss and to minimize casting time. Mistakes in the spell formula can lead to anything from faster than normal energy loss, to accidental explosions or partial teleportations.

Anyways, back to designing force armor. It required us to engrave a great number of runes on the inside of the armor. Originally we set out to make the armor be multiple panes set next to each other like medieval plate armor, but found that it didn't provide enough coverage, and the when the panes bumped into each other they would rapidly lose power. So we tried something different. A semi intelligent spell construct is embedded into the engraving. When the spell is given power it scans the armor to find where air starts and armor ends. The force shield then spreads across a user's body from the chestplate in the form of a flickering blue field, eventually completely encompassing them. With a few parameters inside the construct that inform it where not to go, such as inside lungs, we are able to create a seamless outer shield. There are just a few problems, however. The first problem is that we couldn't quite figure out how to set a minimum value for blocking things, so right now just moving around drains energy from the field. The second problem is that it isn't really that strong. The spell construct that determines how to move the shield as someone moves an arm, so that they actually can move their arm, tends to eat up a lot of power. An idea tossed around was group engraving, where you link a squad's worth of armor to a single construct embedded in the leader's suit as a method of both sharing power between suits and decreasing power usage, but it wasn't something we were able to get to. The third, and possibly most dangerous problem, is that if the shield falls in combat and the armor gets damaged, if the runic engravings get damaged in any way, attempting to power up the armor again can lead to issues ranging from power innefficiency to force walls blocking your lungs from air. Ultimately, force armor is a fairly effective method of blocking a few bullets, and the effectiveness scales with thaumic potential. A level 1 potential could block two rifle rounds at long range with this, and a level 6 could block 12. It isn't very adaptable, but it doesn't require constant attention from the caster. 4 supply to enchant on a piece of armor. Very difficult to enchant, trivial to recharge. Stronger by 100% for each level above 1.



Spoiler: Agents (click to show/hide)

It is now the Revision Phase of February. Vote on a single revision, and choose a weapon to request from the corporation.
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Urist Mc Dwarf

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #65 on: March 31, 2018, 02:07:00 pm »

Pocket Lighters: These are modified versions of the pocket dimension pockets, which have the spell slightly enhanced to make the pockets reduce the weight of their contents.

Doubloon-Seven

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #66 on: March 31, 2018, 03:04:58 pm »

Quote
REVISION:
Pocket Lighters (1): Urist Mcdwarf
Mystery Pistols (0):

REQUEST:
Franchi SPAS-12 (1): DoubloonSeven
FN Minimi (0):

At present, I'm a bit conflicted between requesting a shotgun or a light machine gun, but I guess since we won't be operating in the open, the shotgun will have more use.

Also, a revision ideas:

Mystery Pistols
Study the pistols salvaged from the killed Mondragon operatives, and attempt to use elements of their design to improve our own knowledge of pistol or rifle construction.
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Chiefwaffles

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #67 on: March 31, 2018, 03:28:35 pm »

Revision: Magical Inherent Logic
Quite frankly, the "magical computer" used in Force Armor is embarrassing. It's a huge mass of inflexible magical "if-then" statements covering every possible condition and occurrence. This is bad. Having all this runework takes time and supplies to engrave, and eats up a lot of power in the field greatly reducing the effectiveness of the armor.

Using our experience from the Necktap and the natural way magic works, we believe we can organize the runework in a way ever-so-slightly reminiscent of a human mind ((note: we're not doing anything near "making a magical mind", we're basically just taking cues from what we already know of it so far)). This method is a far more natural way of achieving magical logic, in a way that takes advantage of how magic works instead of trying to force it into replicating an extraordinarily crappy electric computer. Ideally, it should be able to do extremely basic reactions with little to no processing, allowing for things like movement of limbs and the person being much less if not at all energy consuming. As it'll be much smaller in size and intensity, it should be easier to engrave as well.

TL;DR: We focus on making a "proper" magical logic-thing for Force Armor, with the preferred-if-it's-not-super-super-hard way being to take some notes from how minds work, thanks to the Necktap experience. Should greatly help nearly all aspects of Force Armor because Force Armor's flaws are basically concentrated in its exceedingly inefficient logic enchantments.

Quote
Revision
Pocket Lighters (0):
Mystery Pistols (0):
Magical Inherent Logic (1): Chiefwaffles

Request
Franchi SPAS-12 (1): DoubloonSeven
FN Minimi (0):
Milkor MGL (1): Chiefwaffles
I feel like modern guns are going to be obsoleted somewhat soon, but a grenade launcher provides all kinds of utility (it can fire non-frag grenades too) and won't be needing replacement anytime soon.

That being said, a shotgun isn't the worst idea either.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Happerry

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #68 on: March 31, 2018, 03:53:35 pm »

Quote
Revision
Pocket Lighters (0):
Mystery Pistols (0):
Magical Inherent Logic (2): Chiefwaffles, Happerry

Request
Franchi SPAS-12 (1): DoubloonSeven
FN Minimi (0):
Milkor MGL (2): Chiefwaffles, Happerry
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Madman198237

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #69 on: March 31, 2018, 05:06:24 pm »

Quote
Revision
Pocket Lighters (0):
Mystery Pistols (0):
Magical Inherent Logic (3): Chiefwaffles, Happerry, Madman

Request
Franchi SPAS-12 (1): DoubloonSeven
FN Minimi (0):
Milkor MGL (3): Chiefwaffles, Happerry, Madman

'Nades and magical sorta-computers, why not?
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Rockeater

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #70 on: March 31, 2018, 06:30:04 pm »

Quote
Revision
Pocket Lighters (0):
Mystery Pistols (0):
Magical Inherent Logic (4): Chiefwaffles, Happerry, Madman,Rockeater

Request
Franchi SPAS-12 (1): DoubloonSeven
FN Minimi (0):
Milkor MGL (4): Chiefwaffles, Happerry, Madman,Rockeater

If it ends up like wand race I will claim ignorance
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Doomblade187

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #71 on: March 31, 2018, 07:57:55 pm »

Quote
Revision
Pocket Lighters (0):
Mystery Pistols (0):
Magical Inherent Logic (4): Chiefwaffles, Happerry, Madman,Rockeater

Request
Franchi SPAS-12 (1): DoubloonSeven
FN Minimi (0):
Milkor MGL (4): Chiefwaffles, Happerry, Madman,Rockeater
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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johiah

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #72 on: April 02, 2018, 10:38:14 am »

Magical Inherent Logic: (Very Difficult) [2+4-2=4]
So it seems that making an artificial magic brain, even if quite simple, is not really a task well suited to the amount of time allotted to a revision. We do make a lot of progress towards doing so, but it still isn't optimized. Force Armor now has a magical consciousness instead of a collection of if/elif/or statements. This consciousness isn't too powerful and still quite inefficient, but we managed to make something that uses about half of the power as the previous iteration. The enchantment now lasts a substantial period assuming you don't move much, and can automatically deactivate the shield when parts of your body near other objects, meaning you can do things like sit and eat while it is active. It also allows air movement now, but nothing moving faster than that. It is still difficult to engrave, simple to power, and does not requrie constant attention from the caster. It can, however, now block four rifle rounds at long range when powered by a level 1, and 24 at level six. Power still doesn't last from base to the mission area, although a way to deactivate the power would allow it to store some for a time. 4 supply to enchant on a piece of armor. Very difficult to enchant, trivial to recharge. Blocks 2 rifle rounds at same range as force buckler test. Stronger by 100% for each level above 1.

Weapon Request: (Milkor MGL) [4+2=6]
The weapon request goes well. Command understands why we would want a method for longer ranged application of grenades, and the deal goes through with three kinds of grenades, as well.  You receive an initial one for the deal going through. The weapons' capabilities are as follows:
Milkor MGL: 3 RPS (rapid fire), 18 RPM (sustained). Effective range 375m, maximum 400m. HE, Flashbang, Irritant rounds. 6 EU unloaded, 8 EU loaded. 9 supply. 6 round clip size. 1 clip is 3 supply. 1 clip 2 EU.

Missions:
One of our head mathemagicians is being relocated to an underground bunker for some... somewhat unethical testing. The route will start at our headquarters in the city and gradually make its way outside the city to a family farm. We will provide bikes or cars on request. Currently the plan is to go during the day while traffic is busy, although this could be changed. If the mathemagician is killed or captured, our research into magic will be slowed down for the next few weeks.

We are fairly certain that an employee sold the location of one of our tech vaults to Mondragon. The place is lightly guarded, and would surely fall to a determined assault without backup.

Some Mondragoners will be making an illegal drug deal over a ludicrous amount of illegal drugs with a third party in an abandoned car park at night. See that the deal never goes through, and possibly recover the drugs for our own gain.

Some of our spiders online picked up on a forum that someone has dirt on Mondragon. Their house is in the suburban area of the city. Break in and steal whatever they have. Instability from this mission doubled due to incriminating evidence.


Special mission:
We have the option of stealing an employee identity and placing one of our agents inside a Mondragon facility. They would work on quietly sabotaging the enemy and passing along intel. Once at the end of the revision phase I will roll a 1d6. On a four you get to see a random one of their designs, revisions, or equipment requests. 5 is two. 6 is two but they gain the option to perform the "hunt impostors" mission. 3 is nothing, 2 is nothing and option to "hunt impostors", 1 is your agent gets killed. This agent is not one of your mission performing agents.

It is likely that the Mondragon scum will try to recover their lost technology. The pistols are currently stored in one of our off the board warehouses. It has only two entrances and no windows. There are two floors, the base floor and a second level that is just a catwalk around the edge of the room. There is a single 2mx2m skylight in the center of the room. The pistols are hidden in one of the many boxes stored in the warehouse. The warehouse is roughly 100mx100m. Assuming they do attack and you either don't guard or fail to be successful, all of the other equipment was already removed from the warehouse so all we would lose the equipment and possibly the warehouse.


Agents to recruit from:
[5]Wilson (M)
[6]Baljeet (M)
[2]Kyleen (F)
[4]Mara (F)
[4]Marx (M)
[1]Jacque (M)
[5]Kyle (M)
[4]Ricardo (M)
[3]Waldo (M)
[4]Amanda (F)


Spoiler: Agents (click to show/hide)

It is now the Tactics Phase of February. Vote on which missions to perform, write up a summary of the tactics used, and recruit up to 7 new agents from  the provided list.
« Last Edit: April 02, 2018, 07:31:22 pm by johiah »
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Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

Doubloon-Seven

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #73 on: April 02, 2018, 11:00:28 am »

Well, being magic-focused, let's get everyone but Waldo, Kyleen, and Jacques.

Quote from: Mission Decision
Warehouse Defense (o):
Infiltration (0):
Drug Deal (0):
House Break-In (0):
Scientist Transport (1): DoubloonSeven
Vault Defense (1): DoubloonSeven

Not really sure the Infiltration is really quite worth it, and the pistols don't really appear to be that useful. I say we protect our box technology, and ship the scientist to the facility packed into a box sent in the mail.

« Last Edit: April 03, 2018, 03:04:04 pm by Doubloon-Seven »
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Madman198237

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #74 on: April 02, 2018, 08:12:36 pm »

Have the beginnings of a plan suggestion:

Send no more than five operatives on the drug deal, with a grenade launcher and somebody capable of casting a solid Force Buckler. One strike to blast the drugs, and leave. No prolonged engagement necessary.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.
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