At least half of the players have replied, enough for me to think about an update.
SpreadsheetWave 1
Enemies left: 17 (-3)
Crystal Health: 1000
Put the AP mine somewhere that will be in my line of harpooning so I can harpoon something and drag it onto the mine.
You put your mine on the eastern staircase. An enemy comes within pooning range, and you skewer it on your harpoon, killing it. For some odd reason, the harpoon phases through dead enemies.
Brandish my sledgehammer and move to the bottom of the northern staircase.
You move to the bottom of the northern staircase with your sledgehammer out.
Crouch behind something and wait for somebody other than myself to get shot.
You crouch behind a stone fence. Since someone got killed via pooning, I'll count that as the "stop waiting until someone gets shot" part. Unfortunately, no friendlies are injured, but you rush in and slit an enemy's throatneck.
Tactics:
I'll stay at my current elevated position and use the Sniper Rifle to take aim at the biggest enemy that I can target accurately.
The sniper rifle is to be fired at enemies until the clip runs out, or something noteworthy happens.
The crowbar is to be used if an enemy gets within melee range of either myself or the crystal.
If the enemies are able to actually shoot me, I'll duck behind cover and re-assess the situation.
Until wave 3, all enemies will be generic. Special enemy variations may exist every know and then, but it's mostly just regular enemies on regular rounds.
Anyways, you snipe an enemy through the skull, netting you a kill.
One of them tries to shoot you, but they have garbage aim and an equally garbage weapon.