Loffles:
Poison their waters. Use a substance that is not lethal or leaves lasting side effects, but is very painful to prairie dogs, easily absorbed by plantlife and not too dangerous to plantlife.
You poison the environment with something similar to oxalic acid, making eating a painful experience, drinking a painful experience, and general existance for the animals painful.
They don't take it well. Some.. well, many, suffer health effects of one kind or another and are killed. Others become listless and die of dehydration, from a refusal to drink.
36 prairie dogs have died. There were no successful births, the poison killed the few offspring to be born alive.
As a result of these stresses, the surviors have changed their behavior significantly. The three 'villages' are still seperate, but they have dug new holes and relocated their entire villages. After that, you notice them becoming more mobile, as well as turning over more soil. After some investigation, you find out they have managed to find an underground water source, which at least gives them clean water. They also now intentionally pee on their new fields, in an attempt to improve the taste and reduce the amount of poison.
Your 274 prairie dogs live in a semi-arid grassland, dominated by several different kinds of tall and short grass, as well as the occasional woody shrub and small tree. It is mostly dry, but an artificial spring is present and provides water and trace nutrients to the habitat. The spring has been poisoned, making it painful to drink and unsuitable for growing crops. This has restricted the food supply, and you figure the remaining area can only comfortably support about 250 dogs.
Currently, dog society is split into three roughly equal villages, composed of family units, which are mostly one male dog, a few female dogs, and some children, although some family units have more than one male dog or only one female dog. In addition, bachelor groups are present composed of the excess male dogs. Young males often, but not always, migrate to the other villages when they mature.
They have a fairly rudimentary technology, and use simple tools such as sticks and rocks to clear soil of unwanted plants and encourage growth of desired edibles. Their agriculture technology has recently improved, as they now irrigate their desired grasses and have discovered how to dig for water sources.
The dogs have a complex language, consisting of sounds and gestures, and they have a definate social organization, with perhaps one or two families in charge of each village. Families live in underground burrows, and the villages are large groups of burrows that occasionally interconnect below ground. Tools are also used to help dig homes, although most digging is done with their hands.
Physically, the dogs are about 12 inches long, and weigh one kilogram. They have mostly flat teeth for eating plants, and have only rudimentary claws on their forelimbs, which are slightly longer than basic prairie dog forelimbs, with the paws modified to be more suitable for tool use and grasping.
Most prairie dogs do not fight, and fighting inside villages is strongly discouraged by others. Conflict does occur between villages, as newcomers make displays trying to be accepted and in order to establish position for mates. These battles are only occasionally physical, and when they are, the dogs rarely injure each other. They could use sticks or rocks to hurt each other, as well as their small claws.
You have noticed that this change in dog behavior seems to have started with one particular group of dogs, who then spread that behavior to the other dogs. You suspect they have developed a leader.
Stats:
Softness, 100%
Soft Attack, 0.25 (claws, grappling)
Hard Attack, 0.1 (rocks)
Toughness, 0.97 (-0.3) (difficulty to kill an individual dog)
Morale, 10% (overall effectiveness in combat)
Organization, 5.0 (capacity for teamwork and discipline. Effect of casulties upon effectiveness.)
Rodent Awesome: Let's train their teamwork. Unleash a robot into one of the villages, programmed to not directly kill a prairie dog, but toss it around, burn grass, and be a general annoyance. Ensure that the robot is defeatable by prairie dogs, but only if they work as a team to immobilize it, then destroy it before the robot stands up.
You introduce a robot into the habitat, programmed to chase and annoy prairie dogs. And look dangerous. Perhaps a little too dangerous. You kind of misjudge the force required to throw prairie dogs, and invent a robot that's very good at breaking their little necks and tossing the bodies around.
The dogs react suprisingly well to a killbot in their midst, fleeing heavily and hiding underground. Only ten or so are killed before they defeat the attacking robot. A couple of dogs dig a large hole, big enough to contain the robot, and some other dogs roll a large rock up to the edge of the hole. A third dog runs away from the robot, and leads it towards the hole, whereupon the robot falls in, and is crushed by the big rock. The eleventh prairie dog was itself crushed by the robot, but that was certainly productive.
15 prairie dogs have been killed, eleven by the robot and four from old age. Nine new ones were born, for a net loss of six prairie dogs. Breeding activity is normal, and you can expect a population growth of four dogs per turn.
Your 294 prairie dogs live in a semi-arid grassland, dominated by several different kinds of tall and short grass, as well as the occasional woody shrub and small tree. It is mostly dry, but an artificial spring is present and provides water and trace nutrients to the habitat. There is room for perhaps 500 prairie dogs altogether.
Currently, dog society is split into three roughly equal villages, composed of family units, which are mostly one male dog, a few female dogs, and some children, although some family units have more than one male dog or only one female dog. In addition, bachelor groups are present composed of the excess male dogs. Young males often, but not always, migrate to the other villages when they mature.
They have a fairly rudimentary technology, and use simple tools such as sticks and rocks to clear soil of unwanted plants and encourage growth of desired edibles. They have relatively recently discovered basic agriculture, and have taken to planting their desired grass species, and overturning earth.
The dogs have a complex language, consisting of sounds and gestures, and they have a definate social organization, with perhaps one or two families in charge of each village. Families live in underground burrows, and the villages are large groups of burrows that occasionally interconnect below ground. Tools are also used to help dig homes, although most digging is done with their hands.
Physically, the dogs are about 12 inches long, and weigh one kilogram. They have mostly flat teeth for eating plants, and have only rudimentary claws on their forelimbs, which are slightly longer than basic prairie dog forelimbs, with the paws modified to be more suitable for tool use and grasping.
Most prairie dogs do not fight, and fighting inside villages is strongly discouraged by others. Conflict does occur between villages, as newcomers make displays trying to be accepted and in order to establish position for mates. These battles are only occasionally physical, and when they are, the dogs rarely injure each other. They could use sticks or rocks to hurt each other, as well as their small claws.
The dogs seem to have developed a new weapon for dealing with tough enemies, and their quick actions to organize themselves and kill the killer robot have also produced benefits.
Stats:
Softness, 100%
Soft Attack, 0.25 (claws, grappling)
Hard Attack, 0.15 (rocks, rockfall trap.)
Toughness, 1.0 (difficulty to kill an individual dog)
Morale, 10.5% (+0.5%) (overall effectiveness in combat)
Organization, 6.0 (+1.0) (capacity for teamwork and discipline. Effect of casulties upon effectiveness.)
fluffy wabbits
Introduce fluffy wabbits to the environment.
You introduce a number of large, fluffy, rabbits to the environment. This causes some competition between the rabbits and the prairie dogs, but the dogs seem to handle it well. Too well. They establish territories, and use scent marking to keep the rabbits away from their homes and fields. Since there is excess room, there is little conflict between the rabbits and the dogs.
8 new prairie dogs are born, and five die, leaving a net gain of three dogs.
Your 303 prairie dogs live in a semi-arid grassland, dominated by several different kinds of tall and short grass, as well as the occasional woody shrub and small tree. It is mostly dry, but an artificial spring is present and provides water and trace nutrients to the habitat. There is room for perhaps 350 prairie dogs altogether.
Currently, dog society is split into three roughly equal villages, composed of family units, which are mostly one male dog, a few female dogs, and some children, although some family units have more than one male dog or only one female dog. In addition, bachelor groups are present composed of the excess male dogs. Young males often, but not always, migrate to the other villages when they mature.
They have a fairly rudimentary technology, and use simple tools such as sticks and rocks to clear soil of unwanted plants and encourage growth of desired edibles. They have relatively recently discovered basic agriculture, and have taken to planting their desired grass species, and overturning earth.
The dogs have a complex language, consisting of sounds and gestures, and they have a definate social organization, with perhaps one or two families in charge of each village. Families live in underground burrows, and the villages are large groups of burrows that occasionally interconnect below ground. Tools are also used to help dig homes, although most digging is done with their hands.
Physically, the dogs are about 12 inches long, and weigh one kilogram. They have mostly flat teeth for eating plants, and have only rudimentary claws on their forelimbs, which are slightly longer than basic prairie dog forelimbs, with the paws modified to be more suitable for tool use and grasping.
Most prairie dogs do not fight, and fighting inside villages is strongly discouraged by others. Conflict does occur between villages, as newcomers make displays trying to be accepted and in order to establish position for mates. These battles are only occasionally physical, and when they are, the dogs rarely injure each other. They could use sticks or rocks to hurt each other, as well as their small claws.
There was little change this turn, as the prairie dogs simply did what they normally do, under normal circumstances, and lived out their happy lives in peace.
Stats:
Softness, 100%
Soft Attack, 0.25 (claws, grappling)
Hard Attack, 0.1 (rocks)
Toughness, 1.0 (difficulty to kill an individual dog)
Morale, 10% (overall effectiveness in combat)
Organization, 5.0 (capacity for teamwork and discipline. Effect of casulties upon effectiveness.)
Fighting death hamsters
Try to get the dogs to associate food with killing
You communicate with the prairie dogs, and try to get them to associate killing with the food, but you can't find the right lead up to it. They know about food.. they grow it, eat it, and grow more of it. They know about death and killing. But killing isn't how you get food, and a dead prairie dog isn't food. You do some effects such as reducing sunlight and such, but the dogs don't see the connection between the sun and the grass. Dismayed, you have to regroup.
10 new prairie dogs were born this turn, and six have died, of old age. There was a net increase of four dogs, which you figure is the normal amount.
Your 304 prairie dogs live in a semi-arid grassland, dominated by several different kinds of tall and short grass, as well as the occasional woody shrub and small tree. It is mostly dry, but an artificial spring is present and provides water and trace nutrients to the habitat. There is room for perhaps 500 prairie dogs altogether.
Currently, dog society is split into three roughly equal villages, composed of family units, which are mostly one male dog, a few female dogs, and some children, although some family units have more than one male dog or only one female dog. In addition, bachelor groups are present composed of the excess male dogs. Young males often, but not always, migrate to the other villages when they mature.
They have a fairly rudimentary technology, and use simple tools such as sticks and rocks to clear soil of unwanted plants and encourage growth of desired edibles. They have relatively recently discovered basic agriculture, and have taken to planting their desired grass species, and overturning earth.
The dogs have a complex language, consisting of sounds and gestures, and they have a definate social organization, with perhaps one or two families in charge of each village. Families live in underground burrows, and the villages are large groups of burrows that occasionally interconnect below ground. Tools are also used to help dig homes, although most digging is done with their hands.
Physically, the dogs are about 12 inches long, and weigh one kilogram. They have mostly flat teeth for eating plants, and have only rudimentary claws on their forelimbs, which are slightly longer than basic prairie dog forelimbs, with the paws modified to be more suitable for tool use and grasping.
Most prairie dogs do not fight, and fighting inside villages is strongly discouraged by others. Conflict does occur between villages, as newcomers make displays trying to be accepted and in order to establish position for mates. These battles are only occasionally physical, and when they are, the dogs rarely injure each other. They could use sticks or rocks to hurt each other, as well as their small claws.
There was little change this turn, as the prairie dogs simply did what they normally do, under normal circumstances, and lived out their happy lives in peace.
Stats:
Softness, 100%
Soft Attack, 0.25 (claws, grappling)
Hard Attack, 0.1 (rocks)
Toughness, 1.0 (difficulty to kill an individual dog)
Morale, 10% (overall effectiveness in combat)
Organization, 5.0 (capacity for teamwork and discipline. Effect of casulties upon effectiveness.)
Some of the actions had to be abridged to reduce them to one action. This applies to all teams. In general, you may change their environment, change their society, or introduce new technology, but only one of those per turn.
The next deadline will be Friday, March 16.