Yes, it's true. The dwarves will build Mayan televisions.
The release time for these will be around Myth & Magic, yeah?
Also, would you mind clarifying by what you mean exactly, when you say "Mayan televisions"?----------
Whats going on under the hood exactly, when a fell mood dwarf grabs an intelligent HFS creature? Why does it look like probabilities are weighted differently depending on the reagent material used during a fell mood? From a lot of testing, it appears that in fell mood instances involving an intelligent HFS gemstone person being "used" as its reagent, specifically, the resulting artifact will be either a left or a right gauntlet 50% of the time, which is odd.Note: This section may contain spoilers for new players:Question background - I've recently moved on from testing
macabre moods, and have become quite taken with DF's
fell moods as of late.
And I've been trying to determine the limitations on what these moods can produce when using intelligent HFS creatures as their reagents.
In terms of items, I've seen divine fire chains, tall helms made from salt, grime leggings, gemstone gauntlets, ash masks (made from corpses), X whatever cages, and even trap components!
"I've seen things you people wouldn't believe... In vanilla, chains made of fire, produced at a butcher shop."Besides offering us some exotic materials, a number of these materials will also feature fixed temperatures, and thus, in addition to fire snakes, provide us with some excellent crafting stuff for forging "magical artifacts."
(To give us that tiny glimpse into what Myth & Magic might have in store for us, you know?) Anyway, the more fell moods I see, the more incorrect the wiki appears to be concerning them. And so the wiki probably needs updating.
Some observations from testing:- Dwarves appear unable or unwilling to make artifacts from steam, water, or ice creatures during a fell mood, they leave the corpse and move on; but they will use snow creatures, which produce ice artifacts. Interestingly, ice artifacts will melt and become destroyed at temperatures above freezing, for instance the ambient underground temp (tested in 47.05).
- Fell mood dwarves evidently make for some excellent assassins, for their ability to one shot an intelligent foe, or several, depending on circumstance. A fell mood child has the ability to insta-kill any intelligent demon or were-beast, if it cohabits a tile. Had one fell mood dwarf, who had just claimed a butcher shop outside near the refuse pile, when we got a surprise were-ape (Ñ) attack. The result was the fort's acquisition of a new and very interesting were-ape (Ñ) bin and zero fort casualties.
edit: question wording.