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Author Topic: The Guild of Adventurers (5e) - Pesky Goblins!  (Read 13164 times)

Sirus

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #90 on: March 25, 2018, 03:23:11 pm »

((Damn, highmax's school and employer do not fuck around.))
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TD1

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #91 on: March 25, 2018, 04:17:33 pm »

((I'm not too concerned. I recently read the Goblins webcomic and it has made me strangely reluctant to slaughter the little critters.))
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highmax28

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #92 on: March 26, 2018, 08:42:32 am »

((Currently coding poker and work had me in as soon as I get up. Should be able to have it up Tuesday. Main reason why it's taking longer than normal is I got new software for making maps and I haven't had much time working with it outside of a few minutes at a time.

That, and my usual map software got its lisence revoked  :'( expect something tomorrow though, as I have plenty of time))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

highmax28

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #93 on: April 01, 2018, 04:45:43 pm »

((Finally got it working... Sorta...

Top to bottom covered:
Gawain
Haldur (Human)
Miscrica
Haldur (Elf)
Grid will be removed in future images))

Spoiler (click to show/hide)

Everyone gets one full action to act before the goblins (and before initiative)
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #94 on: April 01, 2018, 05:52:34 pm »

((We gonna run in and start wrecking them, or did anyone have something a bit more sophisticated in mind?)
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Hanzoku

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #95 on: April 02, 2018, 12:55:56 am »

((Mostly wrecking them, Haldur doesn’t have anything sophisticated yet.))
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TD1

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #96 on: April 02, 2018, 07:14:48 am »

((Given they're gobbos it's probably safe to just go in and get Ralphin' sorry, wreckin'.))
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Sirus

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #97 on: April 02, 2018, 03:43:02 pm »

((Well in that case...))

Miscria tosses her cloak aside, revealing horns and glowing eyes before charging straight at the goblin formation.
Miscria moves to F-4 and strikes at Goblin 4 with her quarterstaff. A followup unarmed strike will be directed at the same goblin unless it is defeated, in which case she targets Goblin 2 instead. All blows are pulled just enough to cause non-lethal damage.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Hanzoku

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #98 on: April 02, 2018, 04:02:47 pm »

Haldur will move to F7 and attack G1. If he downs it, he will use his bonus attack for the goblin with a portrait. As with Miscria, he tries to avoid killing them outright.
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highmax28

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #99 on: April 06, 2018, 07:52:04 am »

((Need actions from Elf Haldur and Gawain))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #100 on: April 06, 2018, 08:41:39 am »

Gawain reaches forward to grasp Miscria, then shrugs instead and lets him go. He'll have cast before he's in any danger anyway.

Cast sleep, 4h.

((I'm assuming it'll happen just as Miscria starts to leave, so he'll not be caught in it? It has a 20ft range.))
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apiks

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #101 on: April 06, 2018, 09:17:39 am »

Nock an arrow and shoot at one of the gobbos.
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highmax28

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #102 on: April 06, 2018, 02:58:27 pm »

((Well in that case...))

Miscria tosses her cloak aside, revealing horns and glowing eyes before charging straight at the goblin formation.
Miscria moves to F-4 and strikes at Goblin 4 with her quarterstaff. A followup unarmed strike will be directed at the same goblin unless it is defeated, in which case she targets Goblin 2 instead. All blows are pulled just enough to cause non-lethal damage.

(13+5) (2+3) (18+5) (4+4)

Haldur will move to F7 and attack G1. If he downs it, he will use his bonus attack for the goblin with a portrait. As with Miscria, he tries to avoid killing them outright.
(18+4) (3+3+4) ((a reminder that you dont add proficency to damage))

Nock an arrow and shoot at one of the gobbos.
(18+4) (4+4)

((Finally got it working... Sorta...

Top to bottom covered:
Gawain
Haldur (Human)
Miscrica
Haldur (Elf)
Grid will be removed in future images))

Spoiler (click to show/hide)

Everyone gets one full action to act before the goblins (and before initiative)
(4+5+7+2+4 = 22hp)

The party descends on the goblins. Miscria smacks one in the back of the head with her staff and it gets a nasty bruise. A quick punch to the back causes the goblin to go limp as Miscria snaps its back. Haldur swings his mighty maul and sends the goblin flying but despite the loud crunch, it still seems to be concious and not as broken as the one Miscria ended. A *TWANG* is heard as the other goblins go to turn around and the archer's aim is true, striking the goblin in the chest and slaying it.

The more heavily armed goblin goes to let out orders before he drops like a sack of potatoes into a power snooze.

The last goblin looks around, stares stunned for a couple seconds before thowing his hands up, shouting in what you assume to be goblin, and in common, "I SURRENDER!"

He drops an empty sack and a club

The party gains 125xp each
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #103 on: April 06, 2018, 03:17:16 pm »

((Well that was easy. Lets keep it up!))

After the goblin has been secured, the elf recovers his arrow and checks the nearby environment for threats before looting.
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TD1

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Re: The Guild of Adventurers (5e) - Pesky Goblins!
« Reply #104 on: April 06, 2018, 04:28:26 pm »

((Nice.))
Gawain ties up the armed Goblin he sleep-ified in silence, then searches him. Perhaps he will find a map on him - he seemed to be the leader.
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  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
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