"EVERYONE - INSIDE THE DAMN FORT! We are closing NOW!"
I looked through alert papers.
- "The hell is that? Our emergency recommendations MAKE NO SENSE AT ALL! They order military to do NOTHING and to all civilians to go around entrance hall fortifications. The one who wrote them apparently wanted me to organize a welcome party to the goblins!
"ARRGH okay, let's command from my heart! CIVILIANS - in the tavern! The Shooty Guys - to the fortifications! Guys with big sticks - to the beginning of the tunnel, to be ready to smash those goblins who would survive the bolts... I will rewrite the papers later, so they would be helpful!" [I set up the alert, works fine now. Just set both squads and civilians in "Marksdwarves in hall" alert]
We should be grateful to llamas and other folks on the pasture - while the goblins were butchering them, all the dwarves had time to hide inside the fortress, even an unlucky herbalist Urvald, who were like ten meters from the goblins when they came. OK, NOW PULL THE LEVER!
Man, this is no good. Archers are too slow to take positions... although after some delay we were ready, and nobody tried to go to the wrong side of fortifications or did something otherwise stupid...
However, very few of us turned out to have any bolts! And even those who do, mostly have shitty wooden bolts, not really effective. While the goblins had 3 archers with iron ammunition.
After some time, our 3 brave melee dwarves have engaged and the close range combat started. Our archers tried to support them from sides of the hall: the battle was in a direct view.
It didn't last long. A complete victory! Not a single dwarf got killed, although all 3 melee dwarves were injured one way or another.
Our absolute champion is captian of
gourd Zan: got almost no wounds and 6 goblins killed. The other 4 goblins were taken by Meng.
So, the main take-away: we need ammunition and proper training for our rangers! The archery squad did almost nothing in this battle, althought the entrance hall seems to be quite well-designed.
We have now some copper and iron equipment, also some pieces are damaged and quality is pretty low. We may want to melt it later.
Human caravan came just after the siege. i bought some metal equipment as well as iron trinkets (for melting), and took all the cloth and leather they brought.
Puppyguard finished the artifact. The second artifact casket in Bandithorses. I hope this fact has no meaning.
Our miners found first metal ore - the ore of zinc (and lots of it). Better than nothing, but not exactly what we are looking for.
Six migrants came. Nobody notable, except one good medic.
It is Galena now. I will continue in next two days.