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Author Topic: Productivity Slider  (Read 750 times)

thompson

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Productivity Slider
« on: March 08, 2018, 11:19:45 pm »

With the Myth release Toady has suggested introducing sliders for magic/mundane worlds, as well as violent/benign worlds, which got me thinking - why not have a similar thing for productivity? An option like that would allow you to speed up or slow down tasks such as mining, metalworking, or growing crops.

You could have a world where mining is slower, making surface construction more favourable, or one where crops take 6 months to develop requiring more planning for agriculture. If you wanted to, you could have a fort where weapons took months to painstakingly craft, where it takes over 50 years for a metalworker to reach legendary status. In that case you'd also need to allow a dwarf to pause a crafting job to eat then resume it later. Fort specialisation then becomes more necessary as well.

People who prefer things happening quickly could set the slider for all options to fast.

In addition to this, if a crafting task is designated as urgent it should be completed much more quickly, but at the expense of quality. So if you desperately need to prepare for an invasion, for instance, your one-month-per-sword fort can churn them out rapidly in a pinch but they would be poor quality.

In the meantime, I know mining speed can be modded, but is it possible to mod crafting speed? And how long do dwarves need to go before eating?
« Last Edit: March 08, 2018, 11:36:17 pm by thompson »
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bloop_bleep

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Re: Productivity Slider
« Reply #1 on: March 09, 2018, 12:06:08 am »

You actually got that backwards. Mining speed can't be modded; crafting speed can be modded but only for custom reactions.
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thompson

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Re: Productivity Slider
« Reply #2 on: March 09, 2018, 10:43:11 pm »

Yes, you're right. I must have misremembered my past modding efforts.
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GoblinCookie

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Re: Productivity Slider
« Reply #3 on: March 11, 2018, 08:07:17 am »

Maybe the amount of food folks need to eat could be modified using a similar slider.  I would personally rather increase food consumption by a large margin than reduce production which is quite fine given that everyone needs to eat so little, meaning so many people are freed up to work on making stuff all year.
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IndigoFenix

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Re: Productivity Slider
« Reply #4 on: March 12, 2018, 09:31:56 am »

If food consumption is modified, I think it should be defined per creature rather than per world.  All creatures eating the same amount regardless of size is silly.

GoblinCookie

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Re: Productivity Slider
« Reply #5 on: March 12, 2018, 01:03:57 pm »

If food consumption is modified, I think it should be defined per creature rather than per world.  All creatures eating the same amount regardless of size is silly.

I think the food consumption should be automatically calculated based upon the creatures size minus particular parts (like hair) which are defined as being nonliving.  It should not have to be defined directly in the raws of the creature, particularly because not all creatures of the same caste are the same size.

The food consumption slider reduces the amount of food eaten by everything, acting as a modifier to the default values determined by the raws.  Specific tokens could exist in the raw files to modify food consumption upwards or downwards in the same manner.
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