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Author Topic: DF is the best simulator in the world!  (Read 639 times)

Bien

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DF is the best simulator in the world!
« on: July 06, 2007, 09:38:00 am »

After I started playing DF I got higher grades in my weak subjects like Arethmitics before I started playing I was getting 80% to 85% and after I started I kept on getting 90%+
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AlanL

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Re: DF is the best simulator in the world!
« Reply #1 on: July 06, 2007, 10:23:00 am »

Goes to show how stress relief is also vital to getting things accomplished   :p
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Dwarmin

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Re: DF is the best simulator in the world!
« Reply #2 on: July 06, 2007, 11:11:00 am »

7 dwarves arrive at a fortress on the 1st of Granite 1055, and 10 dwarves arrive each subsequent spring, increasing by 10 every year. Dwarven cloaks wear away in 18 month’s. In the 7th year, assuming all dwarves cloaks are made only every Moonstone of every year, how many cloaks do your tailors need to make this year? Remember to subtract 40% of the total due to crocodiles, cave ins, elephants, drowning, fell moods, starvation, Goblins, sparring accidents, Tentacle Demons, art defacement, and spontaneous combustion.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Jeon

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Re: DF is the best simulator in the world!
« Reply #3 on: July 06, 2007, 01:05:00 pm »

quote:
Originally posted by Dwarmin:
<STRONG>7 dwarves arrive at a fortress on the 1st of Granite 1055, and 10 dwarves arrive each subsequent spring, increasing by 10 every year. Dwarven cloaks wear away in 18 month’s. In the 7th year, assuming all dwarves cloaks are made only every Moonstone of every year, how many cloaks do your tailors need to make this year? Remember to subtract 40% of the total due to crocodiles, cave ins, elephants, drowning, fell moods, starvation, Goblins, sparring accidents, Tentacle Demons, art defacement, and spontaneous combustion.</STRONG>

About 500 cloaks and 24 new shops if the economy has started so that they manage to get enough cloaks in the stores for someone to buy since all your existing stores are full of 400 left mittens.

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Bien

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Re: DF is the best simulator in the world!
« Reply #4 on: July 06, 2007, 07:34:00 pm »

I'm just 12 but Dad registered for me. And I know E=MC2 means energy can be converted to matter if there is enough force.

[ July 07, 2007: Message edited by: Bien ]

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Anticheese

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Re: DF is the best simulator in the world!
« Reply #5 on: July 07, 2007, 05:33:00 am »

And what the hell does that have to do with Nobles altering the price of cavefish?

...

And read the wikipedia entry on E=mc^2 sometime.

...

And no one cares who registered you on the forums so long as you contribute effectively.  And you could just have registered yourself by jotting down your age as a few years older.

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Bien

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Re: DF is the best simulator in the world!
« Reply #6 on: July 07, 2007, 05:42:00 am »

But that would be lieing, and I read in one of the special edition issues of SciAm titled "A Matter Of Time" which was talking about Einstine's "Special Theory Of Relativity" if I am right and I read a few lines saying" If the exchange is great enough energy will be converted into matter and vice versa.
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Deathworks

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Re: DF is the best simulator in the world!
« Reply #7 on: July 07, 2007, 06:09:00 am »

Hi!

Putting aside that Bien was right not to lie, I have to agree that Dwarf Fortress is a really impressive game and highly addictive.

I came across it just a few days ago thanks to a discussion about the future of turn based strategy over at the heaven games boards about Age of Wonders, and I got hooked virtually immediately.

However, I am only a mediocre strategy player, even though I like the genre, so I am still building fortresses just to the point the first major annoyances (read: nobles) appear.

Starvation and the tantrums involved were at first a major problem for me, but I seem to have fined my ideal food source: Fisherdwarves combined with Craftdwarves (I could probably also work without the fishers). Bone, shell, and rock crafts seem to fetch a good price, allowing you to buy quite a lot of food stuff from the caravans. And rock crafts help diminish the ever-growing piles of rocks left over from your expansion of the fortress.

Yesterday, I finally checked out Adventure Mode, but I had a bit of a hard time finding ways to earn money ... I have to get to the wiki and get some more infos about that (my private computer is not connected to the internet, so I can't check on things while playing).

On a strange side note, after getting a stubborn permaflood in an area where I wanted to make an underground forest, I decided to drown my latest fortress. The dwarves that were inside the fortress itself drowned, but those that got caught in the flood while outside in the wilderness - they died of thirst or starved to death (except for one who got melancholic, walked through the flooded wilderness and drowned herself in the river (^_^;; ).

The personalities of the dwarves, the complex, consistant world, and all the small details make this a game that is really a great gaming experience.

Thank you, Toady One.

Deathworks

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