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Author Topic: Battlemobs, Turn 2 Complete! Killbots gonna Kill.  (Read 9134 times)

Puppyguard

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Re: Battlemobs, Turn 1 Complete
« Reply #60 on: March 11, 2018, 04:49:01 pm »

puppyeater, let's introduce an item to our prairie dogs: rope or nets, or both if we can introduce multiple.
I kinda doubt the prairie dogs are intelligent enough to use nets, but let's find out, shall we?
Mutators
Introduce nets into the habitat of the prairie dogs.
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Leodanny

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Re: Battlemobs, Turn 1 Complete
« Reply #61 on: March 11, 2018, 08:38:11 pm »

give them fire.
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Pavellius

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Re: Battlemobs, Turn 1 Complete
« Reply #62 on: March 12, 2018, 03:36:49 pm »

Rodents of War would like to drop out, unless someone else would like to take over the team.
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Secheral

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Re: Battlemobs, Turn 1 Complete
« Reply #63 on: March 15, 2018, 01:34:58 am »

Loffles:

Release rutting bulls into the environment.
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Beirus

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Re: Battlemobs, Turn 1 Complete
« Reply #64 on: March 15, 2018, 09:55:54 am »

Geogophers

Make a vertical obstacle course with really good food or something as a prize at the top, with obstacles that the dogs must work together to pass while also being shot at by projectile traps. And make sure they can't just dig around to bypass the course.
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Because everything is Megaman when you have an arm cannon.

MidnightJaguar

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Re: Battlemobs, Turn 1 Complete
« Reply #65 on: March 15, 2018, 10:48:14 pm »

Give two prairie dog in each village a stick that confers authority. Then have that dog die and the stick given to the prairie dog that appears to have killed the other prairie dog also add in a way for the dog to surrender the stick. Introduce said sticks into all of the villages. Repeat until they associate fighting and killing with power gain.
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Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Devastator

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Re: Battlemobs, Turn 1 Complete
« Reply #66 on: March 17, 2018, 10:23:41 am »

Orders are locked.  Updates will come on Sunday.
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SamSpeeds

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Re: Battlemobs, Turn 1 Complete
« Reply #67 on: March 18, 2018, 04:50:22 pm »

Is it too late to get in on this?
PTW
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Devastator

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Battlemobs, Turn 2 In Progress.
« Reply #68 on: March 19, 2018, 12:25:49 pm »

Mutators: Introduce nets to the habitat.
Spoiler: Mutators (click to show/hide)

Bloody Murder:
Encourage positive look on mutations by deifying Warpstone.

Spoiler: Bloody Murder (click to show/hide)

Lightning Clan:
Introduce fighting ring reward system.

Spoiler: Lightning Clan (click to show/hide)

Rodents of War: Dropped out!

Geogophers
Introduce vertical obstacle course:
Spoiler: Geogophers (click to show/hide)

(Rest of the updates will come tomorrow.  Good luck to all our competitors.  And sorry, Samspeeds, entries are closed, although you can take over the next person who drops out, with permission.  Or join one of the existing players, as teams are just fine.)
« Last Edit: March 21, 2018, 02:36:08 am by Devastator »
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Rockeater

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Re: Battlemobs, Turn 2 In Progress.
« Reply #69 on: March 19, 2018, 12:45:54 pm »

Pavellius left.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Egan_BW

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Re: Battlemobs, Turn 2 In Progress.
« Reply #70 on: March 19, 2018, 12:48:21 pm »

Oh fuck you, you don't actually expect me to encourage my men to slaughter each other?
Teach anyone who's fighting regularly some real martial arts. Unarmed, quickly takes care of the fat and lazy (you can have treats, but you'll have to work that energy off if you want more!) and has ways of dealing with enemies armed with long weapons like sticks, spears or bayoneted rifles. Tell them that they'd better get good at that and physically fit before next round if they don't want to be taken over by mean, brutish, probably mutated people with sharp sticks.
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I would starve tomorrow if I could eat the world today.

Pavellius

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Re: Battlemobs, Turn 2 In Progress.
« Reply #71 on: March 19, 2018, 02:15:00 pm »

I'm ok with SamSpeeds taking my place.
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SamSpeeds

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Re: Battlemobs, Turn 2 In Progress.
« Reply #72 on: March 20, 2018, 07:57:11 am »

Rodents of War

The only legacy Rodents of War action was the Siberian Tiger blood, right? Am I on week two?

I'll take charge!

Introduce a bunch of rabbits, rats, mice, and moles to the habitat.
« Last Edit: March 20, 2018, 08:08:35 am by SamSpeeds »
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Ozarck

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Re: Battlemobs, Turn 2 In Progress.
« Reply #73 on: March 20, 2018, 10:09:20 am »

Puppy, what do you think of trying again with either a less edible type of net, or with something like turtle shells or pikes? The pikes might be good for defending against the birds.
I know the options are items, environment,and society, but I can't think of anything particularly interesting to do woth society and environment, unless we somehow force all the animals into combat.

Puppyguard

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Re: Battlemobs, Turn 2 In Progress.
« Reply #74 on: March 20, 2018, 12:01:54 pm »

Puppy, what do you think of trying again with either a less edible type of net, or with something like turtle shells or pikes? The pikes might be good for defending against the birds.
I know the options are items, environment,and society, but I can't think of anything particularly interesting to do woth society and environment, unless we somehow force all the animals into combat.
Well, if we want to use nets again, I suggest aluminum nets. They're lightweight and inedible, so the Prairie dogs should use them.

If we use pikes we'd want them to be inedible as well, since sticks will probably be prairie dog feed.
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