SELTSAME INSEL
Second Wind
Hello. And welcome to Seltsame Insel: Second Wind. These first several turns will be brutal. You are almost certain to lose at least one character in the assault.
In order to secure the beach, you must clear all of the six bunkers, cross two trench lines and silence four 17cm Howitzers.
Recruiting thread is
here. LET THE BLOODBATH BEGIN!TURN 0
Landing Craft 1 Pvt. Grey and Pvt. Jarvis stand in the front lines of their boat. Many of the men behind them grow sick with the rocking of the boat. The Boatswain’s mate at the helm looks out and yells, “Ground ahead! 40 seconds!”
Immediately the Unit Commanders (UCs) begin shouting orders to their men. Grey and Jarvis’s UC bellows out, “Hit the beach and take cover. Fire only if necessary. When we make it to the cliff, get up and clear those murder holes.”
The guns on the cliffs their bass rhythm. *boom boom boom boom*. With the response being [6] *boom boom boom BOOM*. The last shell careened over the back of the craft, strkinig the water just behind the craft. The tiny boat lurches forward, throwing all the men forward then back as the boat rocks violently.
There is smoke emanating from the engine compartment. The boatswain’s mate was killed by the shrapnel from the shell. This boat will not arrive at the beach. It was apparent to all who saw the smoke that the engine was shredded. One brave US army captain raises his head over the side of the craft. “We’re at the beach!” Someone goes to the control panel where Boats was just sitting and presses the button to lower the ramp.
[2] As soon as the ramp lowers the guns light up the little boat. [6+2=8][6] Both Grey and Jarvis managed to jump to the sand, sustaining one small scrape and some minor grazes here and there, respectively. Their comrades in the boat, however, aren’t as lucky. Many are killed in the first six to seven seconds. Including several of the UCs.
Name: Jackson Grey
Rank: E-1
Status: Scrape: RArm (add pain 1)
Pain 1(-1 to all rolls for two turns)
Perks:
Always Moving - +2 against getting hit, -1 to any ranged (more than a couple meters) attack.
Balanced Luck - Reduced overshoot, critical failure, and critical success effects
Inventory:
Free weapon - BREN
Free equipment - Radio
Bayonet
Welrod
Tactical Combat Shovel
Repair Tools
Entrenching Tools
Kills:
Deaths:
Name: William Jarvis
Rank: E-1
Status: Graze: RArm, LArm, BTorso (Add pain 1)
Pain 1(-1 to all rolls for 2 turns)
Perks: Combat Engineer: +1 to engineering actions involving the removal of obstacles (like barbwire, or mines for example)
Good hand eye coordination: +1 to Accuracy with AR's
Inventory:
Free weapon: BAR
Free equipment: Bangalore Torpedo
Colt 1911
Tactical combat Shovel
Entrenching Tools
Repair Tools
Kills:
Deaths:
Landing Craft 2 The little boat rocks gently as it approaches shore. It’s been a long hard journey. Last night everyone partied, so they’re sicker than dogs, now. 2LT Jones and Pvt. Ivanovo are in the first three rows. Similar events happen to the first landing craft. Until the guns on the cliff.
The guns go off, the shells land scattered, one hitting just behind LC1. [3] LC2 is missed, but just barely. The third round tore through the sea, hitting only the seabed and heaving a whole helping of water up and onto the soldiers in LC2.
The craft lands and the doors open to [3] some rather inaccurate fire from the scattered nazis on the clifftop. [3] 2Lt. Jones hunkers down behind the opening mechanism of the door. [6] Pvt. Ivanovo runs out with an ecstatic “URRAH!” Taking a bullet to the arm in her mad dash for forward cover. Then the machineguns turn their eyes to the second craft.
The zipping of rounds as they pass through the air is incredible. If it weren’t for the little bits of flesh, specks of blood, and brain matter, it’d be an almost surreal experience. Several of the men in the boat are already dead, with more dying every second that passes.
Name: Tommy Jones
Rank: O-1
Status: Fine
Perks: Steady Hand +1 to hit when using a "steadied" weapon
Inventory:
Boys Anti-Tank Rifle (Free)
Medikit (Free)
STEN Mk III (500)
Tactical Combat Shovel (150c)
Webly Revolver (150c)
Repair Tools (20c)
Entrenching Tools (30c)
Radio (150c)
Bangalore Torpedo (200c)
Kills:
Deaths:
Name: Yekaterina Ivanova
Rank: E-1
Status: Maimed: LArm (-1 to aim, until patched; add pain 2)
Pain 2(-1 to all rolls for five turns)
Perks:
Elbow Grease: Nullifies weapon damage and failures from proper use but adds usage cost for every reload. An obsession with maintenance makes for a reliable weapon.
Eye of the Needle: Called shots have no penalty and net penalties to hit targets' derived from cover or posture are reduced by up to 2, with a minimum of 0. Shooting holes in coins is fun practice, but gun-shields already have holes in them?
Inventory:
11+*Free weapon: Tokarev AVS 36
25*Free equipment: Medkit
Repair Tools
Entrenching Tools
Kills:
Deaths:
Landing Craft 3 As with the other LC, LC3 is full of sick men and 2Lt Smith. The guns rattle off with one hitting just behind LC1, one hitting close to LC2, one hitting the ocean, and the last [6] Hitting just in front of the craft, tearing the door off.
The craft lands, sending several soldiers face first to the sand. [6] The guns don’t immediately turn on the men as they charge up the beach. But, when they do, they catch half the brigade with their pants down. 2Lt Smith [5] manages to find solid cover behind three tank traps and a small dune.
Name: John Smith
Rank: O-1
Status: Peachy!
Perks:
Steady Hand: +1 to hit shots from weapons with a large caliber.
Inventory:
Free weapon: Vickers Machine Gun
Free Equipment: MedKit
Sten MkII
Welrod
Entrenching tools
Radio
Kills:
Deaths:
*2Lt.=Second Lieutenant
End Turn 0