Update! Engagement: Plan AP-Man remains present in the northern relief efforts and continues to put the wellbeing of the local communities above any personal gain to the organization. While the crisis and initial community building has more or less passed some favors are still secured amongst the newer local politicians, and P-mans propensity to use donations to invest in the local communities puts him in good graces with the lay man and builds his reputation as well. Given the stabilization of the local communities, P-Man takes the opportunity to hunt down and break up more established criminal groups this year.
Engagement: P-Man vs (4) Small Time Gangsters
Wet ReportInside a large tent on the outskirts of a government funded camp a meeting is taking place. DuMar, the local gangland boss, alongside two Kalashnikov wielding plainclothes bodyguards, is meeting with a representative from the drug lords in Chaamirie across a small wooden table. They are discussing the creation of a drug network to distribute to the local communities. They are thoroughly engrossed in their conversation when suddenly P-Man bursts through the front of the tent!
Both bodyguards open fire before P-man can react. The first puts about a dozen rounds into the dirt at his feet, and the second, presumably more competent bodyguard, actual fires in the right direction winging bullets past P-mans head. Remarkably, not a single bullet manages to land. The representative from Chaamirie dives forward out of the way and P-Man charges in straight at DuMar. P-Man hits him square in the chest, and he falls backwards with an audible crack, clearly incapacitated. The bodyguard who shot the dirt last time recovers and swings back around, but the recoil from his first shot sends his weapon skyward and he only manages to put a number of holes in the ceiling. The other bodyguard however whips his weapon around and sends another short burst at P-Man, and this time his bullets connect. P-man’s muscles are made of steel, so they say, but even steel deforms under a bullet impact. To make matters worse, the foreign representative pulls out a handgun of truly impractical caliber and puts two shots just over P-Mans head.
Bleeding ever so slightly, but otherwise undeterred P-man makes his next move. In two fluid motions he breaks the Chaamirie man’s hand and hits him hard enough to dislocate his shoulder, kicking the pistol away and leaving him cradled on the ground.
Both bodyguards try to open up again, but their guns click on empty. They share a worried look just a moment before P-man explodes across the room at them, launching himself off the table. Comically, the table collapses immediately under his weight and he faceplants right between the two goons.
One of the bodyguards starts to reload, but the other decides that its simpler just to bash P-man with his gun. The bullets might have had an impact, but the cheap plastic stock on his gun does absolutely nothing to P-man. P-Man picks himself back up from the ground and takes his gun away, tossing it across the room. The other bodyguard fires off another burst directly into the back of P-Man, and he turns around and delivers a blow that cracks the mans jaw and renders him unconscious. The disarmed guard opts to run for it, but P-man catches the back of his shirt and hauls him back inside the tent.
With all enemies accounted for, P-man waits until the authorities arrive to take the perps into custody. His is bleeding from half a dozen minor wounds and receives cursory medical care from first responders. Officials and locals alike are grateful for the bust, and the burgeoning communities will surely be happier and healthier for it.
P-mans final hp from this battle is 620/650. He will be fully recovered by next turn.
P-man failed 2/2 intelligence rolls during this fight.
P-man has gained 6 favors and
9 Million $ 4 more favors for his acts!
P-Man has gained an additional 50 renown.
League Agents projectProduct Rolls: Effect (2+1) Cost (2) Bugs (6)
Anna is by no means a genius, but her oversight prevents any glaring problems from occurring during the construction, and she even manages a redesign separating the operative and administrative quarters that provides additional space and a much more militarized setting for the operatives. The administrative side of things is fairly self-sustaining and will handle all the payroll and paperwork as well as facilitate the occasional governmental inquiries or requests. The real prize here is that you can now hire operative teams.
Operative teams are groups of four (4) league affiliated agents that can perform a variety of tasks. They can be equipped with any equipment that the league can produce but will use quality mundane equipment if not specifically supplied. Currently, members of a combat team will range from 1-2 for their stats, with the team lead ranging from 2-3.
Teams can only be based out of Alfredonia at this moment.
There are two different ways a team can be deployed.
Two teams working in tandem can secure a city from threats, providing an income slightly less than that of a basic patrol from heroes. Teams have a chance to take casualties during this option.
Additionally, teams can be assigned to support a hero during a patrol or engagement. They will act as friendly mooks when used in this manner. Obviously, Casualties can occur during this as well. If a hero is deployed in a city, teams engaged in option 1 will automatically attach themselves to the hero.
Unfortunately, because of the extreme dangers of working around supers, hazard pay is somewhat hefty. A sizable chunk of funds must be set aside for each operative, and if killed this money is transferred to a beneficiary. Hiring a single team will cost 4$, and each casualty is 1$ to replace.
You can hire up to three (3) teams at this time.
You have spent 10 Favors and 5 $ this turn.
Sit tight while Deployment Phase 2 plays out.