Previous Name: Caw?
Previous Gender: Caw caw!
Previous Age: Caw!
Previous Appearance: Caaw caw!
Background Story: CAW
Current Name: Corvo
Current Gender: Male, but not like human male. Like crow male.
Current Age: the fact that he's a magical familiar kinda implies that this should be just 0. But Corvo's not a little chick or anything, he's an adult American Crow.
Personality: Crow-like
Likes: Shiny things! Also edible things.
Dislikes: Nosy and/or noisy people.
Fears: Enclosed spaces, predators.
Berserk Buttons: Anything, you know, life threatening? Having your life threatened is probably a good time to go berserk.
Favorite Things: Curly fries!
Caste: Bird
Weapon: Do sharp talons count?
Psyche: Blink
Acquired Skills: Scavenging, spotting morons, wooing the ladybirds
Acquired Items/Totems: This shiny watch I found
Current Q-Gems: Three. I counted them. Because Corvids are pretty smart.
Current Status Effects: Birdbrains
Might: 4
Fortitude: 1
Endurance: 4
Accuracy: 8
Agility: 10
Stealth: 5
Perception: 8
Intelligence: 3
Charisma: 0
Willpower: 7
Caw, caw! ca-ca-ca-caw, caw!
Rough translation: Good application! Wait here while I have a chat with your master.
Does this check out?
Previous Name: Heinrich Ganelon
Previous Gender: M
Previous Age: 30
Previous Appearance: Like a knight in one of those medieval paintings, with a stern face but sad eyes.
Background Story: A minor noble during the doomed Crusade of 1101, he joined as redemption for first flinching away from going on the First Crusade. Died a martyr without ever even seeing the Holy Land for himself.
Current Name: Roland
Current Gender: M
Current Age: 40
Personality: While usually contemplative and amicable, he has very little patience or mercy for those he deems an affront to his Lord. Wishes to inspire his fellows so they too may find redemption.
Likes/Dislikes: hymns, fresh air and birds / laziness, adultery and other sinful behavior.
Fears: Going to hell.
Berserk Buttons: Anything unholy or blasphemous.
Favorite Things: Being pious, especially if he can express it through violence against his Lord’s enemies.
Caste: Metalshine
Weapon (Has both melee and ranged modes): A large shield emblazoned with the Holy Cross.
Psyche: ‘Rally’ (alternatively, “The spirit of Christ compels you!”): buffs nearby allies' Attributes with a +2. Can buff Fortitude and Endurance.
Acquired Skills: None
Acquired Items/Totems: 1 bird.
Current Q-Gems: 3/3
Current Status Effects: None
Attributes (40 points to spend)
Might: 8 (x2)
Fortitude: 5
Endurance: 5
Accuracy: 7
Agility: 5
Stealth: 0
Perception: 0
Intelligence: 0
Charisma: 5 (x2)
Willpower: 5 (x2)
Though your character checks out for the most part, I have some concerns about your Psyche. I was under the impression that your Psyche would summon Egan's character, that he would pretty much function as a familiar you will summon and not as a pet you already have. Either you must change your Psyche to one that summons him or he will have to change his character to a student. I'd hate to let your character have an unfair advantage by starting with an item despite just now arriving at Altera Vita Academy.
However, not all hope are lost! You can always research Perks that will enhance the capabilities of Egan's character as well as learn skills (like the 'Rally' skill you mentioned in your app earlier.
Will we be able to modify our weapons or is the fullest extent of that going to be the charm system?
You can make your weapons modifiable, just learn the recipes of the attachments and craft them. Normal, any weapon attachments gives you a buff in certain Attributes according to their purpose and that's it though nothing's stopping you from crafting weapon attachments that are themselves Totems.
Also, can you explain in more detail how totems and their respective charms would work, and how players would go about making/acquiring them?
Totems are single items that have been imbued with Charms. Just think of them as talismans that you can carry around and spend Q-Gems to use whenever necessary. Charms are 'reality-warping', highly versatile abilities that have a specific purpose, mainly making an action easier for the user. For example, a spy who wants to infiltrate a village would use a Charm that allows her to emit an aura that causes people to be less likely to notice or remember them while a scout can use a Charm to 'see' in an area around an arrow he'd just fired. However, Charms cannot be used to directly attack an enemy like a weapon or fireball can. Charms may be researched just like Perks though due to their capabilities, they will take twice as many weeks to acquire/level. Totems can be crafted like any regular item though their recipe must be learned beforehand. I hope that I'd answer your questions clearly.