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Author Topic: Deniable Assets Race-Thantro Technologies Strategic Command  (Read 11061 times)

Happerry

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #15 on: March 27, 2018, 03:50:24 pm »

Quote from: Voting
Ghost Bullets (0):
Video Game Pockets (1): Doubloon-Seven, Happerry
-Use Magic Bonus on this Design (1): Happerry
Black Screen (0):
Scrying (0):
Ward (0):
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Chiefwaffles

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #16 on: March 27, 2018, 05:35:11 pm »

Direct Neural-Spinal Interface Tap "Necktap"

Quite frankly, with the advent of magic and the rapid innovation in security tech, we can't afford our current hacking method of "hope-to-high-hell-that-they-don't-patch-that-one-exploit-we-found-years-ago". We can't just tell our hackers to "plug this in and hope you hear the success beep". We have to allow for improvisation in the field and let our operatives use their talents to succeed.
That's where the DNSIT Necktap comes in. It's a flexible metal device that goes vertically along the neck. Small "spikes" (relatively) painlessly pierce the skin and provide direct access to the spinal cord

Luckily, existing Cybernetics tech already allows for neural input/output in order to handle control of prosthetics and senses. So by tweaking the connections enough, we can get a viable method of essentially "hijacking" the spine and basically everything going to and from the brain. We can then receive all input from the brain and replace all sensory data with our own.

There are many potential applications for this, but we have one in mind for the moment: hacking. By allowing direct input into computers, we can allow humans to outsmart network security measures in real time with dynamic tactics, instead of relying on old backdoors and exploits.
The human brain of course is not built to interpret raw network data, so we've constructed something we call "Cyberspace" to allow human interpretation of the data we receive and send. We render a basic landscape (with our basic graphics tech and the relatively small size of the Necktap, most things are rendered in wireframe with limited colors), and basically use analogies for everything. This allows humans to "see" and otherwise sense things they would not normally be able to - data streams, viruses, security measures, data vaults, and much more.

This will allow our operatives to become excellent at hacking, being able to manipulate technology to their will and to actually be able to fight any number of security measures (keyword is "able" - security may be able to best our operatives, but it's no longer a binary "do you have the right exploit on your portable harddrive"). Instead of just plugging something in and waiting until they get the objective data, our operatives will be able to hack into and bend entire systems to their whims.
In the future, we hope to be able to do much more with this tech, including magic-based things.

TL;DR: You know Shadowrun? And how hackers in it basically go into Cyberspace to "fight" security software and viruses and do general hack-y things? Tweak cybernetics tech to access the spinal cord via neck to allow us to create/access a "Cyberspace".
This has tons of potential. In addition to letting us exert much more control over tech, it can do so much more if we build on it.



Quote
Ghost Bullets (0):
Video Game Pockets (1): Doubloon-Seven, Happerry
-Use Magic Bonus on this Design (1): Happerry
Black Screen (0):
Scrying (0):
Ward (0):
Necktap (1): Chiefwaffles
I like some of the other designs as well, but as they're less foundational I think we should focus on other stuff, like the Necktap, first.
« Last Edit: March 27, 2018, 06:54:12 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Happerry

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #17 on: March 27, 2018, 05:39:16 pm »

Quote
Ghost Bullets (0):
Video Game Pockets (2): Doubloon-Seven,
-Use Magic Bonus on this Design (1): Happerry
Black Screen (0):
Scrying (0):
Ward (0):
Necktap (2): Chiefwaffles, Happerry
I think you're underestimating Video Game Pockets as a foundational tech, being able to fit more stuff into a smaller place solves a whole lot of engineering problems and is just generally useful (who wants a full sized computer, or even a mainframe, stuffed into a laptop's casing? I do!), but Cyberspace is fun so I'll vote for both.
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Failbird105

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #18 on: March 27, 2018, 05:40:25 pm »

you can choose three things to design this turn. There is no reason you can't choose both, the decision you have to make is which two designs to use your bonus on.
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johiah

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #19 on: March 27, 2018, 05:41:38 pm »

Remember you guys can vote for three designs.
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Happerry

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #20 on: March 27, 2018, 05:42:10 pm »

you can choose three things to design this turn.
It's easier to do one thing at a time, and far less potentially confusing.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Chiefwaffles

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #21 on: March 27, 2018, 05:43:41 pm »

No thanks regarding the three designs. That seems asking for failure when the most important design of the lot, whatever it may be, ends up failing horribly with us having no way to fix it.

Two designs, maybe, I guess.
Quote
Design 1
Ghost Bullets (0):
Video Game Pockets (1): Doubloon-Seven,
-Use Magic Bonus on this Design (1): Happerry
Black Screen (0):
Scrying (0):
Ward (0):
Necktap (2): Chiefwaffles, Happerry

Design 2
Ghost Bullets (0):
Video Game Pockets (1): Chiefwaffles
-Use Magic Bonus on this Design (1): Chiefwaffles
Black Screen (0):
Scrying (0):
Ward (0):
Necktap (0):
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Happerry

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #22 on: March 27, 2018, 06:21:52 pm »

Quote
Design 1
Ghost Bullets (0):
Video Game Pockets (0): Doubloon-Seven
-Use Magic Bonus on this Design (0):
Black Screen (0):
Scrying (0):
Ward (0):
Necktap (1): Chiefwaffles, Happerry

Design 2
Ghost Bullets (0):
Video Game Pockets (2): Chiefwaffles, Happerry
-Use Magic Bonus on this Design (2): Chiefwaffles, Happerry
Black Screen (0):
Scrying (0):
Ward (0):
Necktap (0):

After more discussion, voting for the Necktap again as it apparently does shadowrun style hacking after all, and voting for it first to keep their from being a tie if that matters. Also, I know we have other players, you guys signed up for the discord. Come on and vote!
« Last Edit: March 27, 2018, 07:40:31 pm by Happerry »
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Chiefwaffles

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #23 on: March 27, 2018, 06:53:46 pm »

Since apparently people misinterpreted the Necktap as a fancy useless monitor...

Necktap (updated version)

Currently, hacking is a clumsy and unskilled maneuver. Despite what the movies may show, it's not necessarily about your computer specifications, it's not about how fast you can type, it's not about human action, it's about delivering prepackaged exploits and hoping to high heavens that they haven't patched your exploit or backdoor yet.
This is unacceptable in every sense of the word. We cannot continue relying on this method.

Enter the Direct Neural-Spinal Interface Tap, or "Necktap" as it's lovingly called in informal settings by our engineers and testing operatives. How it works is quite straightforward; current cybernetic tech allows neural input/output for controlling of and sensor input from, respectively, prosthetics. So if we just apply this same tech to the spinal cord, we can essentially "hijack" the senses of the brain and receive input straight from it. Then we have the Necktap plug into the computer, and "translate" incoming data into a form that works with the brain - "cyberspace", as we call it - where things traditionally only seen on screens as numbers and code are translated into visual analogies; a datastream may literally be a stream. Viruses/Securities look like [friendly/hostile] entities doing their thing; datavaults look like actual vaults, and whatnot. It's all rendered in wireframe and the like, of course, as we're not exactly going to be spending money and space on putting top-tier graphics power into the Necktap.

To the layman, this may look like just a fancy monitor. But it's so much more than that.

Putting our operatives "into" Cyberspace unlocks a world of possibilities; they're no longer constrained by the monitor and keyboard. They can directly interact with Cyberspace, and thus the system network, without being constrained to individual and restrictive commands. They can actually see what's going on in the depths of the network, and know so much more than they'd know if they tried interpreting endless strings of numbers and letters on a screen.

But, most importantly, Cyberspace represents the end of the clumsy exploit method used currently. Through a combination of small precise viruses (easily stored on our operatives' personal data storage devices [that they must have since how else would they steal data]) and (also more importantly) human innovation and improvisation, our operatives will be able to hack on the fly. They'll be able to actually duel with security software and the like using Cyberspace. They'll be able to easily control the network from within. Gone will the days of "plug your portable drive into the computer, hope the exploit isn't patched, then wait a minute or too until it downloads the data"; our operatives will have an actual role in hacking.

TL;DR The Matrix/Cyberspace from Shadowrun. Operatives could easily control networks and hack into networks; and not rely on single-purpose (single-purpose as in "steals the data and does nothing else") stored pre-made exploits that can be patched. Also open to a lot of possibility in the future, from spells cast through Cyberspace, moving people/supplies through it, and much more.


EDIT: Happerry edited his last post, so I'm putting the votebox here as well to reflect the changes.
Quote
Design 1
Ghost Bullets (0):
Video Game Pockets (1): Doubloon-Seven
-Use Magic Bonus on this Design (0):
Black Screen (0):
Scrying (0):
Ward (0):
Necktap (2): Chiefwaffles, Happerry

Design 2
Ghost Bullets (0):
Video Game Pockets (2): Chiefwaffles, Happerry
-Use Magic Bonus on this Design (2): Chiefwaffles, Happerry
Black Screen (0):
Scrying (0):
Ward (0):
Necktap (0):
« Last Edit: March 27, 2018, 07:42:49 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Talion

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #24 on: March 27, 2018, 07:51:03 pm »

Quote
Design 1
Ghost Bullets (0):
Video Game Pockets (0):
-Use Magic Bonus on this Design (0):
Black Screen (0):
Scrying (0):
Ward (0):
Necktap (3): Chiefwaffles, Happerry, Talion

Design 2
Ghost Bullets (0):
Video Game Pockets (4): Chiefwaffles, Happerry, Talion, Doubloon-Seven
-Use Magic Bonus on this Design (3): Chiefwaffles, Happerry, Talion
Black Screen (0):
Scrying (0):
Ward (0):
Necktap (0):
« Last Edit: March 27, 2018, 07:53:29 pm by Talion »
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Draignean

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #25 on: March 27, 2018, 08:24:30 pm »

Quote
Design 1
Ghost Bullets (0):
Video Game Pockets (0):
-Use Magic Bonus on this Design (0):
Black Screen (0):
Scrying (0):
Ward (0):
Necktap (4): Chiefwaffles, Happerry, Talion, Draignean

Design 2
Ghost Bullets (0):
Video Game Pockets (5): Chiefwaffles, Happerry, Talion, Doubloon-Seven, Draignean
-Use Magic Bonus on this Design (4): Chiefwaffles, Happerry, Talion, Draignean
Black Screen (0):
Scrying (0):
Ward (0):
Necktap (0):
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
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johiah

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #26 on: March 27, 2018, 08:29:54 pm »

DNSIT, Direct Neural-Spinal Interface Tap or "Necktap": (Very Difficult) [2+1-2=1] [1+4-2=3]
Our first attempt at hijacking nerves other than motor nerves... doesn't go well. The progress on actually sending information to the brain goes well, and we have expanded our knowledge of nerve interactions. But making said information more readable? Not so much. The current incarnation has many flaws. It doesn't actually cut out a user's normal senses, meaning intense training is necessary to not vomit under the strain of handling multiple different flows of sensory information. The Necktap itself is an oversized machine filled with cooling systems and circuitry roughly the size of a briefcase that wraps around a person's neck, and the 3d graphical interface is frankly a complete failure. We didn't even get to it yet. The Necktap could still, theoretically, be used for hacking as with training the flow of information can be digested somewhat and provide feedback on an attempted hack, but the actual project falls far short of the intended goal. Many of the computer circuits and the neural interface necessary for the Necktap to function are incredibly rare or expensive, making this very expensive. 10 EU. 10 Supply. Only 1 man per squad is capable of using one.

Pocket Dimension Pockets: (Difficult) [1+3+1-1=4] [2+2+1-1=4]
Our first foray into enchantment actually goes quite well. With some practice our wizards have figured out how enlarge the space in a pocket, up to twice the original size. Our agents can now hide handguns into pockets sewn into their vest without a visible lump, and passing through metal detectors does not trigger the alarm if you carry metal inside a pocket. There are a few major problems with the current design, however. Things placed inside the pocket still have mass, meaning you won't be carrying things like people any time soon. The pockets are also somewhat time consuming to enchant, and the enchantment doesn't tend to stick more than an hour without being refreshed by someone. As most everyone has at least some magical ability, it isn't much of a hassle to be reinforced during a mission, but if a mission lasts long enough that your agents need to sleep, well, that is another issue. 2 supply to enchant a piece of equipment with this enchantment. Anyone with this enchantment can smuggle anything past current security sensors.




It is still the Design Phase of January. You can propose one more design, with a +1 to the roll if it is a magic based design.
« Last Edit: March 27, 2018, 08:53:32 pm by johiah »
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Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

Rockeater

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #27 on: March 28, 2018, 08:14:16 am »

Mass repellent
Caster of this magic cause a uniformal force to be generated in a certain three dimensional space to a certain detection, the force is strong enough to stop a pistol bullet still in one meter (choose some weak pistol if it's important), In the same manner it will accelerate bullets from the other direction,used for shielding.

Quote from: last spell
Mass repellent(1): Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Happerry

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #28 on: March 28, 2018, 12:59:40 pm »

Force Buckler
This spell creates an invisible field of energy that takes the form of a circular shield around three feet wide that hovers in the air around the caster. The shield's orientation is mentally controlled by the caster, and the shield should also be resistant enough to bullets to be mostly immune to rifle caliber weapons, allowing it to serve as a potent passive defense.

Flame Bullets
These bullets benefit from a forging process that infuses fire magic into the bullets as they are created. As such, the bullets are lit up with flame when they are fired, serving as both normal bullets and enhanced incendiary ammo. Given the chances of the target therefor ending up with a bullet that is on fire lodged within their body, projections indicate that this should be a very effective weapon.

Quote from: Last Design Votebox
Mass repellent (1): Rockeater
Flame Bullets (1): Happerry
-Use Magic Bonus (1): Happerry
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Rockeater

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Re: Deniable Assets Race-Thantro Technologies Strategic Command
« Reply #29 on: March 28, 2018, 01:49:18 pm »

I thougt magic bonus is automatic.


Quote from: Last Design Votebox
Mass repellent (1): Rockeater
Flame Bullets (1): Happerry
Force Buckler(1):Rockeater
-Use Magic Bonus (1): Happerry
[/quote]
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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