Turn 9: Prisoner.
enter, and be prepared to conceal myself once inside.
[1+1] - The chapel is very dark inside, so you attemp to hide in the shadows. While sneaking in the dark and despite all your attempts, you hear the wooden floor creak a short distance ahead. Someone or something already saw you in the pure darkness.
All you can see is a silhouette in the shape of a gaunt, robed man, slowly raising some sort of slab in the air, preparing to swing it.
Uh oh.
”Comrade Russel, I am going to be needing of ze boolets you are having. If you would be so kind to be handing them to me.”
Sure, young man, it is not like I can shoot out of fingers.
( Handle bullets to gent with gun, Try to find gun for myself )
[2] -
"Insanity is doing the same thing over and over again and expecting a different result." You also have the feeling that the female cultist will probably be very angry at you for looting her house.
I'll go back and let the others know what we've found out
Go back to the house and let everyone else know about the chapel
[4] - You leave Mallo to explore the chapel while you decide to return to the house. You see him enter the chapel as you leave.
"Back so soon? Did you manage to find anything?"You explain your findings to the female cultist. You tell her about the trail of blood and the old chapel.
"Blood? Didn't one of your friends leave a while ago? He hasn't returned yet."
Attempt to dream.
[2+1] - In your dream, you see a massive army of insect-like beings armed with strange weapons marching to battle an army of golden knights riding monstruous winged beings. Black and Yellow blood is spilled in the grounds of the alien planet and both sides become increasingly violent the more they die. In the end, both sides are almost completely destroyed, the survivors having become nothing more that savage beasts.
After a while, you finally wake up. It's very dark and you can't see anything. Your hands are tied behind you and by feeling, you realize that you are locked inside a cell. You hear breathing outside.
Your knife is still hidden where you left it, though. Maybe you could use it to escape, or it could just cause everything to go worse.
Grab bullets, search a bit for a melee weapon.
[3] - After you get the bullets, you search the house and find just a bottle. Maybe you could break it and use it as a weapon.
I feel we might be wasting time here. A cultist will only have a few weapons just in case it has to defend itself against the more mundane hostiles. Most of the time, they rely on occult means to fight.
(Decided to skip HugeNerdAndProudOfIt. He didn't seem to notice that he was able to do 2 actions and he took too long to answer.)