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Author Topic: Arms Race: Super-heroes and Super-villains!  (Read 2563 times)

Chiefwaffles

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Re: Arms Race: Super-heroes and Super-villains!
« Reply #15 on: March 18, 2018, 06:35:56 pm »

Higher rolls are better. A 6 on time means your project will be going as fast as it could ever conceivably go, and a 6 means it's mind-bogglingly cheap. A 1 means it moves at a snail pace or is exorbitantly expensive.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Shadowclaw777

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Re: Arms Race: Super-heroes and Super-villains!
« Reply #16 on: March 18, 2018, 06:37:22 pm »

I’m pretty in sure in every arms race game that’s been better, the higher the roll, generally it’s considered better. You know since it’s intuitive

We haven’t had Inverse Race yet, y’see

Also if a project got a 1 in time or has an undesirable roll, you can always do the project again with another roll for more desirable project
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helmacon

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Re: Arms Race: Super-heroes and Super-villains!
« Reply #17 on: March 18, 2018, 07:42:08 pm »

Project Rolls

I had initially planned to use the Effect/Expense/Bugs 3 roll model for finished projects/research, but some people in the discord have expressed concern about this system. I'm going to put it up for a vote.

The options are the 3 roll system, and a 1 roll system.

Quote from: Vote Box
3 roll system [ 0 ]:
1 roll system [ 0 ]:
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Chiefwaffles

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Re: Arms Race: Super-heroes and Super-villains!
« Reply #18 on: March 18, 2018, 07:46:22 pm »

It's fiiine.
I say that you just keep in mind that Your Judgement > The Dice, and that the dice (especially Expense/Bugs dice) are more-so relative to what the design is. A 6 shouldn't mean "IT'S AWESOME IN EVERY POSSIBLE WAY", but rather "the best possible outcome you could have hoped for with this design", and a 1 shouldn't mean "it's impossibly buggy/expensive" but rather "it went really poorly relative to what we were aiming for".

Like, a single 1 shouldn't auto-fail the entire design and a 6 shouldn't mean that the players get everything they could have ever wanted.


Quote from: Vote Box
3 roll system [ 0 ]:
1 roll system [ 1 ]: Chiefwaffles
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Taricus

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Re: Arms Race: Super-heroes and Super-villains!
« Reply #19 on: March 18, 2018, 07:47:12 pm »

Quote from: Vote Box
3 roll system (1): Taricus
1 roll system (1): Chiefwaffles
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Madman198237

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Re: Arms Race: Super-heroes and Super-villains!
« Reply #20 on: March 18, 2018, 07:48:28 pm »

Quote from: Vote Box
3 roll system (1): Taricus
1 roll system (2): Chiefwaffles, Madman
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Shadowclaw777

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Re: Arms Race: Super-heroes and Super-villains!
« Reply #21 on: March 18, 2018, 07:51:22 pm »

Quote from: Vote Box
Draignean System; 3 roll system (2): Taricus, SC
Classic; 1 roll system (2): Chiefwaffles, Madman

Draignean System doesn’t see much use because people expectedly complain oh no, how do I balance expense! It’s so not fair to balance!

Maybe this system should see more action to see that this a better and more developed system,
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Chiefwaffles

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Re: Arms Race: Super-heroes and Super-villains!
« Reply #22 on: March 18, 2018, 07:53:31 pm »

Er, meant to vote for 3 Roll.

Quote from: Vote Box
3 roll system (3): Chiefwaffles, Taricus, SC
1 roll system (1): Madman
It was mostly just a problem in Wands Race because Wands Race didn't have a resource system, and ES arguably based too much on the exact results of the dice. I've been observing Spire Race and while it most certainly has its own problems regarding rolls and projects, it seems to handle the "3 rolls" aspect fine.

That and from how Helmacon has described it, it seems like the end rolls won't matter that much. Because my main problem with the 3-rolls in Wands Race was that a single 1 meant your project was unsalvageable and a 6 in a category was arguably too good. If the rolls are more of "icing on the cake" rather than the fundamental results of a project, then it should be even better.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Madman198237

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Re: Arms Race: Super-heroes and Super-villains!
« Reply #23 on: March 18, 2018, 07:56:22 pm »

What are you even talking about?

3 dice is demonstrably NOT a "better" or "more developed" system than the single-die system. It's used less, making it *less* developed, and "better" is almost as subjective as design results in Arms Races.
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thatroleplayerGal

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Re: Arms Race: Super-heroes and Super-villains!
« Reply #24 on: March 18, 2018, 08:14:11 pm »

Quote from: Vote Box
3 roll system (4): Chiefwaffles, Taricus, SC, thatroleplayerGal
1 roll system (1): Madman
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BBBence1111

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Re: Arms Race: Super-heroes and Super-villains!
« Reply #25 on: March 19, 2018, 07:27:25 am »

3 rolls system is bad and shouldn't be used.

"Here's your new gun. It performs about as well as you hoped, has little to no bugs and costs 4 times your GDP to make one."

Let's roll 1 die and let the GM decide what's reasonable based on that.

Quote from: Vote Box
3 roll system (4): Chiefwaffles, Taricus, SC, thatroleplayerGal
1 roll system (2): Madman, BBB
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NAV

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Re: Arms Race: Super-heroes and Super-villains!
« Reply #26 on: March 19, 2018, 07:33:06 am »

3 roll sustem is great. Bad rolls are easily fixable with revisions, and even if a product rolls poorly, if it is well designed it will still be worthwhile. Unless it rolls that 1/1000 chance of 1,1,1.

Quote from: Vote Box
3 roll system (5): Chiefwaffles, Taricus, SC, thatroleplayerGal, NAV
1 roll system (2): Madman, BBB
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Shadowclaw777

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Re: Arms Race: Super-heroes and Super-villains!
« Reply #27 on: March 19, 2018, 07:47:16 am »

That’s not 1/1000... it literally just 1 over six by the power of the third... or 1/216 chance of getting a desired roll, which is not this ridiculous fallacy that it’s ain’t gonna happen, but in most scenarios it’s a thing that won’t happen for this respective game

Also in the long-term, the three roll system has more initial variance but over a period of many rolls than it evens out the odd outliers and averages out, yet means a design that gets (6,1,1) for instance is actually useful compared to the 1 of a normal dice roll... in which in both systems you can utilize revisions to cut out the kinks. Though in case of three roll system, it’s always true that efficacy is the most important die roll
« Last Edit: March 19, 2018, 07:49:38 am by Shadowclaw777 »
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Leodanny

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Re: Arms Race: Super-heroes and Super-villains!
« Reply #28 on: March 19, 2018, 10:32:22 am »

3 roll sustem is great. Bad rolls are easily fixable with revisions, and even if a product rolls poorly, if it is well designed it will still be worthwhile. Unless it rolls that 1/1000 chance of 1,1,1.
Actually, 1,1,1 is a 1/216 chance with d6es
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BBBence1111

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Re: Arms Race: Super-heroes and Super-villains!
« Reply #29 on: March 19, 2018, 12:03:30 pm »

I disagree. In a 1 die system you get faults on a low roll that are fixable later. In a 3 die system you need to roll well 3 times, and 1 of those 3 could cripple a project.
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