Also known as, longtime lurker tests out a random game system he half-baked.
...
It is the Year of Our Lord Eani 876, and your country of Espali (Most beloved under the sun) tears itself apart across the sea, fighting the Moerin, for whatever reason. Your travels bring you to the coast of the Rhorarre Sea, where the foam froths up on rocky shores. Well you should be there, and not a couple miles inland, but that's not your fault!
Cursing your fate while trodding through the...
A) Uneven ground of the unpleasantly bright meadow, you almost twist your ankle in a pothole.
B) Hilly terrain of the highlands, whose rocky cliffs make the coast unpalatable for trade, you almost walk off a small ledge.
C) Semi-arid lands of Espali's southern edge, you get loose dirt in your shoes.
You sigh and stop, checking your surroundings. Still lost, and you've wandered quite a bit off course. Where is the road, anyway...? It's times like these you rethink your profession. What are you, anyway?
1) A veteran soldier who just barely survived the first muster, where proud king Juan IV and his army of a few thousands, the vanguard, failed to see the massive hordes of Moerin soldiers. You were originally traveling to the king's second muster at Curtora, although you don't really have an obligation or reason to, now.
2) An itinerant priest of Ean, come to console the returning soldiers and inspire the new ones. With book in hand and permission from the archbishop himself in Grande, you initially sought to stop at the port of Girilla to comfort the returning men. To be fair, however, the archbishop didn't quite order you to do it.
3) A no-name noble second son of a no-name noble, ruling over a vast yet useless territory. You're on a routine patrol through the lands of your father, although he could not spare any men at this time, what with the war.
500) Write your own, and give it a different number. Preferably someone with skills, but not too powerful like a king or a bishop. Interpretations may still vary a little!
Soon, the sun sets. You're still totally lost, but of course you could rough it at least one night...
Something shines lightly in the light of the setting sun, just up ahead. You don't know why, but it captures your interest. Heck, by Ean above, you might as well check it out.
...
Who are you anyway?
@) Name, please!
M)Male
F)Female
Character Sheet
Name: Derek Cholmondeley
Gender: Male
Age: ?
Health: Excellent
Appearance: ?
Background: Minor, minor noble [Adm 3d8, dip 3d6, mil 3d6, combat d6]
Stats: (0-30 scale for the three stats, where 10 is competent) (Combat on a scale of 0-16)
Military: 8
Administration: 11+1
Diplomacy: 11+1
Personal Combat: 2+.5
Prestige: Minimal-Local
Noble class if applicable: Baron’s son.
Personal wealth or possessions: 54 coppers in pouch (equivalent to 54 days of work for a peasant), Nice boots, Worker’s wide-brimmed hat, Fine tunic + leggings, Footman’s sword (+.5 Personal Combat).
Special Skills
Can Read (+1 adm and +1 dip)
Artifact Sheet
Core Integrity: 100%
Capacity: 20/301 mana units
Income: 99 mana units per season
Expenses: 0 mana units
Known abilities:
--Fertilize Acre: Fertilizes any acre of soil such that it provides double the food of a normally arable acre. .25 mana units per acre initially, with a maintenance of .02 mana units per acre.
--Construct building: Constructs a building from thin air, with cost varying on size. 2 mana: small building, 4 mana: medium building 5 mana: large building. Available in the ancient Acham style.
--Spawn Material: Open-ended, spawns a certain amount of materials for a given amount of energy. 1 energy for a ton of wood, 5 for a ton of stone, 8 for a ton of iron.