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Author Topic: Council Of Villains: Deployment Phase  (Read 18202 times)

Detoxicated

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #105 on: March 19, 2018, 09:25:54 am »

obviously we take dark hand. we have a rat or a telekinetic... whY would we even consider rat?
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Leodanny

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #106 on: March 19, 2018, 10:54:02 am »

This isn’t even a vote..... except Mister Riley.
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Recruit Dark Hand: (5) NRDL, K, Rockeater, Piratejoe, TamerVirus, Leodanny, detoxicated
Recruit The Rat: (1) UristMcRiley
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birdy51

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #107 on: March 19, 2018, 11:25:15 am »

The Rat strikes me as a good thug, but not as proper main villain material. While you are completely lacking in brute force thus far, the rat is someone you would want to keep out of your major affairs, you wouldn't want him to go wander off from your assigned task and wind up blabbing everything now would you? Personally I think you should have used renown on this, but it's not really your fault you guys rolled a 2.

He's the kind of person we would want someone else giving orders to; like a lieutenant. That way, the Lieutenant can take the blame if something goes wrong, while none of it goes back to us. Unfortunately, we need someone we can trust to have that role first.
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Taricus

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #108 on: March 19, 2018, 11:26:40 am »

Or if we want to be devious, we give him false orders and let the heroes catch him.

Nothing like some disinformation to ruin a perfectly good plan!
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Failbird105

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #109 on: March 19, 2018, 11:30:44 am »

Yes but he would still more than likely know it was you that hired him and probably sent him as well. You'd still be giving away some level of useful information if the Rat went out and got caught doing the diversion plan, or he might just not follow the plan at all. His biggest issue is that he is disobedient, you can't be sure that he will obey your orders
« Last Edit: March 19, 2018, 11:33:11 am by Failbird105 »
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TamerVirus

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #110 on: March 19, 2018, 11:40:29 am »

The Rat might have been useful if we were able to implant a micro-bomb that would turn his deformed head into chunks if he squealed or disobeyed but alas, we don't have that capability at the moment
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birdy51

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #111 on: March 19, 2018, 11:43:19 am »

Yes but he would still more than likely know it was you that hired him and probably sent him as well. You'd still be giving away some level of useful information if the Rat went out and got caught doing the diversion plan, or he might just not follow the plan at all. His biggest issue is that he is disobedient, you can't be sure that he will obey your orders

Not necessarily. One could derive a scenario where the rat doesn't know his true employer. One could have the true base be with Brian Matter, while having a secondary base run by the lieutenant, while having a third base being run solely as a front to deceive untrustable elements like the rat. The only base that the rat is authorized to know of would be the third base, and when he rats out to the police, he'll talk all about that third base, while being utterly unable to disclose the vital details about the second base; let alone the first.

Bases upon bases that lead to bigger bases!
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Failbird105

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #112 on: March 19, 2018, 11:47:30 am »

Yes but that was meant in response to Taricus idea of using the Rat as a distraction and misinformant, taken separately from your statement of commanding him through a lieutenant of sort, since as of right now you don't actually have such a capacity, and who knows if you will be able to hire him later once you do.
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birdy51

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #113 on: March 19, 2018, 11:48:56 am »

I think we were only looking from the speculative matter anyways, so the whole matter it a bit moot. It's just something to think about down the line.
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bloop_bleep

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #114 on: March 19, 2018, 12:58:01 pm »

+1 to the Dark Hand.

How about we set both her and Brian Matter to work on the Cerebral Enhancer? Her past experiences with the Government Psychic program might prove invaluable to our project.
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Rockeater

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #115 on: March 19, 2018, 01:00:27 pm »

We can only put one on each project but we can use her for other Psychic staff
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Detoxicated

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #116 on: March 19, 2018, 01:22:16 pm »

we should tend to dark hand. if we manage to befriend her and get her to train her abilities we can make her a lieutenant.

edit: keep her close until she is loyal and train her in knife combat. combined with her powers she can be a true assasin
« Last Edit: March 19, 2018, 01:25:31 pm by Detoxicated »
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thatroleplayerGal

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #117 on: March 19, 2018, 06:15:13 pm »

So I suppose I'm one of the few people interested in The Rat right now? He'll be less likely to be caught this early on than Dark Hand will be, thereby making him ratting us out impossible for the time being, and we can get significant more yield from him on the off-chance he stumbles into a hero recruit while robbing banks, considering it's unlikely that the heroes will send P-Man or John Maxwell out into the field this early.
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Recruit Dark Hand: (6) NRDL, K, Rockeater, Piratejoe, TamerVirus, Leodanny, detoxicated, bloop_bleep
Recruit The Rat: (2) UristMcRiley, thatroleplayerGal
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bloop_bleep

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #118 on: March 19, 2018, 06:36:20 pm »

So I suppose I'm one of the few people interested in The Rat right now? He'll be less likely to be caught this early on than Dark Hand will be, thereby making him ratting us out impossible for the time being, and we can get significant more yield from him on the off-chance he stumbles into a hero recruit while robbing banks, considering it's unlikely that the heroes will send P-Man or John Maxwell out into the field this early.
Quote from: votebox
Recruit Dark Hand: (6) NRDL, K, Rockeater, Piratejoe, TamerVirus, Leodanny, detoxicated, bloop_bleep
Recruit The Rat: (2) UristMcRiley, thatroleplayerGal

I dunno about you, but I'd rather not have someone who a third of the time completely fails to follow instructions, instead choosing to do some random other thing which can compromise our operations, this early on in the game.  :P
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The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
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thatroleplayerGal

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #119 on: March 19, 2018, 07:44:04 pm »

So I suppose I'm one of the few people interested in The Rat right now? He'll be less likely to be caught this early on than Dark Hand will be, thereby making him ratting us out impossible for the time being, and we can get significant more yield from him on the off-chance he stumbles into a hero recruit while robbing banks, considering it's unlikely that the heroes will send P-Man or John Maxwell out into the field this early.
Quote from: votebox
Recruit Dark Hand: (6) NRDL, K, Rockeater, Piratejoe, TamerVirus, Leodanny, detoxicated, bloop_bleep
Recruit The Rat: (2) UristMcRiley, thatroleplayerGal

I dunno about you, but I'd rather not have someone who a third of the time completely fails to follow instructions, instead choosing to do some random other thing which can compromise our operations, this early on in the game.  :P
Would you rather have a physically weak recruit who gets ganked up very early on by the heroes, thereby either dying or being permanently deformed and acquiring an even nastier negative trait? At least the Rat is fairly predictable in his betrayal, unlike Dark Hand.
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.
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