OOC in spoiler.
SPOILERS FOR LOOOOG
So, the fort was pretty much dead after the siege from the other log. So, to give the fort a proper send off, I decided to put everyone in a squad and send them out to try and conquer the tomb from years back. For whatever reason, though, one of the refugees decided to lob off poor Tomb Raiders head. I made a save file backup from before I did any of this, so if ya'll aren't happy with the results I'll put it up and we can go from there. Also, apologies to Deathpunch for not trying to keep this place alive till his turn. Maybe give him first/seconds turn for the next venture? Also also, sorry for the long wait on this log too. Had quite a bit that had to get done outside of the game. Also also also, I put the final fortress photos in a spoiler to keep the post tidy. The pictures were fairly massive.
Log 2The Final DaysThe fort is on its last legs, and I'm nearly certain that there's no way to salvage it. People are dying and going mad left and right, most of our founding members have keeled over, and many of our defenses have been toppled. So, after a short conversation with the other nobles, I've wrote up a plan to get everyone out of this place alive. Here's the debrief:
First, I'll be putting everyone I possibly can in the military. Anyone with children will be undrafted and sent to Latherwaters, the human settlement that recently linked itself to us.
Once everyone has been set up, I'll take myself and all of the others and occupy it. There may be a few people that have to be left behind, but for the most part, all of Bandithorses will have been evacuated. Now, you may be asking: "Why not just abandon the place and be done with it?". The answer to that question is fairly simple. The spirit of Bandithorses is our knack for pillagings and quiet raids against our enemies. Most here live for blood and theft, so why not go out doing what we love?
With that out of the way, I suppose I should start putting this plan into motion. Before I do though, I'd like to show off the fortress, at its last days. To remember it by, I suppose.
First and foremost, our main entrance. Not too much to look at to be frank, but still worth a picture.
Secondly, our outdoor barracks and fenced off animal pen. Definitely more impressive than the front gate. The barracks extends a few levels up, as can be seen.
Our death hall and lower barracks/shooting range.
Farm space, bootleg temple area and meeting hall/stockpile. This is where most people hang out these days. When they're not babbling or screaming, that is.
Here's the dining hall and hospital room. There's a few miscellaneous offices and whatnot to the left.
Here's our (in my opinion) most extravagant area of the fortress. On the top row, you have the library area, mass workshop space, and then the refuse stockpile. On the bottom row, lies our museum, decorate with a handful of artifacts. Going further right, you'll find a stockpile full of bins. Furthest right is our main tomb area. It's expanded much this year, unfortunately.
Next, our living spaces. Quite an a pretty eyeful, I'd say.
And finally, Derpy Dev's quarters and resting place. May she rest in peace.
Alright, now let's get down to business.
By my calculations, around 40 or so dwarves are already enlisted into the military. That's almost half our fortress. Those trained forty will come along with me and the other refugees. The only who won't be drafted are our wounded. They'll be "expelled" to the human settlement. I've compiled a list of them, that can be read here:
That's the lot of them. Quite a few are our important dwarves, sadly. I'll be expelling them immediately. I figure a few of their relatives will want to tag along as well, so fare thee well I say to them.
I ordered my men to rally up everyone as I jotted down the above list. Everyone has been put into their squads and is ready to head out.
Quite the entourage, wouldn't you agree? Together with myself and our trained fighters, we'll march on elven and soil and conquer it in the name of Bandithorses. But where to go?
Hm. I think I have an idea. Why not come full circle and take over one of the first places we ever raided? Clinchurns, the tomb up north. A little bit of downgrade as far as housing goes, but why not? One of our own decided to take up residence there, so I suppose it can't be too bad.
It's decided then! We march for Clinchurns!
The first of our men are heading ou-
Seriously?!
It's too late to stop, I suppose. Many of our commanders are too far to command. Run for Clinchurns!
Didn't I say run?
sigh There's not much I can do for them other than wish them luck.
Oh how much I wish they listened to me.
What is with caravans and timing? Maybe they can lend a sword and fight with us to make up for their own poor planning.
This is quite the disaster. It's absolute madness up there. Most of the people fighting were part of our evacuation squad. The few in yellow are our speardwarves. Hopefully they can dispatch of these elves.
Huh. It looks like they did. There's only 8 people listed as "other", and none of them are filthy elves. Fantastic. Our dwarves are back to clearing off the map. Many are having mental breakdowns as they leave though, so this may take some time.
: )
The dwarves have sent us a report of the battle that took place there:
It seems all went-
Oh. Well, that wasn't the plan. I guess he got in the way. May he rest in pieces.
I suppose I should take a look at the fortress before I close things off for good.
There's only one adult, and a handful of children, none of which can be expelled. Which... Leaves me no choice for the fort other than:
Not the end I envisioned, but, I have no other choice. It's been quite the adventure here, and it is of course a shame to see it go. All goods things come to end though, I suppose, and now it's time to say farewell.
Goodbye Bandithorses!