"I taught about the sword to Edzul, but he already defeated three foes himself, while I have only ever slayed wildlife! I hope he doesn't think too little of me after I fumbled the cave crocodile capture..."
Another round of migrants! Six courageous workers!
Some didn't have any relevant skills so they were moved to the reserves:
Eshtân Rimtarultèr, Adequate Presser (Skilled Teacher however.)
Sigun Zulbanimesh, Great Poet.
Solon Kerlîgmistêm, Novice Gelder.
Kosoth Rôberubbul is a Great Metalsmith, but we already have two legendary ones... It isn't a important skill, but is a costly to train one, so he escapes going to the reserves for now, at least.
Melbil Bufutsåkzul is more skilled than our current glassmaker, replacing her who is now part of the 1st Reserve.
Migrant Bëmbul Lâvenolin,hunter, and resident Oddom Edosbesmar, hunter, have been moved to the Garrison;
The following dwarves have then been assigned to the brand new marksdwarves squad:
Datan Mebzuthral, from the Garrison.
Olon Tatnil, from the Garrison.
The Marksdwarves squad will have full steel armor too, due the tendency they have to run towards the enemy once ammo runs out.
I didn't give them an Archery Target yet, since training and fighting bolts are bugged and I want to neither send them to fight with bone bolts nor have them train with bronze bolts.
Also came the liason and the caravan!
I ordered whatever is made out of steel, so we should have something nice next year.
Good news, large gems will be paying around 200% next year, exactly what our bone carver is doing right now.
I bought whatever I could find out of metal, all wood, leather bins(we still lack backpacks), and all booze. Winter is coming soon anyway and we will drown in plump helmets, so I didn't buy any vegetables or fruits.
Our only blacksmith, Bëmbul Zimgoden, has sacrificed herself for the greater good: informing me that we are using a hole for dumping, which is very dangerous.
Bëmbul got hit in the neck by a Llama partial skeleton and her neck became unrecognizable mess. She will suffocate shortly.
I turned the hole in a refuse stockpile and made the actual dump zone inside the hole, on the lower level.
I also stopped some dwarves on their way to throw teeth and a cow corpse inside hole while a planter recovered soon to be missed Bëmbul.
Pics of cistern:
Because of the prior incident there isn't a lot of water, hoping it rains soon. Worst case scenario we link the murky pools together. (Which I am supposed to do come rain season anyway.)
There is now a lovely weapon/armor stockpile on the barracks, it's our little armory:
Try to station the reservists on the barracks when mobilizing them outside their season for faster equip.
It also has ammo on, just so the hunters stop going down to the forges to get bolts. The towers' stockpile should take from here.
I bought some dimple cup spawn to set up the dyeing process, should be cool.
By the way, we can now smelt electrum from bars, have two legendary metalcrafters, and scepters will be at a nice bonus, so let's not be broke come next autumn.
Our pasture has grown enough, and our animals will now only be killed by us:
Hospital got a few more beds and traction benches, I forgot to upload when the goblins attacked:
The cave entrance has a few cage traps, will add a bridge and keep closed until we get a proper gate.
Exploratory mining, the scatter-shot technique(big pic):
Am digging this granite layer for cassiterite, it is igneous intrusive, so we should also find some bismuthine and galena soon, along with gold. I have designated the marble layer searching for malachite too.
Once we get done with this we wall off the layer for pathfinding purposes.
Edit: Strange mood! Oh, it's our carpenter. Ah, he is already legendary. And he made a wooden bin. Alright.