Early morning, 1st granite, 555, early spring
Scot was suppose to be the overseer, but he went missing a long time ago. So its upon me to guide the fortress.
Lets start doing something I seldom do: planing
I have in mind pumping water from the caverns to a surface cistern. I also want to make the pump stack magma safe and usable later on.
The bottom right corner of the map seens to be the perfect spot. It misses the caves, dont hit the water directly, so we can control the water acess to the pump and the only place we escavated the will be hit is the exploratory mines.
We will need to power the pumps to. I remember reading a codex that said tho higher the wind mill more power it will generate. Is it true? If so i am thinking in building it on top of a large and tall reservatoir. I will be conducting some tests. A water motion sorcery also could work. it even could be installed temporaly on the ducts that will need to be carved.
This is a mockup of the digging blue print. The marked digging square indicates the soft part of the pump, it is also a up ramp to connect the energy. The solid part of the pump will pump in a small chamber to keep the stone warm (preventing temp recalculations)
There is some time since I last designed a pump stack, so i have to remember some basics.
Since the area surrounding the pump stack seems so unimportant, it may be useful to make a small chamber surrounding it. It will have plenty of space for a minecart elevator if it is ever needed.
something like this:
It will have plenty of space for tracks, I think there plenty of space for a double helix track. One
helix track going up and one going down. Overkill? What is it? Can you eat it? Time to figure the next layer and set up macros.
layer2:
Maybe move the circle a bit up
much better
Macro time:
I tested the macro and it need some adjustments, but I think it will work
edit: seems like the game is simply not reading some parts of the macro. I dont know why, here is the macro btw
test
DESIGNATE_DIG
End of group
SELECT
End of group
CURSOR_DOWN_FAST
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
SELECT
End of group
CURSOR_RIGHT
End of group
CURSOR_UP
End of group
CURSOR_RIGHT
End of group
SELECT
End of group
CURSOR_LEFT_FAST
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
CURSOR_UP_FAST
End of group
SELECT
End of group
CURSOR_DOWN
End of group
CURSOR_LEFT
End of group
SELECT
End of group
CURSOR_RIGHT_FAST
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
SELECT
End of group
CURSOR_UP
End of group
CURSOR_RIGHT
End of group
CURSOR_UP
End of group
SELECT
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_LEFT_FAST
End of group
CURSOR_LEFT
End of group
CURSOR_LEFT
End of group
SELECT
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
CURSOR_DOWN
End of group
CURSOR_RIGHT
End of group
DESIGNATE_UNDO
End of group
SELECT
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_RIGHT_FAST
End of group
CURSOR_LEFT
End of group
CURSOR_LEFT
End of group
CURSOR_LEFT
End of group
SELECT
End of group
CURSOR_LEFT
End of group
CURSOR_DOWN
End of group
SELECT
End of group
CURSOR_LEFT
End of group
CURSOR_UP
End of group
CURSOR_LEFT
End of group
CURSOR_UP
End of group
CURSOR_LEFT
End of group
CURSOR_UP
End of group
CURSOR_LEFT
End of group
CURSOR_UP
End of group
CURSOR_LEFT
End of group
SELECT
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
DESIGNATE_STANDARD_MARKER
End of group
DESIGNATE_CHANNEL
End of group
SELECT
End of group
SELECT
End of group
CURSOR_RIGHT
End of group
DESIGNATE_DIG
End of group
SELECT
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
SELECT
End of group
CURSOR_DOWN
End of group
DESIGNATE_STAIR_UPDOWN
End of group
SELECT
End of group
SELECT
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_RIGHT
End of group
DESIGNATE_CHANNEL
End of group
SELECT
End of group
SELECT
End of group
CURSOR_RIGHT
End of group
CURSOR_UP
End of group
DESIGNATE_DIG
End of group
SELECT
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
SELECT
End of group
CURSOR_RIGHT
End of group
CURSOR_UP
End of group
SELECT
End of group
SELECT
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_LEFT
End of group
CURSOR_LEFT
End of group
CURSOR_LEFT
End of group
CURSOR_LEFT
End of group
CURSOR_DOWN_Z
End of group
D_DESIGNATE
End of group
DESIGNATE_STANDARD_MARKER
End of group
SELECT
End of group
CURSOR_DOWN_FAST
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
SELECT
End of group
CURSOR_RIGHT
End of group
CURSOR_UP
End of group
CURSOR_RIGHT
End of group
SELECT
End of group
CURSOR_LEFT_FAST
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
CURSOR_UP_FAST
End of group
SELECT
End of group
CURSOR_DOWN
End of group
CURSOR_LEFT
End of group
SELECT
End of group
CURSOR_RIGHT_FAST
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
SELECT
End of group
CURSOR_UP
End of group
CURSOR_RIGHT
End of group
CURSOR_UP
End of group
SELECT
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_LEFT_FAST
End of group
CURSOR_LEFT
End of group
CURSOR_LEFT
End of group
SELECT
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
DESIGNATE_UNDO
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
SELECT
End of group
CURSOR_RIGHT
End of group
CURSOR_UP
End of group
SELECT
End of group
CURSOR_LEFT
End of group
CURSOR_LEFT
End of group
CURSOR_LEFT
End of group
CURSOR_LEFT
End of group
CURSOR_LEFT
End of group
CURSOR_LEFT
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
SELECT
End of group
CURSOR_DOWN
End of group
CURSOR_RIGHT
End of group
DESIGNATE_DIG
End of group
SELECT
End of group
SELECT
End of group
CURSOR_UP
End of group
CURSOR_RIGHT
End of group
SELECT
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
SELECT
End of group
CURSOR_UP
End of group
CURSOR_RIGHT
End of group
DESIGNATE_CHANNEL
End of group
SELECT
End of group
SELECT
End of group
CURSOR_RIGHT
End of group
DESIGNATE_DIG
End of group
SELECT
End of group
CURSOR_DOWN
End of group
CURSOR_DOWN
End of group
SELECT
End of group
CURSOR_DOWN
End of group
CURSOR_LEFT
End of group
DESIGNATE_STAIR_UPDOWN
End of group
SELECT
End of group
SELECT
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_RIGHT
End of group
CURSOR_RIGHT
End of group
DESIGNATE_CHANNEL
End of group
SELECT
End of group
SELECT
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_UP
End of group
CURSOR_LEFT
End of group
CURSOR_LEFT
End of group
CURSOR_LEFT
End of group
CURSOR_LEFT
End of group
DESIGNATE_STANDARD_MARKER
End of group
DESIGNATE_DIG
End of group
CURSOR_DOWN_Z
End of macro
edit 2: turns out i had extra espace on the end of some commands, after i tried to remove it i forgot to update the macro ingame before testing once again
IT WORKS
edit 3:
A screw pump consumes energy 10 urists, a wind mill procudes 40 urists max, a water well produces 90 urists. We dont have a river, so we will need 8 to 16 windmills, to have some extra energy
I need 27 screw pumps to pump water some levels above surface
I mandate the construction of the 30 gabros block, green glass tubes and enormous screws for the first part of the stack. Also the pump site is designated. 4 glass furnaces were constructed for glass gathering, the magma glass furnace will focus on the production of tubes and screws. Green glass blocks production is temporaly suspended.
And we have a siege.
The alerts warned the civilians to hide. We have a dwarf in the enemy forces. The marksdwarf in tower shoot the globins, but they runned out of ammo before they could do serious damage to then.
The siege force is 32 heads strong, including 2 dwarfs and no animals. The ponds tawned and some globins entered the water ducts, despite not having access to the fortress that way, and the brigdes being open.
The dwarfs keep shooting the stationed invaders that waits in the boder of the map
They brought globonite
The evil force is scaterd, only few globins made near the entrance and second tower. Some soldiers will ask wat they want
The alert was lifted to allow the wounded to be recovered.
We lost:
kogan regbekar, reservist
Datan Mebzuthral, Marksdwarf
Rimtar Momuzmedtob, Dwarven baby
Onol Solonavuz, Reservist
Edzul Nosimaban, a westreles aparentely
Athel Taronalath, Speardwarf
Tun Gimoslan, Westreler
And more people that were lost in the announcement page. I recorded most of the battle and will upload latter to youtube, I addmit that the globins hit harder than I expected and i quite new to invasions.
Our population is 99 now.
Its 16th, granite, 555
The siege ended and i saw a minnor flaw in my design. There is one single place that will be chanelled in the various z levels, I need to dig it first so the miners can dig after it, and only then it is to be chanelled. Easy to fix.
Bronze now will be made if there is less than 10 bars left, no more cancelation spamm for the lack of bronze.
Good news: a kid has grown up to be a peasant, he will be a engraver for now.
Since we can make steel and bronze, the iron and copper stuff that the globins brought will be melted.
This is our metal stock btw:
24th granite:
2 births raised the population to 101
6th, Slate:
We got migrants
1 furnace operator
1 peasante, will send him for engraving at once
1 beekeper
2 child
1 miner
1 engraver
4 marksdwarf, will put they in the squad
1 hammedwarf
1 peasant, will go to reserve
1 mechanic
1 legendary bone carver
1 strong and agile fish dissector, to millitary you go
1 great bone doctor, fun fact he is was once aprentice of the legendary bone carver, altought he has no skill in bone carving
1 fisherdwarf, to reserv
1 mighty legendary stone crafter
1 great clothier
our population is 122 now
Some important workers will not haul anymore
18 slate: The pump materials are ready
Good news, the windmills produce 40 power,
26 slate, we have another baby
I made a huge corpse pile to prevent the corpses in the ponds to be lost when the pond freezes, some dwarfs are experiencing emotional shock. I will allow then to rest a bit
17 felisite, another kid turned into a peasant, i wil send him to engraving since its the neck point of the pump stack. The shaft must be petry
It seens like we have 60-70 rooms for 122 dwarfs, time to make some new rooms.