Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 21

Author Topic: Council Of Villains: Deployment Phase  (Read 18148 times)

thatroleplayerGal

  • Bay Watcher
  • Making promises I can never keep.
    • View Profile
Re: Council Of Villains
« Reply #60 on: March 18, 2018, 05:08:49 pm »

what do you guys think of a mutagen ala tmnt?
Needs to be fairly controlled. No indiscriminate releases, instead the mutagen should be used on willing volunteers who already have a beef with the supers and want to fight them on their own level.
Logged
It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

helmacon

  • Bay Watcher
  • Just a smol Angel
    • View Profile
Re: Council Of Villains
« Reply #61 on: March 18, 2018, 06:15:27 pm »

Project: Cerebral Enhancer

Rolls*: Time (1) Cost (5)

The Cerebral Enhancer is certainly an ambitious project. The process of direct neural stimulation requires razor sharp control to prevent accidental seizures or other damage to the nervous system. Given the atypical nature of a supers brain, or specifically the brain of Brian himself in this case, much of the existing research is irreverent, and must be repeated with the appropriate conditions to provide usable data, and thats just the problems with research. The design elements are also incredibly daunting. 100 billion neurons in the human brain, and they have to stimulated perfectly to improve function without creating interference in other tasks. Designing the simulator manually would be an impossible task, so a program must be written to make the design, and left to run on a supercomputer for a very long time. This also requires a rudimentary mapping of Brian's brain to run the simulation on. Altogether, it looks like it is going to take a very long time to complete this project. However, there is some good news. Many of the initial concerns about the required human testing and the the cost of acquiring subjects intelligent enough to be relevant and yet still unknowable enough to be disposable do not manifest. Since the program will run on a simulation of Brian's own brain, no subjects will be necessary. The main costs come from the massive amount of computer power for the program, and memory storage enough to hold a human brain. Not negligible, but still much less than it could have been. A few favors to get it past the relevant ethics boards and to acquire a permit for a supercomputer are the only other things needed.

Project Cost: 5 million $ and 3 favors per turn of research.
Project time: 4 turns of research to complete.

*Initial rolls for the project are always unmodified. Modifiers affect the second set of rolls. (effect, price, bugs.)



Deployment phase

During the deployment phase, each character you control can take one (1) action. There are a number of different actions they can take.

Research:
Assign a character to one of you projects, if you have the money and favors available to fund it.

Recruitment:
Assign a character to recruit another hero or villain to your group, up to your current maximum. You can spend renown to modify the recruitment roll. 100 renown is a 1.0 modifier. (An unmodified roll) You can spend as much or as little as you like, but you cannot roll something outside of the 1-6 range.

Movement:
Move a character to another area on the map. They cannot perform other actions during this time. Unless special measures have been taken (ie. research or a project) a character cannot be intercepted or otherwise engaged during travel.

Engagement:
Send a character to influence the city they are currently in. If no plan is specified, they will take generic actions. Robbing banks or stopping muggers, depending on your side. It will produce about an even ration of $ and influence.

You can also create a specific plan for your characters engagement that will effect the outcome. There are no generic presets to these. You can do whatever you scheme up. For example, a terror bombing may produce no real money, but a lot of influence. You could also take on bigger targets. Instead of stopping muggers, you might try to break up an organized crime ring. This will see you facing a number of weak generic enemies, and might be dangerous for a lone or inexperienced character, but will provide greater rewards than generic action.

Battles occur when heroes and villains attempt to engage in the same city during the same turn. If either side has uninjured characters after the battle they will still attempt to carry out the original plan. (provided the character is not uninjured because of a retreat) If you were attempting a high value target, the little mooks will usually show up during the battle, so a lone surviving rookie will always succeed on a mission after a battle.
Logged
Science is Meta gaming IRL. Humans are cheating fucks.

thatroleplayerGal

  • Bay Watcher
  • Making promises I can never keep.
    • View Profile
Re: Council Of Villains: Deployment, phase 1
« Reply #62 on: March 18, 2018, 06:37:10 pm »

We only have one character, so we have to plan this carefully. I don't think we should focus on research this turn. Recruiting would be nice long-term since it lets us perform more than one action,  but it would essentially waste our turn for now. I'm thinking we should maybe move Brian to Water City so we can eventually move the HQ there.

Keep in mind, however, that the price quote on the CE is unmodified. If we did start research on it, there's a good chance we'd get a considerable discount compared to how much the quote is suggesting it would cost without one. Provided we get a good roll, that is.
« Last Edit: March 18, 2018, 06:39:00 pm by thatroleplayerGal »
Logged
It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

Failbird105

  • Bay Watcher
    • View Profile
Re: Council Of Villains: Deployment, phase 1
« Reply #63 on: March 18, 2018, 06:43:03 pm »

As a neutral informant, I have to say that it fairly obviously said that the cost is for the project, not the CE. You are paying 5 mil and three favors a turn to design the CE, not to actually make it once you have the design.
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Council Of Villains: Deployment, phase 1
« Reply #64 on: March 18, 2018, 06:47:10 pm »

Might be good to Recruit first.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Council Of Villains: Deployment, phase 1
« Reply #65 on: March 18, 2018, 06:48:53 pm »

Recruitment might be a better idea.

Mind you, to highjack the CE idea, rather than using it to boost intelligence, why not use it to create intelligence instead?
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Council Of Villains: Deployment, phase 1
« Reply #66 on: March 18, 2018, 06:50:24 pm »

Ooh could make an AI with Brian’s mindset.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Council Of Villains: Deployment, phase 1
« Reply #67 on: March 18, 2018, 07:02:44 pm »

I think we might want to avoid creating another supervillain with it. Ego problems are not a good thing for an AI to have.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

thatroleplayerGal

  • Bay Watcher
  • Making promises I can never keep.
    • View Profile
Re: Council Of Villains: Deployment, phase 1
« Reply #68 on: March 18, 2018, 07:03:16 pm »

I think we might want to avoid creating another supervillain with it. Ego problems are not a good thing for an AI to have.
*cough* ultron *cough*
Logged
It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

helmacon

  • Bay Watcher
  • Just a smol Angel
    • View Profile
Re: Council Of Villains: Deployment, phase 1
« Reply #69 on: March 18, 2018, 07:04:20 pm »

Rule clarification

Clarification 1.
Less a clarification and more something I forgot to mention. You can specify one of the three stats you would like to focus on for your recruitment. This will result in a -.15 to your roll modifier since you will be pulling from a smaller pool of applicants.
Clarification 2.
Renown is spent during recruitment. Using all 100 renown will leave you at 0 renown for the moment.

Also
By popular request, The discord
Logged
Science is Meta gaming IRL. Humans are cheating fucks.

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Council Of Villains: Deployment, phase 1
« Reply #70 on: March 18, 2018, 07:10:36 pm »

Recruiting right away is probably for the best, it will allow us to do more in the coming turns, which means we double our ability to do things. Still, I believe we should look for either someone with high Int, or high Range skills.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Taricus

  • Bay Watcher
    • View Profile
Re: Council Of Villains: Deployment, phase 1
« Reply #71 on: March 18, 2018, 07:15:08 pm »

High int will allow us to do more projects, but a more combat oriented character could round out our repertoire.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

thatroleplayerGal

  • Bay Watcher
  • Making promises I can never keep.
    • View Profile
Re: Council Of Villains: Deployment, phase 1
« Reply #72 on: March 18, 2018, 07:20:59 pm »

I'm thinking we recruit someone without spending renown. Just get a plain, boring mook. We really only need someone for extra actions right now, and we aren't losing that much power since we can later enhance the boring henchman with research projects and equipment. It's unlikely the heroes will attack us anytime soon, and Brian's influence will keep us at at least equal level, even if they chose John for their hero.

Quote
Recruit Henchman
Brian Matter will search for common thugs throughout the city, and offer them a job working for him. The considerable paycheck compared to their job as muggers or daytime robbers will instantly convince them to his side, and from there, he has some extra muscle to do his dirty work.

Quote
Recruit Henchman: thatroleplayerGal
Logged
It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Council Of Villains: Deployment, phase 1
« Reply #73 on: March 18, 2018, 07:50:52 pm »

We can do better then just a random murderhobo on the street...

Recruit Ex Sniper
Brian Matter will use some of his influence in the nation to try and find a suitable candidate from the military who is disgruntled with their current life enough to be able to be used in our service. Naturally, someone like this would be effective in what Brian lacks, combat experience and training. At least, that's the idea anyway, as why wouldn't a soldier have such? At the very least they would have more then a random man on the street...
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

bloop_bleep

  • Bay Watcher
    • View Profile
Re: Council Of Villains: Deployment, phase 1
« Reply #74 on: March 18, 2018, 07:54:09 pm »

We can do better then just a random murderhobo on the street...

Recruit Ex Sniper
Brian Matter will use some of his influence in the nation to try and find a suitable candidate from the military who is disgruntled with their current life enough to be able to be used in our service. Naturally, someone like this would be effective in what Brian lacks, combat experience and training. At least, that's the idea anyway, as why wouldn't a soldier have such? At the very least they would have more then a random man on the street...
+1 to this.

I'm guessing this will take somewhere around 1-2 favors, depending on how many connections we have to follow, so we should be careful with this.
Logged
Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.
Pages: 1 ... 3 4 [5] 6 7 ... 21