Turn 11: Friendly Fire.Try to see in the dark.
[4] - (I'm not going to give you instant night vision. You need a power for that first.)
You try very hard to adapt to the darkness. You see that you are in some old cell somewhere underground, the bars from your cell are rusted and damaged, but still very tough. The walls from your cell are made of bricks and are also covered in moss. You also see something in a corner of your cell, but you aren't close enough to discern what it is.
"Now let's go see what those cultists are made of"
Go back to the chapel and this time go inside and see what's going on
[6] - You find your way back to the chapel. Before you can realize what's going on, you are shot in the leg by Josephi. You almost fall to the ground, but the cultist helps you stand up and you limp to the entrance where everyone else is.
Josephi and John are both lying on the ground next to a couple backpacks and you don't see Nathaniel anywhere. You hear breathing coming from inside of the chapel.
Ready my blade! Try to look intimidating, as I have no idea how to use it.
[5] - You raise your blade and adopt a combat stance, ready for an honorable fight to the death. Gripping your sword with both of your hands, you roar a mighty war cry! The feeling of danger subsides and now you feel... Yellow.
That was an amazing display! I might even consider enlisting you as one of my Squires!
Back off, and try to find some sort of object usable as a weapon, or at least the enterance of the chapel. I need to warn the others. Keep a close eye on it and be ready to evade if it gets close again!
[5] - You manage to get away from the beastly humanoid and flee from the chapel. In the exit, you collide with Josephi, who was trying to aim a gun. Because of this, he falls to the ground and accidentally shoots Ryan in the leg, and the cultist from the house has to help him stand.
You also see a bunch of backpacks on the ground, and there are enough for everyone in the team. Talking about the team, you don't see Nathaniel anywhere.
I'm sure any wayward innocents will be fine. Fire blindly towards the sounds of combat!
[1] - You manage to spot the evil cultist fighting with Mallo, drop the bunch of backpacks you were carrying all of this time and take aim. Just when you are ready to pull the trigger from your revolver, a fleeing Mallo collides with you on accident. You fall and when you hit the ground, you accidentaly pull the trigger and shoot Ryan in one of his legs.
5 shots left. Better make them worth it. You also see John Russel tripping and hitting his head againt the ground in a silly way, falling to the ground next to you.
What are you doing, vassal? Don't allow the enemy to fight in his territory, where he has the advantage! Try to find even grounds!
Get to the ground and cover my ears not to get deafened by shotgun shots.
[1] - You trip over your own untied shoelaces and fall to the ground. You are now temporally deaf from the noise and don't notice Ryan getting shot on the leg.
(I wasn't even going to have the noise affect anyone.)