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Author Topic: [Waitlisters Welcome] Servants of Madness: A Lovecraftian RTD (6/8) Turn 19  (Read 37793 times)

Maximum Spin

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Re: [Waitlist Open] Servants of Madness: A Lovecraftian RTD (6/6) Turn 9
« Reply #150 on: March 19, 2018, 03:55:10 am »

Attempt to slip or cut bonds before saying aloud (keeping hidden the fact that I have escaped if I have), You know, you could have just asked me to come along, politely.
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randomgenericusername

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Re: [Waitlist Open] Servants of Madness: A Lovecraftian RTD (6/6) Turn 9
« Reply #151 on: March 19, 2018, 08:42:46 am »

" I think we found out where the cultists are hiding out. Mallo is back there checking it out. And, there's a possibility that they may already have Antioch. Either way, I want to hurry back to Mallo. I get the feeling he could use some help."

search for a weapon, preferably one that doesn't require ammunition

"Alright, I'll go with you. If they captured him recently, we might still have time to save him."



Attempt to slip or cut bonds before saying aloud (keeping hidden the fact that I have escaped if I have), You know, you could have just asked me to come along, politely.
((Are you going to try to slip OR use the knife to cut it? The results could be very different depending of what you decide to use or try first.))

Turn in a bunch of hours later, but will be today.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

randomgenericusername

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Re: [Waitlist Open] Servants of Madness: A Lovecraftian RTD (6/6) Turn 9
« Reply #152 on: March 19, 2018, 03:48:11 pm »

(I'm unexpectedly busy and I might not be able to update today. I will be able to update tomorrow, probably.)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

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Re: [Waitlist Open] Servants of Madness: A Lovecraftian RTD (6/6) Turn 9
« Reply #153 on: March 19, 2018, 04:28:56 pm »

((Are you going to try to slip OR use the knife to cut it? The results could be very different depending of what you decide to use or try first.))
I was kind of going for "fidget a bit to figure out which is more practical depending on how well I can move and stuff so I don't cut my hand off"
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randomgenericusername

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Re: [Waitlist Open] Servants of Madness: A Lovecraftian RTD (6/6) Turn 10
« Reply #154 on: March 20, 2018, 04:20:50 pm »

Turn 10: The Prowlers Among the Tombs.

”You make compelling point. Let us see if cultist magic can save them from boolet.”

Charge to the aid of my comrades! Death to the cultist bourgeoisie!

[5] - You reload your weapon with the bullets and go find your comadres. Russel decides to go with you, and so does Nathaniel.

Your sixth sense has guided you to a small, ancient chapel of sorts. It's very dark inside, but you can hear the sounds of a fight. You would use your gun, but you can't see in the darkness and there is the risk that you hit an innocent.



(Decided to skip HugeNerdAndProudOfIt. He didn't seem to notice that he was able to do 2 actions and he took too long to answer.)
You said you would add my search for a weapon action. I assumed that I had just forfeited my "think about cthulhu" action.

Regardless, this turn I will Look for the others.

[1] - You try to follow Josephi, but he runs too fast and you quickly get lost in the streets. You try to find your way back, but you only get even more lost than before.

You feel danger...



Dodge out of the way, and then punch the slab wielding foe in the back of the neck!

[6] - You switfly dodge the heavy slab that crashes against the rotten wood floor and counter with a strong heavy punch. You hit him so hard that the torn hood covering it's face is ripped appart. You also tumble and collide against the monster because of your excess strenght.

You find yourself face to face with the monster. It's face is a horrid mesh of human and canine features. A long deformed muzzle and snout, sharp and abnormaly long canine fangs and dirty gray fur covering it's ugly and bony face. A pair of glowy red eyes that constantly follow you in the pure darkness of the chapel. Now that you are closer to it, you also see that the weapon it is holding is actually a tombstone.

Knowledge Gained: Ghouls: I



Follow enthusiastic young man with gun, but stay somewhat back.

[4] - You follow Josephi, as he seems to know where to go. Both of you end in front of the abandoned small chapel, ready to do whatever both of you wanted to do. The chapel seems long abandoned and all the windows are boarded. You also notice that Nathaniel isn't here. Where did he go?



" I think we found out where the cultists are hiding out. Mallo is back there checking it out. And, there's a possibility that they may already have Antioch. Either way, I want to hurry back to Mallo. I get the feeling he could use some help."

search for a weapon, preferably one that doesn't require ammunition

[4] - The female cultist hand you one of her knives that she keeps hidden on her robes. While you are talking with her, you notice John, Nathaniel and Josephi quickly leaving house and into the streets. Huh, why would they leave so suddenly?



Attempt to slip or cut bonds before saying aloud (keeping hidden the fact that I have escaped if I have), You know, you could have just asked me to come along, politely.

[1] - The thing that was breathing doesn't answer, but the moment you try to slip out of your bonds, something punches you through the space between the rusted bars right in the face. You are left dizzy and with a bleeding nose in the ground of the dark cell while the creature gives an odd-pitched laugh and leaves. At least you now know that these things can see in the dark.

As you lay in the floor, you hear strange beings cackling and taunting you...



(As Madness and Insanity accumulate, "warnings" will be shown.)
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

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Re: [Waitlist Open] Servants of Madness: A Lovecraftian RTD (6/6) Turn 10
« Reply #155 on: March 20, 2018, 04:40:26 pm »

Try to see in the dark.
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juicebox

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Re: [Waitlist Open] Servants of Madness: A Lovecraftian RTD (6/6) Turn 10
« Reply #156 on: March 20, 2018, 05:30:28 pm »

"Now let's go see what those cultists are made of"

Go back to the chapel and this time go inside and see what's going on
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HugeNerdAndProudOfIt

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Re: [Waitlist Open] Servants of Madness: A Lovecraftian RTD (6/6) Turn 10
« Reply #157 on: March 20, 2018, 05:43:57 pm »

Ready my blade! Try to look intimidating, as I have no idea how to use it.
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Don't eat ghosts, that's how we got into this mess to begin with.

Dustan Hache

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Re: [Waitlist Open] Servants of Madness: A Lovecraftian RTD (6/6) Turn 10
« Reply #158 on: March 21, 2018, 06:42:10 am »

Back off, and try to find some sort of object usable as a weapon, or at least the enterance of the chapel. I need to warn the others. Keep a close eye on it and be ready to evade if it gets close again!
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

DolosusDoleus

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Re: [Waitlist Open] Servants of Madness: A Lovecraftian RTD (6/6) Turn 10
« Reply #159 on: March 21, 2018, 08:30:35 am »

I'm sure any wayward innocents will be fine. Fire blindly towards the sounds of combat!
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Does that make scientific sense? No? Well it's Earth IV and he's a giant crocodile-man. Use your imagination.
Ongoing Forum Thingamajiggers:
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Dustan Hache

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Re: [Waitlist Open] Servants of Madness: A Lovecraftian RTD (6/6) Turn 10
« Reply #160 on: March 21, 2018, 08:43:52 am »

I'm sure any wayward innocents will be fine. Fire blindly towards the sounds of combat!
Stop it, don't kill civilians!
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

sprinkled chariot

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Re: [Waitlist Open] Servants of Madness: A Lovecraftian RTD (6/6) Turn 10
« Reply #161 on: March 21, 2018, 08:54:31 am »

Get to the ground and cover my ears not to get deafened by shotgun shots.
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randomgenericusername

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Re: [Waitlist Open] Servants of Madness: A Lovecraftian RTD (6/6) Turn 10
« Reply #162 on: March 21, 2018, 09:42:54 am »

Get to the ground and cover my ears not to get deafened by shotgun shots.
(What shotgun?)

"Now let's go see what those cultists are made of"

Go back to the chapel and this time go inside and see what's going on
"Right."
The cultists nods in agreement and decides to go with you.

I'm sure any wayward innocents will be fine. Fire blindly towards the sounds of combat!
(An extremely bad roll could instakill Mallo from the combination of tombstone smashing and gunshots. This will be fun.)

(Turn later, in about 4-5 hours.)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

sprinkled chariot

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Re: [Waitlist Open] Servants of Madness: A Lovecraftian RTD (6/6) Turn 10
« Reply #163 on: March 21, 2018, 11:06:44 am »

Get to the ground and cover my ears not to get deafened by shotgun shots.
(What shotgun?)

( thought that gun dude is blindly firing is shotgun )

"Now let's go see what those cultists are made of"

Go back to the chapel and this time go inside and see what's going on
"Right."
The cultists nods in agreement and decides to go with you.

I'm sure any wayward innocents will be fine. Fire blindly towards the sounds of combat!
(An extremely bad roll could instakill Mallo from the combination of tombstone smashing and gunshots. This will be fun.)

(Turn later, in about 4-5 hours.)
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randomgenericusername

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Re: [Waitlist Open] Servants of Madness: A Lovecraftian RTD (6/6) Turn 11
« Reply #164 on: March 21, 2018, 04:29:27 pm »

Turn 11: Friendly Fire.

Try to see in the dark.

[4] - (I'm not going to give you instant night vision. You need a power for that first.)

You try very hard to adapt to the darkness. You see that you are in some old cell somewhere underground, the bars from your cell are rusted and damaged, but still very tough. The walls from your cell are made of bricks and are also covered in moss. You also see something in a corner of your cell, but you aren't close enough to discern what it is.



"Now let's go see what those cultists are made of"

Go back to the chapel and this time go inside and see what's going on

[6] - You find your way back to the chapel. Before you can realize what's going on, you are shot in the leg by Josephi. You almost fall to the ground, but the cultist helps you stand up and you limp to the entrance where everyone else is.

Josephi and John are both lying on the ground next to a couple backpacks and you don't see Nathaniel anywhere. You hear breathing coming from inside of the chapel.



Ready my blade! Try to look intimidating, as I have no idea how to use it.

[5] - You raise your blade and adopt a combat stance, ready for an honorable fight to the death. Gripping your sword with both of your hands, you roar a mighty war cry! The feeling of danger subsides and now you feel... Yellow.

Spoiler: Hastur (click to show/hide)



Back off, and try to find some sort of object usable as a weapon, or at least the enterance of the chapel. I need to warn the others. Keep a close eye on it and be ready to evade if it gets close again!

[5] - You manage to get away from the beastly humanoid and flee from the chapel. In the exit, you collide with Josephi, who was trying to aim a gun. Because of this, he falls to the ground and accidentally shoots Ryan in the leg, and the cultist from the house has to help him stand.

You also see a bunch of backpacks on the ground, and there are enough for everyone in the team. Talking about the team, you don't see Nathaniel anywhere.



I'm sure any wayward innocents will be fine. Fire blindly towards the sounds of combat!

[1] - You manage to spot the evil cultist fighting with Mallo, drop the bunch of backpacks you were carrying all of this time and take aim. Just when you are ready to pull the trigger from your revolver, a fleeing Mallo collides with you on accident. You fall and when you hit the ground, you accidentaly pull the trigger and shoot Ryan in one of his legs.

5 shots left. Better make them worth it. You also see John Russel tripping and hitting his head againt the ground in a silly way, falling to the ground next to you.

Spoiler: Hastur (click to show/hide)



Get to the ground and cover my ears not to get deafened by shotgun shots.

[1] - You trip over your own untied shoelaces and fall to the ground. You are now temporally deaf from the noise and don't notice Ryan getting shot on the leg.



(I wasn't even going to have the noise affect anyone.)
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.
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