Final Round at Charlie's ChickensUse Nocebite against charlie and finish him off. Make sure his wife sees his last breaths.
The creature attacks and savagely tears out Charlie's throat!
Possess chicken (one that is burning) and have it set the main farmhouse on fire!
A flaming chicken runs around the yard, setting everything ablaze! There is no escape for those within.
"BURN, BURN HARDER, MWA HA HA HA..."
INFLAME THE FLAMES OF DESTRUCTION!!!
The flames illuminate the night sky. Neighbors come running, but by the time they arrive, it is far too late. There are no survivors.
An object toppled by vibrations or the wind. An unlucky stumble. A man attacked by an unseen animal, and a couple burned to death in a tragic accident. The weakest of spirits can do little more than subtly nudge probability. Thus far, nothing you have done could be considered explicitly supernatural.
But belief creates mana, and mana feeds magic. Fear. Security. Contentment. Clarity. Confusion. Anguish. Just as flesh consumes food, so spirits feed upon emotions and beliefs to sustain and increase their presence in the world.
By demonstrating their power, wisdom and benevolence to believers, a spirit's presence expands, and its abilities increase accordingly.
The presence of the Dragon grows. And spirits begin to take shape...Chapter 2: Strange CreaturesI will take Unseen Movement, as it would be perfect for a prank!
Let's try it now! Unseen Movement: Attempt to reposition myself in the shelf, changing my position enough to be noticeable. Giggle silently to the confusion of anyone that notices.
A boy runs downstairs, carrying a strange wooden doll. "Mom! Mom! You'll never guess what happened last night!"
"Not now dear, Mommy's busy serving guests and the Collector's coming this week. Go back upstairs and play with your toys."
"But Moom! It's the Fool! He moved all by himself!"
"Now now Garret, what did we say about lying?"
"I'm not lying! I put him on the shelf far away from my bed, and when I woke up this morning, he was..."
"You probably just forgot where you put him, dear. Now, what can I get you, Miss..."
"Ginger," the yellow-robed woman sitting at the table replies.
"I'll have the ginger tea, please. No sugar." She turns around and continues watching the three men gossiping in the corner of the tavern.
"So, you know old Charlie's place burned down last night.""Yep. Seen it all from my yard. Some folks sayin' it was an accident, but I ain't buyin' it.""How d'ya figure?""They say all kind of crazy stuff was happenin' out there. Henderson says he saw some kind o' man-thing dancin' among the flames.""I heard 'em screamin' about a black creature with teeth and claws...""They say the chickens was actin' up as well.""Plus, I hear Ander kicked the bucket as well. Fell on a knife, according to his wife.""Ander? You serious? Well, can't say I'm too surprised. The man was an arse.""Solid breadwinner, though. Feel sorry for his kid. Don't know how they're gonna pay their dues this week."The innkeeper comes to the woman and hands her a cup of ginger tea. She takes it and begins sipping it lightly.
"Think it was the Dragon's doin'?""Why would the Dragon burn down old Charlie's place? Sure as I can remember, the man always paid his dues.""Do he even need a reason?""I don't know what's more worryin'. That it is the Dragon, or that it ain't. Light knows we've got enough worries without other monsters makin' our lives miserable.""Excuse me," the woman says,
"I'm a traveler from the Queen's domain in the East, and I'm rather unfamiliar with the local gossip. Who or what is this 'Dragon'?"The men exchange glances. One of them stands up and approaches the woman's table.
"Listen closely, miss. If you're comin' from the Queen's land, you'd better finish your business and head right back over there. You don't want to be around when the Dragon's men come knocking.""I'm afraid I'll be here for a few more days at the very least. Why don't you tell me what you know? For starters, when you call him 'The Dragon', you aren't actually talking about an actual, giant reptile that breathes fire?""Well, uh...""Some say he's a man...""He might be a...dragon man."The men mutter among themselves.
"You've never seen him, have you?"Well...not as such, no.""So what you're telling me is," she says, taking another sip of tea,
"this entire village lives in fear of a man or creature who is too afraid to show his face."The man claps a hand over her mouth in alarm.
"Don't let him hear you say that! He'll be coming for you next!""Listen, miss. It don't matter that we ain't never seen him. All we know is, his Collectors come 'round the village once a month, and they collect the Dragon's due. Anyone who don't pay, they get hit by the Dragon's men. And let me tell you somethin'." His voice drops to a whisper.
"Some of them men...well, they ain't human.""Cats and donkeys, then?" she replies, removing the hand from her mouth.
"Monsters," he says, and the other men nod in agreement.
"Devils of smoke and fire, men with the faces of wolves, witches and the legions of the dead. If those are his servants, I ain't too keen on seein' the master.""Well then, that settles it. I'm not about to be put off by a few puffs of smoke, dog people, little old ladies and sacks of bones. I will be staying here, and paying for it." She places a small bag of coins on the table.
"That is what you folks want, right? Gold to pay off this lizard of yours?""You'll be eating your words before the week is out, miss. This ain't your precious Queen's country anymore. But you'll find that out soon enough."The FoolJust as a typical
monster increases its presence by demonstrating
power and sowing
fear, a typical
trickster increases its presence by demonstrating
cunning and sowing
confusion.
Your trick certainly confused the boy at first. But his mother's reassurance diminished his belief in your cunning. (
+2)
He's still a bit unsure whether he should be afraid or happy. Are you a good spirit or an evil one? (
+1 +1)
Now he has you upstairs, alone in his room. He slowly places you on the shelf and looks you straight in the eyes.
Spirit Evolution - You may choose one of the following abilities:
Animate Body: Replaces Unseen Movement and Joint Lock. You may move whenever you want at the speed of a fairly clumsy human of your size. However, moving under your own power consumes
Red Mana at a rate of 1 per 6 seconds. Moving without being watched reduces mana consumption by half.
Soul Gaze: You can read the thoughts of anyone who looks into your eyes. Works passively, and can be used actively to read more deeply at a cost of
3 blue mana.
Mana: 1 1 2
Joint Lock: When being played with or jostled, you may choose to make particular joints stuck or unstuck to position yourself in a particular way.
Unseen Movement: You may move your puppet body slightly under your own power, but only when not being watched.
Inception: You may plant a simple idea in the mind of a person who looks into your eyes.
Bound Form (Puppet): Your presence is currently bound to a particular puppet. This increases your influence, but renders you unable to move independently.
NixThe day after the accident, John finds a dog waiting for him outside his house. He immediately calls it Nix and brings it home. Although his mother is apprehensive and concerned about the true nature of the creature, she eventually gives in.
She takes on a job as a weaver, hoping to earn enough coin to pay off the Collector before the end of the week.
But she knows deep down it will not be enough.
She considers taking her son and leaving home. The road would be dangerous, but staying will likely be even more so.
Spirit Evolution:
Indefinite Breed Your Corporeal Form's base stats are as follows:
Power: 30
Defense: 30
Agility: 30
You may add 20 points, distributed among these stats as you choose.
Mana: 6 2 1
Corporeal Form: A medium-sized dog. You have all of the natural abilities of a regular dog.
Comforting Aura: Your presence brings a sense of safety, instilling confidence in believers.
Soul Bond: You spiritually empower to a believer, enhancing their senses and physical abilities.
Poultrygeist, Grue, and AximodusAs the sun rises, you retreat from the burning farmyard.
Poultrygeist gained
+4 +0 +3 Mana!
Spirit Evolution:
You may take on a
Corporeal Form. You will manifest as a physical creature. You do not have enough
red mana to maintain your unnatural
true shape, so you will assume the form of a
large and fierce chicken covered in blood for now. This replaces your
Shove and replaces
Possess Chicken with
Command Chicken, but it allows you to interact with the world physically. It becomes much easier to acquire believers. Taking on a corporeal form is permanent unless said form is destroyed.
If you choose to remain non-corporeal, you may acquire the ability
Spectral Form: You may choose to appear as a hazy apparition at a cost of
1 red mana per 6 seconds.
Mana: 4 0 3
Shove: You can impart a small force on physical objects.
Possess Chicken: You may directly control the behavior of a single chicken, or vaguely influence the behavior of several.
Chicken Affinity: Your influence increases around chickens, but decreases away from chickens.
Grue gained
+8 +0 +1 Mana!
Spirit Evolution:
You may take on a
Corporeal Form. You will manifest as a physical creature. You do not have enough
red mana to maintain your unnatural
true shape, so you will assume the form of a
large black animal of some sort for now. This replaces your
Unseen Fangs and
Nocebite, but it allows you to interact with the world physically. It becomes much easier to acquire believers. Taking on a corporeal form is permanent unless said form is destroyed.
If you choose to remain non-corporeal, you may acquire the ability
Spectral Form: You may choose to appear as a hazy apparition at a cost of
1 red mana per 6 seconds.
Mana: 8 0 1
Unseen Fangs: You can increase the chance for a target to be wounded by sharp objects that they can't see.
Fear Aura: Your presence creates a sense of terror, making believers panic at the slightest sound and increasing the chance of injury.
Nocebite: Deals damage directly to a target. Only works if the target expects to be attacked by something.
Darkness Affinity: Your influence increases in the dark, but weakens in the light.
Aximodus gained
+5 +0 +4 Mana!
Spirit Evolution:
You may take on a
Corporeal Form. You will manifest as a physical creature. You do not have enough
red mana to maintain your unnatural
true shape, so you will assume the form of a
mysterious and silent old man for now. This allows you to interact with the world physically. It becomes much easier to acquire believers. Taking on a corporeal form is permanent unless said form is destroyed.
If you choose to remain non-corporeal, you may acquire the ability
Spectral Form: You may choose to appear as a hazy apparition at a cost of
1 red mana per 6 seconds.
Mana: 5 0 4
Strife Sense: You passively gain a bit of knowledge about the future as pertains to creating and encouraging conflict.
Strife Aura: Your presence increases egoism and anger, increasing the likelihood of conflict.
Inflame: You may cause flames to increase in strength and increase the likelihood of objects catching fire.
All of you can sense the presence of a
large group of humans to the East. (Encounter with Draoi)
There is also a
powerful and malevolent presence to the West.
Alternatively, you may remain in the Village and seek out any of the areas mentioned above.
You may choose to remain as a group, or may go your separate ways. You may also communicate with each other. Talking is a free action.
Draoi: At the campHow far is the camp?
If not very far, I will follow and see what happens.
The sun rises. Aurelia sets out West toward the village, but something still bothers you. The man mentioned a "Red Army" of some kind. You should probably be concerned about that.
You follow his footprints again, to the point that they vanish. Although you can no longer track him by land, it seems that the trees were aware of his passing.
Following their silent whispers, you make your way to a clearing in the forest, where a large number of humans have set up a camp. Men and women walk about, many of them in armor or mage's robes. Most wear some shade of red, though you also see some purples, yellows, browns, grays, and blacks among them. Rows of tents, crates of supplies, and military wagons meet your eyes.
Not far from the trees, you spot a small group of three men and two women seated around a fire. Cautiously, you creep closer, not venturing far from the trees.
"Stopping again? I thought we'd be done and heading home by tonight," says one of them, a wiry man with a bright red headband and a pair of tomahawks strapped across his back.
An enormous axeman in heavy, blood-red armor and a face-concealing helmet polishes his weapon.
"Sir Argent is still waiting for more intel. Assaulting the lair without a plan could be foolhardy, especially if the creature is a Monster Lord.""I wasn't talking about the lair.""Well, it's just as well Argent isn't a bleeding psychopath, Erkan," says a swordswoman in a dull orange-brown tunic.
"We're here to dispose of a tyrant, not slaughter a bunch of innocents.""Well, if there ain't any more innocents to tyrannize, there won't be any more tyrant, right?""It sounds stupid when you say it," says a man in a dark purple cloak.
"But it's not by itself a bad plan, from a strictly pragmatic standpoint. While the local lord does get a good amount of his funding from trade, the village seems to be his primary source of Red. Cut it off, and the snake will be heavily weakened.""But then," the giant man replies,
"we won't get to fight any monsters.""Monsters, humans, what's the difference? They bleed all the same. Except for the ones that don't, of course. Although," the tomahawk-wielding man considers, turning to a woman in a dark gray dress with dull white lace,
"I take it Ashelle wouldn't be too happy about that, would you?"The woman is sitting on a log, a small pile of what appear to be blank playing cards sitting next to her. One at a time, she is drawing small magic circle-looking diagrams onto the cards, then shuffling them into a deck.
"Oh, it's all the same to me. Honestly, this whole affair is far below my pay grade.""Really. I would have thought you'd be happy at a chance to add to your little collection.""You'd think so," she says, holding up a card to the sun,
"but these border-dwelling feudal Monster Lord types are pretty much all the same. Once you've spent a few hundred years terrorizing peasants all of your creative spirit just goes out the window. Calling it now: Giant Bats, a couple of Skeleton Knights and Archers, maybe a Zombie horde or two, a few Werewolves, more Giant Bats, some Giant Spiders, some classical monster like a Chimera or a Griffin near the gates, then more Giant Bats, Skeletons, and Giant Bats. Yawn. It's hardly ever worth my time.""Are you still making more blanks? Don't you have enough of those things?""I do tend to burn through them fairly quick."You quietly back away. Although it probably isn't necessary to focus on stealth, since you are invisible, inaudible, and intangible, and you don't feel as though any of them can see the invisible passively. Nonetheless, you feel as though you should be
very careful around letting them know of your presence,
especially the woman in dark gray.
Calming Aura: Your presence creates a powerful sense of calm, reducing the likelihood of conflict in your presence.
Wood Shift: You may move roots and tree branches as if they are being manipulated by invisible hands. Only works on living wood still attached to a tree.
Danger Sense: You passively gain a bit of knowledge about the future as it pertains to danger.
Tree Affinity: Your influence increases among trees, but decreases away from trees.
Nymphwalk: You can separate from your home tree and move around, but your influence diminishes as you move away from your home tree.
Akeraun and No One: On the Open SeaAkeraunCalico is a smart kitten, best not to go out before a storm. Perhaps make the man curious as to what could be scaring her outside?
You cannot directly influence the man's behavior directly since he does not believe in you! Nonetheless, your inaction has the intended effect. He looks at Calico for a few moments, then closes his eyes and seems to focus on something. You can feel a slight tingle of
green magic, then he walks to the upper deck.
No OneNo, we’ve made enough money. There’s no reason to drain people just to spite them.
Now, do those other things I’d mentioned previously - talking with Sky, Rosa, and Bruin.
Bruin comes up from the lower decks.
"Hey everyone, I get the feeling that there's going to be a storm soon."Sure enough, dark clouds appear on the horizon. Captain Lazulo comes out of his cabin and begins shouting orders to his crew. Octavian and the other passangers decide to head down below.
Rhodes and the other players gather up the cards.
You want to keep playing later?""No, I think I'm done," Octavian says. "Good game, everyone." The other players sigh in relief.
Sky, watching Octavian from the side, smiles.
"A wise decision," he says once they are in the lower deck.
"Don't flatter me that much," Octavian replies. "It's just regular old self-preservation. I'd rather not have my bodyguard too upset at me when trouble comes knocking." He glances down at Sky's book. "So, studying religious texts?"
Sky places his book to the side. You catch a momentary hint of discomfort in his otherwise collected smile.
"You might say that," he says.
"Though you'd be hard-pressed at finding this particular text in most mainstream Cyan temples.""So, what's your deal, anyway? I thought Cyan Monks were all about, you know, sitting around on mountains and meditating, or praying to the Unbroken Light, or however that works. What are you doing renting yourself out for a ship's crew?"
"Mostly, you'd be right." Another subtle hint of discomfort.
"But there are always exceptions to every rule.""Of the three main Orders of the Unbroken Light, the Cyan Monks are the most passive," Sky explains.
"While the Golden Knights are the defenders of the realm and the slayers of evil forces, the role of the Cyan Monks is to provide guidance to lost and confused souls. Generally, we wait for others to come to us.""So why did you leave?"
"Oh," he says.
"Well, I just didn't see it as a fulfilling life, I suppose. Wisdom should be shared, not hoarded."The rain falls outside. The sound of the Captain shouting orders comes from above."I didn't see you as being particularly religious," Rosa says later.
"Well, I'm not," Octavian replies. "But making connections is good for business."
She smiles.
"Well, I suppose I can appreciate that sentiment." She peers over at Octavian.
"Speaking of business, may I see that coin of yours?""Excuse me?"
"There's a coin you like to fiddle with when you're contemplating a difficult decision. May I have a look at it?"Knowledge Influx:
Bruin certainly looks tough as nails, but as far as you can tell he's pretty much just a straightforward nice guy.
Sky seems to be uncomfortable about something. Perhaps he's having a crisis of faith?
You can't get a read on Rosa at all.
Mental Influence: When a believer wavers on the edge of a choice, you can directly influence their decisions.
Money Sense: You passively gain a bit of knowledge about the future as pertains to business deals.
Face Reader: You become very good at reading faces. It's hard to hide secrets from you.
Bound Form (Coin): Your presence is currently bound to a particular coin. This increases your influence, but renders you unable to move independently.
Curiosity: You may make a believer curious about something.
Comforting Aura: Your presence brings a sense of safety, instilling confidence in believers.
Confusion: You cause a weak-willed target to become momentarily confused.
Badel and Nami: New Friends and a First ClassBadelI do need to think on better things to do.
I guess there is no danger.
I will use Attention on Kevin to the quite boy boy in the dorms
Kevin extends a hand to the quiet boy. "Hey," he says. "I saw you reading on the train. My name's Kevin."
"Oh, hi," he says, looking up.
"I'm Cole. I was just reading ahead a bit. You know, so I know what to expect for the next class. I kind of got carried away though. This stuff is super interesting." He points to the book.
"Did you know that about 20% of people are followed by at least one spirit?""You're already up to the part about spirits? Isn't that like, the last chapter?"
"Oh, I guess so. Like I said, I kind of got carried away.""Well, I guess you won't have to worry about studying for the rest of the semester, huh?"
Cole laughs.
"I wish. I hear that most of the actual classes can get pretty...hands-on. I'm kind of nervous, to be honest. Up until now, I've mostly been a book-learner. I'll probably end up in the Blue school. But the introductory courses do require some physical training, so it's not like I have a choice.""Physical training? At a magic school? I thought magic was supposed to be for, you know, casting spells and making potions and stuff."
"Oh, not at all. The Red and Yellow schools are all about physical training, actually.""Huh." Kevin shrugs. "So, spirits, huh? Any way of telling if you have one or not?"
"It doesn't say. Apparently once they gain a certain amount of presence they become really obvious, but up until then they're just kind of these...wispy ghost things. It seems that some kinds can influence the behavior of their partner somewhat.""I wonder if either of us have spirits."
NamiMental pull: encourage Abelia to greet her roommate with a smile and a wave after catching her eye. Oh, and check out the cover of that book she's reading.
Abelia is rather apprehensive at first, but nevertheless she manages to work up the courage to approach her roommate. Unfortunately, she seems fully engrossed in her book. Leaning over the desk, Abelia tries to get her attention. The pages of the book seem to be covered with diagrams and figures of circles, symbols, and circles made of symbols. You're pretty sure it isn't in the first-year reading list.
"Do you mind?" she says finally, looking up.
"I'm a little busy."Abelia backs away, signing a frantic apology. The other girl narrows her eyes.
"What's with the crazy hand motions? Oh, right, you're that mute student." She sighs and closes the book. Abelia motions to the book and tilts her head to the side, looking at her roommate questioningly.
"What, the book? Oh, it's called "The Uncovered Eye: Permutations of the 36 Gates of Awareness and Associated Magic Circles." It's fourth-year - I was able to get a copy out of the library.Abelia holds up her copy of
Introduction to the Six Schools. The other girl laughs.
"Hey, can you keep a secret? Oh, who am I kidding, obviously you can." Abelia puts her hands on her hips and looks at her accusingly. The girl snaps her fingers and her book rises into the air, then flies across the room and slides itself into a drawer. Abelia stares open-mouthed, then claps her hands excitedly.
"The truth is, I'm already way ahead of pretty much all the things they're going to be teaching us here. My name's Amy Cruent - I've been raised as a Magenta mage from as long as I can remember. The only reason my parents made me come here is so that I can 'learn about the other Schools and have a more well-rounded education', but that's a load of garbage. There's pretty much nothing that the other schools teach that sufficient skill in Magenta magic can't accomplish. Please tell me you're here to learn real magic and not one of these half-rate joke schools like that ridiculous Esmeralda."Abelia shrugs. This is all quite new to her, and she isn't quite yet ready to commit to a single path before even learning about the others.
Badel and Nami: An Introduction to MagicProfessor Iris is a tall and thin woman in a long, colorful robe. She peers at the class through a rather large pair of glasses, smiling warmly as she speaks.
"As you are probably aware," Professor Iris explains, "Our world is governed by numerous forces, both natural and supernatural. The ability to shape reality through the power of the mind - magic - is actually far more common than most untrained people realize. While there are individuals who are naturally gifted in the art, and others...less so, nearly everyone has at least some magical potential - even if they do not understand how to use it. Here at the Academy of Chromatic Magic, you will learn to see, create, and shape the fundamental forces that govern the fabric of reality itself."
The Professor holds up her hands. Suddenly, the classroom is transformed into a featureless white void! Most of the students look around in wonder. Amy rests her head on her hands, a bored look on her face.
"In this class, we will not be going over the theories concerning the origin of these forces, nor will we focus on the deep practice of any particular school. Rather, this class is to introduce you to the basic principles upon which the Six Schools are founded."
Three colored spheres appear, circling around the Professor.
"The Six Schools are founded upon the
Three Primary Chroma, also known as the
Three Virtues."
"
Blue, representing
Knowledge - to percieve what was, what is, and what will be." An image of a wizened elder sitting in a study, peering into a crystal ball, appears within the blue sphere.
"
Green, representing
Harmony - to empathize with others and be as one with the environment." A young woman in a forest, small animals crowding around her, appears in the green sphere.
"
Red, representing
Power - the ability to make one's will into reality." A warrior strikes the ground with his hammer in the red sphere, and thunderbolts and fire erupt around him.
She claps her hands, and the images within the spheres vanish. The spheres fly out and begin to circle the room.
"Many philosophers have noted that these three Virtues are the very qualities that humans find admirable in others. A person with
Power is feared and respected. A person with
Knowledge is sought for advice. And one who exudes
Harmony is beloved by others. These three qualities, especially in combination, feed a person's
presence, bringing them glory and notability. Whereas one who is at once weak, foolish,
and selfish is almost universally mocked, ignored, or despised."
The three spheres flatten out to create three circles, which move together until they overlap. New colors form at the junctions.
"The Secondary Chroma are formed by the combination of two Primary Chroma," she continues.
"
Power plus
Harmony creates
Yellow, representing
Justice." A golden-haired knight with fiery eyes and shining armor stands above a fallen tyrant.
"
Knowledge plus
Harmony creates
Cyan, representing
Sagacity." A hermit meditates on a mountaintop, surrounded by clouds, snow, and sky.
"And
Power plus
Knowledge creates
Magenta, representing
Control." An ageless sorceress stands in a summoning circle, magical energies and geometric shapes crackling around her.
"Of course," the Professor continues, "there are many more combinations than just these. Every person possesses within them a particular combination of Power, Knowledge, and Harmony, in accordance with how much they value these particular Virtues and how much they have exercised them. The Chroma, combined in different quantities, give us the color of the
soul. And every possible combination of Chroma has a color associated with it."
The three colors suddenly transform into a great wheel, its colors blurring together into an infinity of hues. Fleeting images appear within it. Professor Iris claps twice and the wheel vanishes. The white void returns to an ordinary classroom.
"Belief and Virtue," she continues, "are the source of all magic.
There is no clearly defined boundary between a mundane manifestation of the Virtues and a supernatural one. A
brilliant strategist will see glimpses of the future. A
kind soul will earn the compassion of the wind, the beasts, and the trees. A
mighty warrior will learn to jump canyons and cleave mountains.
This will happen even without the conscious application of magic."
"With proper technique, it is possible to shape these abilities into specific
Spells and channel them into
Relics. For instance, what you have just seen was an
Illusion spell - a low-level Magenta technique - channeled through a
Place of Power - this very classroom, which was designed to facilitate Illusion casting in particular."
"While the techniques you learn at this establishment will help you learn to gain mastery over your latent energy, the
mana that powers these techniques is the manifestation of your own Virtues.
Without an abundance of at least one of the Three Virtues, magic is impossible. Mastering magic is as much about improving yourself as a human being as it is about spellbooks and icons."
"For your homework assignment,
I want each of you to perform one action today that falls under the category of one of the Three Virtues. You are to write a short essay on this activity and correctly identify the Virtue it is associated with."
Classes are out for the day. You have free reign of the campus.
There are three major wings of the school.
The East Wing houses the library and laboratories.
The West Wing has the cafeteria and gymnasium.
The South Wing has the dormitories. It also has a large, open courtyard and garden.
Esme (First Year, aspiring Green)
Amy (First Year, aspiring Magenta)
Cole (First Year, aspiring Blue)
That boy with the troll
Headmaster Fintan
Professor Iris (Teaches Introductory Chromatics)
Attention: You can draw a believer's attention toward a particular location or item.
Butterfingers: The pen becomes slippery, causing it to fall out of someone's hands.
Danger Sense: You passively gain a bit of knowledge about the future as it pertains to danger.
Mental Pull: You create a minor compulsion for a believer to look or move in a particular direction.
Spirit Link: You form a link with a new individual, allowing them to recieve basic thoughts and feelings from existing believers.
Shah: It's going to be one of those centuries, isn't itAcquire Borrow Senses. Borrow the senses of whoever or whatever is nearby making that noise.
You
borrow the senses of the nearby creature. It is rather small, and not far from the chained book that currently acts as your prison. Seems to be a mouse. As it looks around warily, you get a better grasp of your surroundings.
It is very dark. Only a little bit of light filters in from under a nearby doorway.
Surrounding you are some other books. Most of them have an ominous look to them, marked with images of eyes, magic circles, skeletons, and in one case, a screaming and distorted human face. Actually, the last one seems to be made of human leather from an actual face. One of the books just has a picture of a horse and is titled "hors".
Your own vessel is made of black leather and has an image of a man bound to a slab with a magic circle inscribed around him. There are various black nails embedded in his body in various painful-looking places. Also his chest cavity is split wide open, made to look like a vertical mouth with sharp teeth. Despite this, the man's face looks peaceful. The book's title,
"Unbound Mortality", is written in a long-dead arcane script.
How ironic that you are both immortal
and bound to this book. Or maybe that isn't irony. You can't
quite remember what "irony" means.
The mouse sniffs at your pages, decides they probably aren't good to eat, and then crawls over to the edge of the shelf you are resting on, looking around the room.
Well, you know where you are, at least.
Doing something about it might prove to be a bit of an issue.
Maybe you can try
thinking really hard. It never helped before, but hey, you never know.
Jostle Vessel: You may move the book slightly.
Borrow Senses: You may see directly through the eyes of a nearby target.
Unseal Page: You make it easier to open the book to a particular page.
Devour Spell: You can absorb a spell cast in your vicinity. It seems you can only use this (2) times, however.
Bound Form (Book): Your presence is currently bound to a particular book. This increases your influence, but renders you unable to move independently.