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Author Topic: League of Heroes: -S.W.O.R.D.- Deployment Phase  (Read 8640 times)

Madman198237

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Re: League of Heroes: -S.W.O.R.D.- Deployment Phase
« Reply #150 on: April 03, 2018, 03:08:07 pm »

Quote
Plan A (4): Nuke, Blood Librarian, Thanatos, Madman

I *think* Thanatos is voting for, but he's using so many double negatives I can't barely read his sentence, so....
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Thanatos Russ

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Re: League of Heroes: -S.W.O.R.D.- Deployment Phase
« Reply #151 on: April 03, 2018, 04:57:17 pm »

I am going with the completion of the academy, and the P man being Oxfam-man
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helmacon

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Re: League of Heroes: -S.W.O.R.D.- Deployment Phase
« Reply #152 on: April 14, 2018, 05:37:37 am »

Update!

Engagement: Plan A
P-Man remains present in the northern relief efforts and continues to put the wellbeing of the local communities above any personal gain to the organization. While the crisis and initial community building has more or less passed some favors are still secured amongst the newer local politicians, and P-mans propensity to use donations to invest in the local communities puts him in good graces with the lay man and builds his reputation as well. Given the stabilization of the local communities, P-Man takes the opportunity to hunt down and break up more established criminal groups this year.

Engagement: P-Man vs (4) Small Time Gangsters

Wet Report


Spoiler (click to show/hide)
 
P-mans final hp from this battle is 620/650. He will be fully recovered by next turn.
P-man failed 2/2 intelligence rolls during this fight.
P-man has gained 6 favors and 9 Million $ 4 more favors for his acts!
P-Man has gained an additional 50 renown.


League Agents project
Product Rolls: Effect (2+1) Cost (2) Bugs (6)
Anna is by no means a genius, but her oversight prevents any glaring problems from occurring during the construction, and she even manages a redesign separating the operative and administrative quarters that provides additional space and a much more militarized setting for the operatives. The administrative side of things is fairly self-sustaining and will handle all the payroll and paperwork as well as facilitate the occasional governmental inquiries or requests. The real prize here is that you can now hire operative teams.
Operative teams are groups of four (4) league affiliated agents that can perform a variety of tasks. They can be equipped with any equipment that the league can produce but will use quality mundane equipment if not specifically supplied. Currently, members of a combat team will range from 1-2 for their stats, with the team lead ranging from 2-3.
Teams can only be based out of Alfredonia at this moment.

There are two different ways a team can be deployed.
 Two teams working in tandem can secure a city from threats, providing an income slightly less than that of a basic patrol from heroes. Teams have a chance to take casualties during this option.
Additionally, teams can be assigned to support a hero during a patrol or engagement. They will act as friendly mooks when used in this manner. Obviously, Casualties can occur during this as well. If a hero is deployed in a city, teams engaged in option 1 will automatically attach themselves to the hero.
Unfortunately, because of the extreme dangers of working around supers, hazard pay is somewhat hefty. A sizable chunk of funds must be set aside for each operative, and if killed this money is transferred to a beneficiary. Hiring a single team will cost 4$, and each casualty is 1$ to replace.

You can hire up to three (3) teams at this time.

You have spent 10 Favors and 5 $ this turn.

Sit tight while Deployment Phase 2 plays out.
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Blood_Librarian

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Re: League of Heroes: -S.W.O.R.D.- Deployment Phase (Phase 2)
« Reply #153 on: April 15, 2018, 08:54:25 pm »

WOO!
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helmacon

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Re: League of Heroes
« Reply #154 on: May 18, 2018, 11:17:26 pm »


The Outside World
For the past few years, the emergence of metas into the public sphere has been a slow process. The world has been hesitant at best, and violent at worst. Tension has been building, amongst citizens, governments, and other metas, and now the situation rests on a knifes edge.

Your agency has been the sole representation of the meta humans in society for the red country. While the people have been tentatively accepting of your presence, that’s about to change. Just as the refugee  situation in the north seemed to be nearly contained a group of extremists launched an attack against a military aid convoy, claiming that the food supplies were filled with a sterilizing drug and the red government intended genocide against the refugees. A wave of barely repressed anger has swept through the refugee camps as many heed the call to rebellion. To continue the war.
While this was alarming enough, reports indicate a number of metas were among the attackers. The public outcry and subsequent fear mongering that has gripped the country has forced the government to act. You have been issued a formal request for a statement clarifying the position and intentions of your organization on the issue, and the justification for your militarization and existence in the first place.

**Please vote for a single entry and post it in the core thread . Be aware that the enemy will be able to read your submission. The side with the most justifiable and convincing argument will receive a +1 applied to every category of a project, to be applied to any new project they choose to use it on. **





It is currently the Project and Research phase.

You may describe one project or research project you would like to perform. You will receive a quote for the baseline cost of the action in money and influence. If it is a project you may receive some details about the end effects, but the full effect will be dependent on the project rolls upon completion. Example: Your new Headquarters will increase the total hero cap for the League. Rolling a (1) in effect might increase the cap by just 1. Rolling a (6) might increase the cap by (3).   The project will then become available for work during the deployment phase. *Do note that you do not have to assign anyone to work the project, and it will stay open indefinitely. There is no maximum number to the amount of projects or research you can have active at once.


State of the League:
Spoiler (click to show/hide)

Hero List:
Spoiler: P-MAN! (click to show/hide)
Current Reputation - 160
Location - Alfredonia

Spoiler: Anna "Hot Shot" Poole (click to show/hide)
Current Reputation - 0
Location - Alfredonia

Current Projects:
Spoiler: Projects List (click to show/hide)



Check out this lovely new high quality map, courtesy of your resident Villain, PirateJoe! AKA Kyuu.
Spoiler (click to show/hide)
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NUKE9.13

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Re: League of Heroes: -S.W.O.R.D.- Project phase
« Reply #155 on: May 19, 2018, 03:14:17 am »

SWORD Labs (Again): P-Man is... uh... special. Yes. He has many fine qualities, which we would list if we had the time. Unfortunately, political skill is not amongst them, nor is 'seeming like someone you can trust with dangerous weaponry near a major population centre'... or 'knowing when he's getting ripped off'. So, he probably shouldn't be in charge of negotiations regarding the construction of the SWORD Labs. He can go back to shaking babies and kissing hands; Ms Poole and a team of Agency bureaucrats will take over.
Ms Poole can explain to the political leaders of the Red Nation the importance of having a technically non-affiliated group capable of dealing with 'Super' problems at the ready, the importance of said group being well equipped, and the importance of deniability regarding the group's activities. In other words, she can explain to them, with a nice presentation prepared by the Agency, why they shouldn't make the Labs project so difficult.
She can then move on to the suppliers of high-tech equipment needed to outfit the Labs, and make it clear to them that whilst the exact nature of who they are selling equipment to is classified, they have connections with high-ranking government officials, and that certain important figures might become upset if they learnt they were being overcharged.

Quote from: Votebox
SWORD Labs (Again): (1) NUKE9.13



E: Working on a thing for the event. Not finished, but leaving what I've go so far here for feedback and stuff.
Quote
In a world turned upside down, who can cut through the chaos and restore order?
Who can be trusted to defend the world, free of national bias?
When evil men are empowered beyond mortal means, who is strong enough to stop them?

SWORD: The independent protector of Order and Justice.
It is the role of government to protect the people. However, the recent emergence of 'Metas' (AKA 'Supers') presents a threat that cannot be countered by normal means. Only their peers can provide a reliable defence against such beings. Shall then the government employ Metas to defend the people? That may seem like the obvious solution, but consider this: a sword may be wielded both defensively and offensively- a government employing Metas in defence of its citizens could just as easily employ them to invade other nations. Other nations would have no choice but to acquire Metas of their own in preemptive self-defence, prompting an arms race with potentially devastating consequences. Not to mention the temptation to abuse such powers would be great, risking the rise of Meta-dictators who rule with literal iron fists.
No. Let governments deal with conventional threats in conventional means, and keep Metas out of government. But this will not eliminate the threat that Metas of ill-will may pose to the world. It may be possible for lone vigilantes to deal with lesser threats, but in the face of organised supernatural evil, an organised response is necessary. SWORD is the answer.
The Superhero World Organization for Retaliation and Defense is an international entity, not controlled by any government, not compelled to serve the interests of one region over the interests of another, but rather beholden to the world as a whole, and the very concepts of Order and Justice. SWORD seeks to bring together Metas who seek to defend the world from evil, as well as employ highly trained 'mundane' operatives who can aid in their endeavours. It seeks to curb crime, violence, and suffering wherever it may be found.
« Last Edit: May 19, 2018, 05:40:38 am by NUKE9.13 »
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BBBence1111

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Re: League of Heroes: -S.W.O.R.D.- Project phase
« Reply #156 on: May 20, 2018, 07:37:04 pm »

+1 on SWORD Labs take two.

We have time on the event, right?
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SamSpeeds

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Re: League of Heroes: -S.W.O.R.D.- Project phase
« Reply #157 on: May 21, 2018, 07:31:22 am »

Quote from: Votes
Sword Labs (Again) (3): NUKE9.13, BBence1111, SamSpeeds

WOOOOOO!
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Thanatos Russ

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Re: League of Heroes: -S.W.O.R.D.- Project phase
« Reply #158 on: May 21, 2018, 09:00:31 pm »

+1 sword labs
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helmacon

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Re: League of Heroes
« Reply #159 on: May 22, 2018, 02:51:28 pm »

Project: Sword Labs (Again)

Rolls*: Time (1) Cost (6)

With the failure of the initial idea P-man is taken off the case, and a team of diplomats from the agency with Anna acting as the figurehead take over. Given the recent events in the north, politicians are only more concerned about the growth of your organization, and continue to fight you tooth and nail. After weeks of fighting it the team has to concede that the Red governments position may actualy be based on genuine beliefs and not political posturing, and no amount of smooth talking is going to fix that. They do finally get clearance to build the labs, but with concessions of the government inspecting all equipment before it heads to the site and extensive bureaucratic red tape to wade through. Just as the team began to accept the limitations as inevitable, they received a communication from an individual who is "politically unaffiliated" as he described it. Though he can't help with any of the red-tape, he offers to provide substantial monetary assistance to the project. All he asks for is that you remember his help. It seems the project may cost a great deal less than we thought.

Anna "Hot Shot" Poole has gained the trait A Few Connections. This may provide more opportunities to you in the game.
 
Project Cost is 3 favors and 1 million $ per turn of work.
Project Time: 4 turns of work to complete

The completed labs will reduce the cost of purchased equipment, and some projects. They may also provide positive modifiers to certain kinds of research. Because the lab is a new location, it will provide you with an additional hide-out, though it does not provide any additional hero capacity at this time.
*Initial rolls for the project are always unmodified. Modifiers affect the second set of rolls. (effect, price, bugs.)



Deployment phase

During the deployment phase, each character you control can take one (1) action. There are a number of different actions they can take.

Research:
Assign a character to one of you projects, if you have the money and favors available to fund it.

Recruitment:
Assign a character to recruit another hero or villain to your group, up to your current maximum. You can spend renown to modify the recruitment roll. 100 renown is a 1.0 modifier. (An unmodified roll) You can spend as much or as little as you like, but you cannot roll something outside of the 1-6 range.

Movement:
Move a character to another area on the map. They cannot perform other actions during this time. Unless special measures have been taken (ie. research or a project) a character cannot be intercepted or otherwise engaged during travel.

Engagement:
Send a character to influence the city they are currently in. If no plan is specified, they will take generic actions. Robbing banks or stopping muggers, depending on your side. It will produce about an even ration of $ and influence.

You can also create a specific plan for your characters engagement that will effect the outcome. There are no generic presets to these. You can do whatever you scheme up. For example, a terror bombing may produce no real money, but a lot of influence. You could also take on bigger targets. Instead of stopping muggers, you might try to break up an organized crime ring. This will see you facing a number of weak generic enemies, and might be dangerous for a lone or inexperienced character, but will provide greater rewards than generic action.

Battles occur when heroes and villains attempt to engage in the same city during the same turn. If either side has uninjured characters after the battle they will still attempt to carry out the original plan. (provided the character is not uninjured because of a retreat) If you were attempting a high value target, the little mooks will usually show up during the battle, so a lone surviving rookie will always succeed on a mission after a battle.
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NUKE9.13

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Re: League of Heroes: -S.W.O.R.D.- Deployment Phase
« Reply #160 on: May 22, 2018, 03:02:21 pm »

Quote from: Plan A
Hire two Agency Teams (-$8)

P-Man: Recruit (-150 rep)

Hot Shot: Research SWORD Labs (-3 favours, -$1)

2 Agency Teams: Patrol Alfredonia: Provide humanitarian aid, whilst investigating the rebel's grievances. Interview aid workers, take samples of supplies and test them for suspicious substances, have independent auditors go over the books of the relief efforts in search of discrepancies.
Try to quell violence.

« Last Edit: May 24, 2018, 12:04:50 pm by NUKE9.13 »
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Blood_Librarian

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Re: League of Heroes: -S.W.O.R.D.- Deployment Phase
« Reply #161 on: May 22, 2018, 08:08:15 pm »

If we save up our magic rep points we can get an even better dude guy for punch kicking politicians into our bidding.

Quote from: Plan B "Punch Crooks and Shake hands"
Hire two Agency Teams (-$8)

P-Man: Shake hands with Politicians & punch crime at AlfreDonia *DO NOT MIX THE TWO UP!*

Hot Shot: Research Sword Labs (-3 favours, -1$

2 Agency Teams, Patrol Alredonia (Peacekeeping
Plan A (1):Nuke
Plan B (1):Blood Librarian

Quote
Plan A
Plan B
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NAV

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Re: League of Heroes: -S.W.O.R.D.- Deployment Phase
« Reply #162 on: May 22, 2018, 09:16:29 pm »

Quote
Plan A [2]: Nuke, NAV
Plan B [1]: Blood Librarian
Recruitment is important.
« Last Edit: May 22, 2018, 09:42:21 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

NUKE9.13

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Re: League of Heroes: -S.W.O.R.D.- Project phase
« Reply #163 on: May 23, 2018, 06:45:33 am »

Quote
In a world turned upside down, who can cut through the chaos and restore order?
Who can be trusted to defend the world, free of national bias?
When evil men are empowered beyond mortal means, who is strong enough to stop them?

SWORD: The independent protector of Order and Justice.
It is the role of government to protect the people. However, the recent emergence of 'Metas' (AKA 'Supers') presents a threat that cannot be countered by normal means. Only their peers can provide a reliable defence against such beings. Shall then the government employ Metas to defend the people? That may seem like the obvious solution, but consider this: a sword may be wielded both defensively and offensively- a government employing Metas in defence of its citizens could just as easily employ them to invade other nations. Other nations would have no choice but to acquire Metas of their own in preemptive self-defence, prompting an arms race with potentially devastating consequences. Not to mention the temptation to abuse such powers would be great, risking the rise of Meta-dictators who rule with literal iron fists.
No. Let governments deal with conventional threats in conventional means, and keep Metas out of government. But this will not eliminate the threat that Metas of ill-will may pose to the world. It may be possible for lone vigilantes to deal with lesser threats, but in the face of organised supernatural evil, an organised response is necessary. SWORD is the answer.
The Superhero World Organization for Retaliation and Defense is an international entity, not controlled by any government, not compelled to serve the interests of one region over the interests of another, but rather beholden to the world as a whole, and the very concepts of Order and Justice. SWORD seeks to bring together Metas who seek to defend the world from evil, as well as employ highly trained 'mundane' operatives who can aid in their endeavours. It seeks to curb crime, violence, and suffering wherever it may be found.

We have been asked to make a statement regarding the recent unrest:

We are officially investigating rumours of Meta involvement. Should we find Metas acting in a nefarious manner, we will take appropriate action to subdue them. Any Metas who surrender willingly will be treated the same as any other person, and will be provided with legal counsel if needed. Metas who abuse their powers to the detriment of those around them will be prosecuted appropriately.
We are likewise investigating the grievances of the rebels. Whilst we have no evidence to suggest the Red government is engaged in a systematic attempt to undermine the rights of the refugees, it is possible that rogue elements have taken matters into their own hands. Should we uncover evidence of such abuses, we will bring the perpetrators to justice- the SWORD cuts both ways.
Whilst investigating both issues, we will continue to provide humanitarian assistance. Our operatives will engage in self-defence if needed, and will attempt to quell large-scale violence in cooperation with the authorities, but will not be engaging in aggressive operations at the government's behest.

Thoughts?
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Blood_Librarian

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Re: League of Heroes: -S.W.O.R.D.- Deployment Phase
« Reply #164 on: May 23, 2018, 07:56:49 am »

@NAV: I would prefer if we saved our rep for later, and gather a better hero then what we have right now.
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil
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