Turn 8: It's Always Cultists.
(I wanted to recall everything I knew about Cuthulu. Sorry that wasn't clear)
Search for a weapon of some kind.
[5] - You find a sword, somehow. Hastur is quite pleased with this turn of events.
This seems like the kind of thing one brings backup for.
Return to the safehouse, tell them I found a chapel with eldritch feelings.
[1] - You start walking back, but the presence just get closer and closer. You decide to make a run for it and try to rush back to the house, but whatever is hunting you notices that you are trying to escape and quickly reaches you.
The unknown thing quickly attacks you from behind with massive blunt force and you fall to the ground. Before you fall unconscious from the pain, you manage to see the monster that was hunting you. It is holding some sort of rock slab with one hand as he drag you with his other, and a set of green robes cover it's whole body. As it drags you to it's lair, you pass out.
(You can try either waking up or having a dream.)
Russell tries to find some gun( and tries to be lucky in his search )
[3] - You find some bullets, but no gun. Maybe you can try using finger guns and wish that you get lucky enough to shoot bullets with your hands.
”Look friend, now I am having gun! Now I just need to be finding boolet and then we can be helping ze others.”
Rummage around for more weapons, or bullets. Ignore everybody else in this search.
[6] - You find Rusell with some bullets in his hands. Score!
"I could sneak in, and scout ahead for you. I have a certain unexpected relationship with the shadows, so I probably won't be seen if you send me in ahead. I can try to warn you of what they have in the way of defences or guards."
ask fo the location of the hideout, if known. Go scout the sewers even if they don't know much more. I'll figure a way to contact them after I get a look at what we're up against.
[3] -
"I don't exactly know where the entrance is, but we could search for it. It's must be in an old building, as it's located in the old sewers. The problem is that you will find an old building in every single corner."You decide to go find the sewers with Ryan, but don't manage to find anything yourself.
But then, Ryan notices something strange and decides to follow it. When you catch up, you see him staring to an old building. You notice it's an abandoned chapel.
"I'll head out with Mallo. We should have at least two people scouting out the place"
Go scout the sewers with Mallo
[5] - While you are scouting with Mallo, you find some recent bloodstains in the ground that lead somewhere. You decide to follow them.
The small bloodstains lead you to some ancient chapel. The blood trail continues to somewhere behind it and you have a sense of dread when close to the building.
(The luck power won't trigger unless is specifically a luck roll. A search roll is a search roll.)
(Edited to include retroactive action.)