You are Brian Matter, eccentric millionaire and card carrying genius. You have grown up in this world, and are more than familiar with it's many faults. A lesser man might have been tempted to try to fix these faults, spending the rest of his life in frantic patchwork maintenance, dreading the inevitable day when at last he dies and the world will crumble under it's own weight to ruin of it's own. No, there is no hope for the world as it is. You understand these faults, and and you choose to exploit them. You will rebuild the world under your own ideals. You will make it something strong, something robust. You will make a world that can endure, that will carry your legacy into infinity, or the end of time. You are Brian Matter.
Your current headquarters is a building in the Blue Nation city of Dagos, a cold and icy city of an omnipresent murkiness. It is home to many financial centers and organized crime controls much of the underworld here. Your Headquarters is the boardroom of your very own Matters .inc and can support up to three (3) heroes at once. Brian is currently stationed in Dagos, and it will take one (1) turn to move him to another city, during which he will be unable to perform other actions.
It is currently the Project and Research phase.
You may describe one project or research project you would like to perform. You will receive a quote for the baseline cost of the action in money and influence. If it is a project you may receive some details about the end effects, but the full effect will be dependent on the project rolls upon completion. Example: Your new Headquarters will increase the total Villain cap for the Council. (Rolling a (1) in effect might increase the cap by just 1. Rolling a (6) might increase the cap by (3)). The project will then become available for work during the deployment phase. *Do note that you do not have to assign anyone to work the project, and it will stay open indefinitely. There is no maximum number to the amount of projects or research you can have active at once.
State of the Council:Current Funds: 10 million $
Current Influence: 10 favors
Villian List:Name: Brian Matter
Gender: Male
Appearance: Brian does not entertain the fanciful notion of costumes. He wears a business suit, or his personal armored mech suite when in combat
HP: 150/150
Powers:
No notable powers at this time
Stats:
Combat, Melee: Lv 2
Combat Ranged: Lv 2
Intellect: Lv 4
Traits:
Entrepreneur - His business ventures provide a steady stream of Money and influence. It also makes it easier to acquire particular materials.
Public Figure - Brian is well known and liked by the public. He always covers his tracks, and killing or gravely wounding him will have serious repercussions for the enemy hero.
Relationships:
No current relationships
Specializations:
Practical research - Brian gets a bonus to research actions intended to produce specific equipment or items.
Equipment:
Mech suite - (When equiped) +200 hp, reduced ranged and melee damage, increases damage done. Breaks after 200 damage, and must be re-purchased.
Current Reputation - 100
Current Projects:No currently active projects.