OOC in spoiler.
So, my plan for this turn is to focus on military side of things. I'll mostly be improving our current defenses and conducting raids, among other things. Hopefully things will work out during my time playing. Feedback on my logs is welcome.
Also, I've noticed in my time playing the the framerate is INCREDIBLY high for as many civilians and animals we already have. Anyone know what the settings are? Things are terribly laggy in my personal fort and some tips would be appreciated if it's not to much bother.
Log 1The Spring MonthsFinally it begins. I've been called down from the distant mountain-homes to bring glory to the mighty fortress of Bandithorses. My predecessors have already made this place something to admire, and with hope there will still be much left to gawk at once my time here is finished. My area of expertise is with the military, and so I've put myself in the position of captain of the guard. I'll be seeing many a raid through if the gods are good to me, and I pray I can accomplish much in admittedly short time here. Wish me luck, friends. I'm sure I'll need plenty of it.
Formalities aside, I suppose I should get started. It's come to my attention that our main defense resides deep within the dark of the caverns. Frankly, this won't do. Cave adaption is a cruel mistress, and dwarves stunned and retching are not worth much as fighters. With that in mind, I've decided to relocate our barracks above ground in hopes to combat this issue. In time, the uppermost floor of it will be turned into a watch tower for our marksdwarves to fire through.
Here it is currently. The drawbridge will be kept closed unless our swordsman need to help break a siege or head off on a raid. The lever is located in the main meeting room.
And speaking of sieges...
A raid already! Luckily, this attack is of the pitiful sort. Our marksdwarves and wrestlers dispatch of the few elven recruits there are in moments.
With the vile thought of elves in our minds, I feel like now is as good a time as any to discuss one of our lost soldier, who goes by the name of Tomb Raider. I've uncovered word of his goings on and they're... less than noble.
It appears during my predecessor Hun's time here, our raider made his way out of the dungeons and into the elven city, where he's taken up a life of crime. Best of luck to him then, I suppose. He'll surely need it for his new line of work.
With that out of the way, I reckon it's time for a brand new raid. I'll be sending out our trained swords for this mission. I pray they do not disappoint.
I've set my sites on the elven retreat of Forddawned, which lies a short ways to the North east.
They'll be going in stealthily and looking exclusively for livestock. The elves often hold fearsome beasts, and a breeding pair of big cats or bears will aid our efforts just as well as plundered steel or shining trinketry.
And with that, the spring months have come to a swift close. Our raiders will return in early summer, and I'll write of their escapades as well as progress on our barracks then.
Farewell for now!