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Author Topic: (SG) Minotaur: Awakening  (Read 4567 times)

Weirdsound

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Re: (SG) Minotaur: Awakening
« Reply #30 on: March 22, 2018, 04:03:54 pm »

Wandering Subherd:
Spoiler (click to show/hide)

You tell the group that you will go and deposit the Swinedragon with the hunters before returning. In the meantime Mazlyn is to work on getting you into the shrine, and the others are to settle into town as you see fit. Mazlyn nods, and leads her 'bodyguard' out of sight of the town walls before allowing you to mount your Swinedragon and ride off downhill.

---

You ride into the night without issue; Minotaur were born to live in a dark labrynth, and Swinedragons were bred to invade such a place. You reach the edge of the preserve a little after midnight, but it takes you another hour and a half from there to track down the camp of the other three minotaur, as your large mount has some trouble navigating the thick jungle underbrush. You could easily have your beast plow through bushes and even small trees, but the preserve is actually elfish land, and as you have not committed to making war upon the Tropic Empire, causing damage just wouldn't feel right.

---

Only the Beastmaster is in camp upon your arrival; The scrawny bull is busy cleaning the carcass of a large aquatic reptile. He tells you that the other two are down by the river, fishing and hunting for further 'river biters'. You explain that you will be leaving the Swinedragon in his care for the time being. Upon hearing this news, the beastmaster emits an odor betraying a slight lust for power, you are sure the tiny bull appreciates the equalizer that is a Swinedragon in dealing with the other two minotaur, and quickly sets to work tying the beast off to a sturdy tree.

You decide to catch a few hours of sleep while at camp, and wake up again at dawn. The two other bulls are now present, as are a few more large aquatic carcasses. Remembering that Mazlyn said she could sell poached skins, you decide to carry off as much scaly flesh as you can without burdening yourself. Before leaving, you inform the bulls that they are to join you at Lithsnows before the Moonrunners' caravan leaves town.

The hike back uphill, without your mount, is a slow one. At one point you encounter a traveling party of about 8 elves, and although you are sure that they see you, you are given a wide berth and allowed to continue.

---

You arrive back at town a little after midnight, and since you can not speak elf, you decide to bang on the gate in hopes that somebody will recognizes you as Mazlyn's 'pet' and summon her to fetch you. After about thirty minutes, the gates swing open, and you are greeted not by a member of your herd, but a plump elf bull who offers you a large chunk of raw meat. You note the elf reeks of greed, but decide to accept his gift. Once your new friend determines that you do not mean to harm him, he leads you away to a small inn near the center of town.

Once inside, you are given another large hunk of meat, and lead into the center of the common area. Your host stands before you, and starts speaking loudly; As he does, the stench of greed on him begins to intensify. Elf cows, smelling of booze, lust, and no small amount of shame, gather around. Some start to reach for their coin purses. Then it hits you; This elf intends to exploit your drive to mate with humanoid cows for his own personal gain! This must have been what the wandering bull was talking about when he mentioned free food, board, and cows! Although you can understand why this arrangement might appeal to a bestial minotaur, as a fully sentient being, you can't help but feel a bit exploited.

You suppose you could go along with the arrangement for the night, and try to find your herd in the morning. If you don't wish to play along, you could attempt to bolt from the place, or even attempt to reveal your sentience and chastise those involved. How do you proceed?
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IronyOwl

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Re: (SG) Minotaur: Awakening
« Reply #31 on: March 22, 2018, 06:56:35 pm »

Pffft, free exotic prostitute, that explains things.

Trying to get out of it probably isn't worth the damage to our cover, so we should probably just play along.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Rockeater

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Re: (SG) Minotaur: Awakening
« Reply #32 on: March 22, 2018, 07:08:56 pm »

Pffft, free exotic prostitute, that explains things.

Trying to get out of it probably isn't worth the damage to our cover, so we should probably just play along.
+1
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

escaped lurker

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Re: (SG) Minotaur: Awakening
« Reply #33 on: March 22, 2018, 07:25:27 pm »

I'd also say to "go for it". While travelling, the night-time activities of the others were hinted at, while no mention of our own desires were made. It still might be that the alpha bull "taking his dues" is such a natural thing to us, that we didn't even think of mentioning it, but in this situation we might as well enjoy ourself.

I don't see bestial minotaurs understanding, nor caring much for currency, so taking "our due" from the inkeep is straight out. Let's take it as a learning opportunity - while we have gained intellect, we are still rather ignorant about civilized society at large - else we should have seen that one coming a mile away.


That is not to say we can't be picky - that much should be achievable. I say we choose, or at least focus on the ones that smell the least of shame, the ones that would enjoy the activities to follow not out of kink, but rather enjoyment itself. The ones that see us as a minotaur, not some freakish oddity.
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Maximum Spin

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Re: (SG) Minotaur: Awakening
« Reply #34 on: March 22, 2018, 07:27:50 pm »

Pffft, free exotic prostitute, that explains things.

Trying to get out of it probably isn't worth the damage to our cover, so we should probably just play along.
+1
+1 also
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VoidSlayer

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Re: (SG) Minotaur: Awakening
« Reply #35 on: March 22, 2018, 09:58:03 pm »

What if we amplify the greed of the elf, so that they want to keep us to themselves.  We play along and let them lure us to their home or whatnot and then we take the money we rightfully earned from them, punishing them for trying to take advantage of a servant of the gods.

IronyOwl

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Re: (SG) Minotaur: Awakening
« Reply #36 on: March 22, 2018, 10:31:35 pm »

I dunno if he's doing anything wrong, really. As far as he knows minotaurs are pretty amenable to this arrangement.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Maximum Spin

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Re: (SG) Minotaur: Awakening
« Reply #37 on: March 22, 2018, 10:41:53 pm »

I dunno if he's doing anything wrong, really. As far as he knows minotaurs are pretty amenable to this arrangement.
Agreed.
However, I might suggest trying to get Mazlyn or somebody she knows to replace him (by whatever means necessary) and take over the business so that those funds can be used to the betterment of minotaurkind and allies.
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SOLDIER First

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Re: (SG) Minotaur: Awakening
« Reply #38 on: March 22, 2018, 10:44:15 pm »

Pffft, free exotic prostitute, that explains things.

Trying to get out of it probably isn't worth the damage to our cover, so we should probably just play along.
+1
+1 also
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omada

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Re: (SG) Minotaur: Awakening
« Reply #39 on: March 22, 2018, 11:04:11 pm »

That is not to say we can't be picky - that much should be achievable. I say we choose, or at least focus on the ones that smell the least of shame, the ones that would enjoy the activities to follow not out of kink, but rather enjoyment itself. The ones that see us as a minotaur, not some freakish oddity.
I suggest increasing the lust of the ones who seems to like specially minotaurs, or have some mixed feeling or difficulty to tell what is love what is lust.

The point is to choose someone that might become a friend. I dunno I'm sleepy


I dunno if he's doing anything wrong, really. As far as he knows minotaurs are pretty amenable to this arrangement.
Agreed.
However, I might suggest trying to get Mazlyn or somebody she knows to replace him (by whatever means necessary) and take over the business so that those funds can be used to the betterment of minotaurkind and allies.

+1
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he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

IronyOwl

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Re: (SG) Minotaur: Awakening
« Reply #40 on: March 22, 2018, 11:44:49 pm »

Er... weren't we planning on leaving soon? It seems odd to assassinate an opportunistic merchant to replace him with our elf outlaw before leaving entirely, visiting said outlaw's gang, and then moving onto a big city to reveal our sentience.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SOLDIER First

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Re: (SG) Minotaur: Awakening
« Reply #41 on: March 22, 2018, 11:51:17 pm »

I also +1 the "single out minotaur fetishists" part of this plan
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omada

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Re: (SG) Minotaur: Awakening
« Reply #42 on: March 23, 2018, 07:59:39 am »

Er... weren't we planning on leaving soon? It seems odd to assassinate an opportunistic merchant to replace him with our elf outlaw before leaving entirely, visiting said outlaw's gang, and then moving onto a big city to reveal our sentience.

we can write it down for the not-so-distant future
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Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

SamSpeeds

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Re: (SG) Minotaur: Awakening
« Reply #43 on: March 23, 2018, 10:43:58 am »

+1 to going along with it

PTW
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Weirdsound

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Re: (SG) Minotaur: Awakening
« Reply #44 on: March 23, 2018, 05:34:38 pm »

Wandering Subherd:
Spoiler (click to show/hide)

You decide to go along with the inkeeps game... for now, but decide to at least take initiative in picking your mate. You spend a second studying each of the cows who have drawn their respective coin purses, and identify the one whose lust is least tainted by other negative feelings.

You approach the chosen cow, a short creature by elf standards, whose fair skin is spattered with a rather unelfish collection of freckles. Placing a hand firmly on her shoulder, you issue a loud snort to declare your intentions. The inkeeper is a bit surprised by your action, but by no means displeased, he takes the cow's money, and leads you both to a room in the basement where a minotaur sized bed is waiting.

---

It does not take you long to decide that you are particularly fond of this cow. Perhaps it is the fact that she is the first to desire you enough to pay for your intamacy; Every prior had merely accepted your intimacy, at least at first, as their payment for your protection. You are careful, however, not to romanticize this cow, nor overestimate her fondness of you; You can tell by her moves and comfort level that this is not her first time mating with one of your kind. It is unlikely you mean as much to her as she does to you.

The inkeeper, for his part, is no rookie either. Just as your parter begins to tire, he enters the room with your next mate, a tall cow of mixed human and elfish blood. The Freckled cow kisses you sweetly between the horns, before vacating your bed to make way for the mutt.

---

This continues, until your fourth tryst of the night, which is interrupted by the sound of shouting and the smell of fear and wrath from upstairs. You quickly spring from bed to investigate.

You find Frell and Mazlyn in the lobby, the latter holding the inkeeper at sword point. Frell quickly approaches, and chastises you for allowing yourself to be exploited. You apologize, explaining that by the time you figured out what was happening, it was too late to withdraw without blowing your cover.

For a brief moment, you fear that Mazlyn intends to strike the inkeeper down, but she settles for cleaning out his coin purse as compensation for the time of 'her pet'. As you are lead out of the inn, you spot the Freckled Cow, and decide you might as well learn more about her. You instruct Frell to introduce himself and chat her up.

---

The sociable ravenkin returns about an hour after dawn, and tells you all he has learned from speaking with the first elf you mated with last night.

Her name, Frell offers, is Shyrell, and she is part of the team of engineer enchanters who keep the town's ski-lifts, heating system, and walls in good working order. She has signed a contract to wed the noble Sir Faithul, a distinguished member of the empress's personal guard, once he goes on sabbatical starting seven years from now. She hopes marrying somebody with the Empresses' favor will earn her an appointment to the imperial engineering corps after the marriage concludes.

Frell then takes the opportunity to explain the elfish concept of marriage to you. Since elves live a long time, they do not typically mate for life. When they wish to raise children together, a cow and a bull will sign a marriage contract, binding them for a particular amount of time (typically 80-120 years) or until a particular amount of calves (typically 2-4) have been raised to adulthood.

Elves, Frell explains, are not expected to remain chaste while unmarried, but are encouraged to keep lovers of the same sex or different species so as to spare any pureblooded offspring the indignity of being born out of wedlock. Shyrell confessed to the friendly ravenkin that her lovelife is not atypical of an unmarried elf in that regard; She sleeps with minotaur whenever the inkeeper can provide them, which is about two to three nights a month, as well as her stepsister, The half walruskin bastard daughter of her father's current wife.

Frell concludes by telling you that Shyrell's girlfriend lives at the garden estate of Shyrell's father, which is only two days travel from Lithsnow. Also living at the estate are three minotaur calves, Shyrell's own offspring, who live a pampered and privileged life at the estate zoo. The estate is also home to a vast library, which you are sure will delight Lady Ellering. Shyrell also told Frell that the estate houses a shrine to Opal, the elfish goddess of wind and minerals, but said shrine is not well maintained and so is unlikely to count as holy ground for your purposes.

Once Frell is finished telling you about Shyrell, you give the Ravenkin his next assignment; spying on the slave driver Nimivid. Frell nods, stretches out his leathery old wings, and takes to the sky to roost on one of the towers of the grand lodge where he can watch the slave-housing.

---

You spend the morning catching up on your sleep in Mazlyn's tiny bed in yet another local inn. Unwilling to let you out of her sight again, lest you be exploited, and too impatient to allow you a full day's sleep, Mazlyn wakes you up a bit after noon so that her 'bodyguard' can accompany her on her daily business.

Mazlyn spends the afternoon bouncing between the temple of The Dark Idol Ineqx and her various contacts. As Frell is not around, you do not understand much of what is going on. She does, however, manage to exchange the skins prepared by the other three bulls at their camp for some more coin over the course of her wanderings.

Shortly before sundown, Mazlyn pauses her travels to investigate a crowd gathering in the streets. Upon inspection, the object of the crowd's fascination is Nesh, who is currently preforming her magic in the streets. You place a hand on Mazlyn's shoulder, signaling that you wish to stay and watch.

Most of the dwarf's show consists of her assuming elephant form and preforming various phyiscal tricks. She does, however, preform a few other tricks as well.

At one point, Nesh calls out to the audience, who begin to hand her the eggs of various birds and reptiles. The dwarf rubs the eggs one-by-one, mutters a strange incantation over each, and on her cue the eggs all hatch into fully mature adult vultures! The new flock circles overhead for a few minutes, before vanishing beyond the tall roofs of the larger buildings in town.

Another impressive feat occurs at the end of the show when Nesh plucks a wild rat from the gutter and uses a small hatchet to chop it in half. At first, nothing happens, but then a tall beautiful, mature, dark skinned, and completely naked humanoid cow somehow pulls herself out of the top half of the tiny bisected corpse! This new woman crawls on all fours and squeaks like a rat. You can smell on it a fear that is bestial in nature, as if the rat's soul was still alive in the newly formed cow!

Nesh then uses her stout dwarven strength to force the strange rat-minded cow to stand upright, before calling out to the audience, at which point you smell lust rising from almost every elf-bull present! One such bull offers Nesh his coin purse, which the dwarf takes, pushing the rat-cow into his embrace in exchange. As soon as the bull's lips touch the cow, however, the rat woman shrieks! Her body begins to shrink and distort, and thick fur begins to sprout from her flesh. In less than a minute, the rat-minded cow has turned back into a rat, leaving the bull who purchased her humiliated and everybody else amused!

Mazlyn makes a few more stops, before allowing you to retire for the night. You catch up on lost slumber, and are not roused again until well after dawn.

---

Morning time. Instead of allowing Mazlyn to lead you around like a pet today, you make a scene until she figures out what you want, and assembles the herd for a progress report.

Frell, the translator, speaks first. He has spent all of yesterday and most of last night spying on Nimivid and has learned a decent amount. The slave driver lives in a modest apartment at the lodge with his three adult daughters. He works long days, and strikes Frell as somebody who is not much more happy than the slaves he commands. Frell informs you that the only thing offensive that he witnessed Nimivid do was rape an enslaved Caimankin cow, which indeed enrages you, but would not be considered illegal under the laws of the Tropic Empire unless the slave's master (and Nimivid's employer) expressly forbid the behavior beforehand.

If you wish to get Nimivid alone so that you may punish him, Frell reckons he could arrange it if given a few more days to observe the elf and learn his routines.

Lady Ellering informs you that she has stopped attempting to befriend the group of local elves she told you about earlier. Apparently one of the elf cows proposed becoming physically intimate with Braith, which rather unnerved the human cow. Frell takes some time to explain to Lady Ellering what he had explained to you about elfish love lives. As Lady Ellering listens, you smell the stench of disgust rise from her; Apparently she finds the idea of homosexuality to be quite offensive. You ask Frell about this, and he tells you that this is not an abnormal view for a human to hold; Same sex intimacy is punishable by death in most human lands. The Ravenkin then assures you that the human cow will likely get over her bias in time; Most humans who travel among the elves eventually do.

Nesh informs you that she is making good money as a street performer, and informs you that if you travel to Cresent Grotto she intends to stay behind and save up money. The dwarf is confident in her ability to track you to whatever city you end up in. As she speaks, you smell a small twinge of deception upon her. You suspect she wants to stay behind to pick a fight with those hobgoblins as much as she does to earn money.

Mazlyn then tells you of her dealings as they relate to you. The caravan to Cresent Grotto will leave in five days, and she is sure that you will be given free passage, if not the opportunity to earn some money, if you lend your mighty Swinedragon to the caravan as a beast of burden. As for the shrine, Mazlyn informs you that there is a ritual planned in three days that she is working to get you involved in, and if that fails, she can plan to help you fight your way into and out of the shrine shortly before the caravan leaves.

With the daily reports out of the way, the herd speaks up with ideas on how to proceed:
-Nesh suggests that Ineqx, patron of hedonism, would appreciate any punishment of Nimivid, but that mating with the slave driver's daughters might be especially appealing to the Dark Idol.
-Nesh's suggestion disturbs Lady Ellering, who notes that you are already planning on visiting the Cresent Grotto, where there is a shrine to Krowl. Perhaps, she suggests, that you do not need to deal with something as foul as a Dark Idol.
-Frell notes that if you would rather visit the estate of Shyrell's father than the Cresent Grotto, you could easily win an invitation by privately revealing your sentience to her. Failing that, Frell offers to continue his efforts to befriend the elf in hopes of eventually offering to deliver letters to her father or girlfriend. Doing this, of course, would hinder his attempts to spy on Nimivid so that you might get him alone.
-Upon hearing Frell's offer, Mazlyn displays her loyalty by offering to attempt to seduce Shyrell into extending an invitation. Allowing Mazlyn to help with this, of course, would impede upon her efforts to get you into the shrine.
-Lady Ellering notes that she is at a loss for how to spend her time in town. After learning that elves are open to homesexual desires, she is no longer comfortable around the locals...

« Last Edit: March 23, 2018, 05:42:44 pm by Weirdsound »
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